Inside (XB1/PC/PS4) - Limbo Creators. Coming to Switch & IOS (p4)

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Monkey Man
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PostInside (XB1/PC/PS4) - Limbo Creators. Coming to Switch & IOS (p4)
by Monkey Man » Tue Jun 10, 2014 3:23 pm

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Hunted and alone, a boy finds himself drawn into the center of a dark project.


Format: Xbox One, PC & PS4. Switch & IOS versions in development,
Release Date: 29th June 2016 (XB1), 7th July 2016 (PC), 23rd August (PS4)
Developer: Playdead
Publisher: Playdead
Genre: Action & Adventure
Price: £15.99 - https://store.xbox.com/en-GB/Xbox-One/G ... a1353f1ba7 or £14.99 - http://store.steampowered.com/app/304430/
Size: 2.31 GB (XB1)
Length: 3.5 -5hrs



Reviews

IGN - 10

Inside very clearly builds upon what made Limbo great, and in fact builds something greater. Its unimaginable twist may leave you dumbfounded, confused, and quite possibly speechless, but it will fuel heated discussion with your friends about its meaning, its message, and its intentions. It’s a short ride, but one I felt compelled to take again – including a search for its mysterious hidden orb collectibles. Play it soon before anyone spoils a single big moment for you.

http://uk.ign.com/articles/2016/06/28/i ... view?watch

Gamespot - 8

This is a beautiful, haunting, and memorable game, a worthy follow-up to Limbo. Its puzzles, although rarely difficult, are engaging complements to the story. The real achievement of this game, though, is the way that it crafts its narrative: detailed environments convey the bizarre world that you travel through; introspective moments are filled with minimalist sound design and just the barest touches of music; and the things you must do to complete your journey force you to confront the realities of humanity, freedom, and existence. The puzzles might not bring you back to play it again, but the opportunity to learn more about the world alone is enough motivation to return to Inside's dystopia.

http://www.gamespot.com/reviews/inside- ... 0-6416458/

Polygon - 9.5

By every conceivable metric, Inside improves on the groundwork laid by Limbo. It deftly balances its elements. It could so easily have been too dark, too funny, too preachy — but it always stops just shy of going too far in any of those directions. At a glance, you could be forgiven for thinking that it hews a little too close to its predecessor. But Inside achieves something that Limbo didn't: It actually lives up to its opening moments, delivering astounding setpieces and an unforgettable final sequence. Those jaw-dropping last moments are a fitting endcap to this superbly crafted, beautiful game.

http://www.polygon.com/2016/6/28/12049410/inside-review

GameInformer - 9.8

Inside has excellent gameplay, thoughtful puzzles, and deadly obstacles that are entertaining to avoid – but it feels wrong to call the game “fun.” The full experience, from its opening moments to a finale that left my mouth agape, is a strangely uncomfortable one. The world’s implied history immediately pulled me in, and it’s an experience I can’t put out of my head. My chest tightens as I recall the feeling of entering new areas, succumbing to surprise deaths and witnessing its many unexpected moments. By the end, I felt as though I had lived through someone’s horrible dream, and I couldn’t wait to do it all over again.

http://www.gameinformer.com/themes/blog ... es/inside/

Giant Bomb - 5 out of 5

It feels strange to talk so little in specific about a game I'm so impressed by, and I could write a review three times as long citing examples like the first time you put on that... ah, forget it. This is less a nod to overly sensitive spoiler culture and more an acknowledgement of Inside as a work of singular creativity and meticulous design, one of those games where the more it surprises you, the more it'll impress you. I have a hard time coming up with much, other than a conclusion that left me wanting a little more, that this game could do better. It's that question of the gap between ambition and fulfillment, a gap which here is all but nonexistent. Looking at and playing Inside gives the feeling that every surface, every animation, every light and pixel were placed and replaced until they all fit together just right. You see where the six years went. I can't even picture what kind of game Playdead could make another six years from now.

http://www.giantbomb.com/reviews/inside ... /1900-747/

Videogamer - 10

Inside is an essential purchase and a game you'll be desperate to talk about to friends. Don't miss out on what will surely be one of the best games of this generation.

http://www.videogamer.com/reviews/inside_review.html

International Business Times (Skippy) - 4.5 out of 5

Inside is a worthy successor to Limbo, that improves upon it in many ways. It's visually richer, less obtrusive with its puzzling elements and tells its evocative, grim fairy tale with a greater panache. Playdead has proven that its debut game was by no means a fluke, establishing itself as a unique developer brave enough to go places other developers would never dare. We can only hope there won't be another six-year wait before whatever it is they're working on next.

http://www.ibtimes.co.uk/inside-review- ... ic-1567692

EGM - 9.5

Inside is a brilliantly crafted game that will keep you talking about it long after you’ve finished playing. Its moody, atmospheric world and terrific puzzle-platforming are simply the hooks to first draw you in.

http://beta.egmnow.com/articles/reviews/inside-review/

Destructoid 9.5

The parallel to Limbo feels necessary when talking to people who haven't yet played Inside; after finishing it, it feels wholly unnecessary. Inside stands on its own merits as a superbly captivating and moving experience, one that's bound to be on your mind in the time you spend away from it. Someone once told me that the games you can't stop thinking about when you're not playing them are the truly great ones. I'm inclined to agree. Inside fits that mold even though we've seen others of its ilk before.

https://www.destructoid.com/review-insi ... um=twitter

Eurogamer - Recommended

Playdead's follow-up to Limbo is a superior game in every way.

http://www.eurogamer.net/articles/2016- ... ide-review

USGamer - 5 out of 5

Combine a highly compelling visual narrative with superb puzzles and brilliant platforming, and you have Inside, one of the most intriguing, addictive, and beautiful-looking games of this generation. Its only downside is that it's quite short, but while it lasts, it's absolutely glorious.

http://www.usgamer.net/articles/inside-xbox-one-review

Gamesradar - 4.5/5

Inside's nightmarish journey is fascinating and frightening in equal measure. This puzzle platformer is easily consumed, but digesting its disturbing world will be a contemplative challenge.

http://www.gamesradar.com/inside-review/

Time - 5 out of 5

But now I’ve wandered into interpretive muddling, when what makes Inside interesting isn’t its dim woodlands, creepy factories, moody bunkers or underwater mysteries, but the craftsmanship of its puzzles and platforming challenges. This now feels like where Limbo was headed all along. I’m just grateful Playdead has been afforded the chance to bring us there.

http://time.com/4380020/inside-review/

Game Revolution - 9

Although not the breakthrough that was Limboback in 2010, Inside is nonetheless a beautifully-crafted refinement of that experience. The art direction is just as haunting, but in a way that's entirely its own. The amazing musical score can be transporting while at the same time oppressive. And the big finale is open to interpretation in the best way possible. I can't wait to discuss every aspect of this experience with others. I'm still thinking about being inside one of the year's most memorable games.

http://www.gamerevolution.com/review/inside

GameBlog - 10 (French site)

http://www.gameblog.fr/tests/2478-inside-xb1-pc

Currently 95% on metacritic - http://www.metacritic.com/game/xbox-one/inside






Since the release of LIMBO in 2010, Playdead has been working very hard on their next game, INSIDE. Expect INSIDE in the first half of 2015, debuting on Xbox.


http://playdead.com/inside/

Last edited by Monkey Man on Sat Sep 23, 2017 10:26 am, edited 18 times in total.
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Christopher
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PostRe: Inside - From the creators of Limbo, debuts on Xbox in 2
by Christopher » Tue Jun 10, 2014 3:24 pm

This looks cool, didn't like Limbo and I bought it three times :fp:

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White Rabbit
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PostRe: Inside - From the creators of Limbo, debuts on Xbox in 2
by White Rabbit » Tue Jun 10, 2014 3:38 pm

Looks right up my street. Wish it was out sooner and on ps4/vita.

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Frank
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PostRe: Inside - From the creators of Limbo, debuts on Xbox in 2
by Frank » Tue Jun 10, 2014 4:43 pm

suzzopher wrote:This looks cool, didn't like Limbo and I bought it three times :fp:


What is wrong with you.

Looks far too similar to Limbo to really be any good (Playdead still don't know what colours are :( ), but maybe they'll have fixed everything that was wrong with Limbo (basically, everything) in this. We can only hope.

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White Rabbit
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PostRe: Inside - From the creators of Limbo, debuts on Xbox in 2
by White Rabbit » Tue Jun 10, 2014 5:54 pm

Colour is over rated.

I like it's depressing look. :P

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Saint of Killers
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PostRe: Inside - From the creators of Limbo, debuts on Xbox in 2
by Saint of Killers » Tue Jun 10, 2014 5:57 pm

Oh so is from the Limbo guys? Cool. Never played that game bar the demo but this looks a lot more up my street.

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Monkey Man
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PostRe: Inside - From the creators of Limbo, debuts on Xbox in 2
by Monkey Man » Tue Jun 10, 2014 6:49 pm

Loved Limbo, weirdly my "mainsteam gamer" best mates all finished it and loved it as well. I'm not sure what PR magic was sprinkled on Limbo. Maybe it was the demo.

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cooldawn
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PostRe: Inside - From the creators of Limbo, debuts on Xbox in 2
by cooldawn » Tue Jun 10, 2014 10:38 pm

This looks...lovely.

Please come to PS4!

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Monkey Man
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PostRe: Inside - From the creators of Limbo, out 29/6 (XB1) & 7/7 (Steam). Limbo now free on XB1
by Monkey Man » Mon Jun 13, 2016 8:19 pm



Limbo developer Playdead's long-awaited follow-up, Inside, is due 29th June on Xbox One.

It will arrive on Steam the following week starting 7th July.

To commemorate this, Limbo is now free on Xbox One. It will also be free on Steam 21st-22nd June.



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Monkey Man
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PostRe: Inside - From the creators of Limbo, out 29/6 (XB1) & 7/7 (Steam). Limbo now free on XB1
by Monkey Man » Fri Jun 17, 2016 1:34 pm


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PostRe: Inside - Limbo Creators, out on Wednesday (XB1) & 7/7 (Steam). Limbo now free on XB1. New Gameplay vid
by Monkey Man » Tue Jun 28, 2016 1:05 pm

Reviews

IGN - 10

Inside very clearly builds upon what made Limbo great, and in fact builds something greater. Its unimaginable twist may leave you dumbfounded, confused, and quite possibly speechless, but it will fuel heated discussion with your friends about its meaning, its message, and its intentions. It’s a short ride, but one I felt compelled to take again – including a search for its mysterious hidden orb collectibles. Play it soon before anyone spoils a single big moment for you.

http://uk.ign.com/articles/2016/06/28/i ... view?watch

Gamespot - 8

This is a beautiful, haunting, and memorable game, a worthy follow-up to Limbo. Its puzzles, although rarely difficult, are engaging complements to the story. The real achievement of this game, though, is the way that it crafts its narrative: detailed environments convey the bizarre world that you travel through; introspective moments are filled with minimalist sound design and just the barest touches of music; and the things you must do to complete your journey force you to confront the realities of humanity, freedom, and existence. The puzzles might not bring you back to play it again, but the opportunity to learn more about the world alone is enough motivation to return to Inside's dystopia.

http://www.gamespot.com/reviews/inside- ... 0-6416458/

Polygon - 9.5

By every conceivable metric, Inside improves on the groundwork laid by Limbo. It deftly balances its elements. It could so easily have been too dark, too funny, too preachy — but it always stops just shy of going too far in any of those directions. At a glance, you could be forgiven for thinking that it hews a little too close to its predecessor. But Inside achieves something that Limbo didn't: It actually lives up to its opening moments, delivering astounding setpieces and an unforgettable final sequence. Those jaw-dropping last moments are a fitting endcap to this superbly crafted, beautiful game.

http://www.polygon.com/2016/6/28/12049410/inside-review

GameInformer - 9.8

Inside has excellent gameplay, thoughtful puzzles, and deadly obstacles that are entertaining to avoid – but it feels wrong to call the game “fun.” The full experience, from its opening moments to a finale that left my mouth agape, is a strangely uncomfortable one. The world’s implied history immediately pulled me in, and it’s an experience I can’t put out of my head. My chest tightens as I recall the feeling of entering new areas, succumbing to surprise deaths and witnessing its many unexpected moments. By the end, I felt as though I had lived through someone’s horrible dream, and I couldn’t wait to do it all over again.

http://www.gameinformer.com/themes/blog ... es/inside/

Giant Bomb - 5 out of 5

It feels strange to talk so little in specific about a game I'm so impressed by, and I could write a review three times as long citing examples like the first time you put on that... ah, forget it. This is less a nod to overly sensitive spoiler culture and more an acknowledgement of Inside as a work of singular creativity and meticulous design, one of those games where the more it surprises you, the more it'll impress you. I have a hard time coming up with much, other than a conclusion that left me wanting a little more, that this game could do better. It's that question of the gap between ambition and fulfillment, a gap which here is all but nonexistent. Looking at and playing Inside gives the feeling that every surface, every animation, every light and pixel were placed and replaced until they all fit together just right. You see where the six years went. I can't even picture what kind of game Playdead could make another six years from now.

http://www.giantbomb.com/reviews/inside ... /1900-747/

EGM - 9.5

Inside is a brilliantly crafted game that will keep you talking about it long after you’ve finished playing. Its moody, atmospheric world and terrific puzzle-platforming are simply the hooks to first draw you in.

http://beta.egmnow.com/articles/reviews/inside-review/

Destructoid 9.5

The parallel to Limbo feels necessary when talking to people who haven't yet played Inside; after finishing it, it feels wholly unnecessary. Inside stands on its own merits as a superbly captivating and moving experience, one that's bound to be on your mind in the time you spend away from it. Someone once told me that the games you can't stop thinking about when you're not playing them are the truly great ones. I'm inclined to agree. Inside fits that mold even though we've seen others of its ilk before.

https://www.destructoid.com/review-insi ... um=twitter

Eurogamer - Recommended

Playdead's follow-up to Limbo is a superior game in every way.

http://www.eurogamer.net/articles/2016- ... ide-review

USGamer - 5 out of 5

Combine a highly compelling visual narrative with superb puzzles and brilliant platforming, and you have Inside, one of the most intriguing, addictive, and beautiful-looking games of this generation. Its only downside is that it's quite short, but while it lasts, it's absolutely glorious.

http://www.usgamer.net/articles/inside-xbox-one-review

Gamesradar - 4.5/5

Inside's nightmarish journey is fascinating and frightening in equal measure. This puzzle platformer is easily consumed, but digesting its disturbing world will be a contemplative challenge.

http://www.gamesradar.com/inside-review/

Time - 5 out of 5

But now I’ve wandered into interpretive muddling, when what makes Inside interesting isn’t its dim woodlands, creepy factories, moody bunkers or underwater mysteries, but the craftsmanship of its puzzles and platforming challenges. This now feels like where Limbo was headed all along. I’m just grateful Playdead has been afforded the chance to bring us there.

http://time.com/4380020/inside-review/

Game Revolution - 9

Although not the breakthrough that was Limboback in 2010, Inside is nonetheless a beautifully-crafted refinement of that experience. The art direction is just as haunting, but in a way that's entirely its own. The amazing musical score can be transporting while at the same time oppressive. And the big finale is open to interpretation in the best way possible. I can't wait to discuss every aspect of this experience with others. I'm still thinking about being inside one of the year's most memorable games.

http://www.gamerevolution.com/review/inside

GameBlog - 10 (French site)

http://www.gameblog.fr/tests/2478-inside-xb1-pc

Currently 95% on metacritic - http://www.metacritic.com/game/xbox-one/inside

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Buffalo
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PostRe: Inside - Limbo Creators, out on Wednesday (XB1) & 7/7 (Steam). Reviews out now, Highest rated GOTY
by Buffalo » Tue Jun 28, 2016 2:36 pm

Holy gooseberry fool.

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PostRe: Inside - Limbo Creators, out on Wednesday (XB1) & 7/7 (Steam). Reviews out now, Highest rated GOTY
by Trelliz » Tue Jun 28, 2016 3:06 pm

Will probably get this on xbone to play in the living room, looks great.

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PostRe: Inside - Limbo Creators, out on Wednesday (XB1) & 7/7 (Steam). Reviews out now, IGN 10
by Photek » Tue Jun 28, 2016 3:30 pm

I'll be picking this up for the weekend. :wub:

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PostRe: Inside - Limbo Creators, out on Wednesday (XB1) & 7/7 (Steam). Reviews out now, IGN 10
by Skippy » Tue Jun 28, 2016 3:36 pm


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Buffalo
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PostRe: Inside - Limbo Creators, out on Wednesday (XB1) & 7/7 (Steam). Reviews out now, IGN 10
by Buffalo » Tue Jun 28, 2016 4:43 pm

Does anywhere mention how long the game is? Not hugely important, £16 price tag aside, I was just wondering if I could fit it into, say, a long afternoon.

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PostRe: Inside - Limbo Creators, out on Wednesday (XB1) & 7/7 (Steam). Reviews out now, IGN 10
by Skippy » Tue Jun 28, 2016 4:53 pm

Buffalo wrote:Does anywhere mention how long the game is? Not hugely important, £16 price tag aside, I was just wondering if I could fit it into, say, a long afternoon.


I fit it into a long morning

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PostRe: Inside - Limbo Creators, out on Wednesday (XB1) & 7/7 (Steam). Reviews out now, IGN 10
by zXe » Tue Jun 28, 2016 5:19 pm

Does anyone know how many hours this game clocks in at roughly?

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Frank
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PostRe: Inside - Limbo Creators, out on Wednesday (XB1) & 7/7 (Steam). Reviews out now, IGN 10
by Frank » Tue Jun 28, 2016 7:22 pm

Game from the creator of Limbo in being overpriced shocker :shifty:

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Monkey Man
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PostRe: Inside - Limbo Creators, out on Wednesday (XB1) & 7/7 (Steam). Reviews out now, IGN 10
by Monkey Man » Tue Jun 28, 2016 7:27 pm

zXe wrote:Does anyone know how many hours this game clocks in at roughly?

Midnight UK time so 4.5 hours from now.

Edit: I'm an idiot.

Last edited by Monkey Man on Tue Jun 28, 2016 7:59 pm, edited 1 time in total.
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