iPhone success "freaking out" Sony and Nintendo - Hawkins

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TheTurnipKing
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PostRe: iPhone success "freaking out" Sony and Nintendo - Hawkins
by TheTurnipKing » Thu Apr 16, 2009 9:54 am

Harry Bizzle wrote:
TheTurnipKing wrote:
Harry Bizzle wrote:
fathom wrote:
Hero of Canton wrote:
chalkitdown wrote:I'm certain I read that the 3.0 update in the summer will allow for snap-on d-pad and buttons n' ****. A slimline shell that the devices sits into that adds controls to the left and right, something like that. Not ideal, obviously, but if it works well, looks nice and is comfy, how bad.

Also, aren't there some game that use a virtual d-pad on the touch screen that works quite well, I think John Davidson said something about it on Listen Up last week.


Quite well isn't good enough. The Wii gets a ton of **** for inaccurate controls. If the iPhone gets a free ride for that, then it's major double-standards.


iDracula has dual virtual d-pads for Geometry Wars style control, and I personally think that works very well, and also another very good 59p game.


iDracula's controls are nothing short of excellent. Better than anything the DS or PSP can offer for dual stick shooter.

i tried iDracula. I thought it was a shitty Robotron clone with dodgy controls and perplexingly long load times.

I also don't see any reason why it couldn't work quite successfully on DS with the D-pad for movement and the touch-screen for 360 aiming. Though I still wouldn't buy or play it.


I didn't like the controls much to begin with, but once you understand they're wheels, not analogue sticks, it becomes very good indeed.

I think Geometry Wars is better, but I'm not really sure why, which is high praise indeed.

And I didn't say it wouldn't work on the other two - Super Stardust portable works quite well on the PSP for example, but using a d-pad/face buttons is inferior to the touch screen wheels. They give you just as much control as dual sticks.

There's a PSP version of Stardust?!

How does it stack up versus the old games/the PS3 version?

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Christopher
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Location: Cambridge

PostRe: iPhone success "freaking out" Sony and Nintendo - Hawkins
by Christopher » Thu Apr 16, 2009 9:59 am

TheTurnipKing wrote:
Harry Bizzle wrote:
TheTurnipKing wrote:
Harry Bizzle wrote:
fathom wrote:
Hero of Canton wrote:
chalkitdown wrote:I'm certain I read that the 3.0 update in the summer will allow for snap-on d-pad and buttons n' ****. A slimline shell that the devices sits into that adds controls to the left and right, something like that. Not ideal, obviously, but if it works well, looks nice and is comfy, how bad.

Also, aren't there some game that use a virtual d-pad on the touch screen that works quite well, I think John Davidson said something about it on Listen Up last week.


Quite well isn't good enough. The Wii gets a ton of **** for inaccurate controls. If the iPhone gets a free ride for that, then it's major double-standards.


iDracula has dual virtual d-pads for Geometry Wars style control, and I personally think that works very well, and also another very good 59p game.


iDracula's controls are nothing short of excellent. Better than anything the DS or PSP can offer for dual stick shooter.

i tried iDracula. I thought it was a shitty Robotron clone with dodgy controls and perplexingly long load times.

I also don't see any reason why it couldn't work quite successfully on DS with the D-pad for movement and the touch-screen for 360 aiming. Though I still wouldn't buy or play it.


I didn't like the controls much to begin with, but once you understand they're wheels, not analogue sticks, it becomes very good indeed.

I think Geometry Wars is better, but I'm not really sure why, which is high praise indeed.

And I didn't say it wouldn't work on the other two - Super Stardust portable works quite well on the PSP for example, but using a d-pad/face buttons is inferior to the touch screen wheels. They give you just as much control as dual sticks.

There's a PSP version of Stardust?!

How does it stack up versus the old games/the PS3 version?


I think it works really well once you get the hang of the controls. Likewise with Riff: Everyday Shooter.

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TheTurnipKing
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Joined in 2008

PostRe: iPhone success "freaking out" Sony and Nintendo - Hawkins
by TheTurnipKing » Thu Apr 16, 2009 10:09 am

Awesome. I used to love it on the Amiga.

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The Alchemist Penguin
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PostRe: iPhone success "freaking out" Sony and Nintendo - Hawkins
by The Alchemist Penguin » Thu Apr 16, 2009 9:45 pm

I thought Reggie's dismissive comment of the App Store a while back was awfully naive, and a massive insult at the indie community. 59p ideas that quickly toy around with small ideas are just as important as "proper" downloadable titles. The App Store's excellent search and ratings functions mean that you can easily find the good content, so it seems a bit of a cheap shot to constantly mention that it's full of rubbish. It's not like in retail where all the rubbish is taking away shelf space from the worthwhile titles, only the good games rise to the top of lists so unless you're actually digging into the list of games (which you shouldn't ever really need to do, as the search features are excellent) then you'll find more good games than bad ones.

Let ten people release rubbish games, if it means one guy gets to release a classic. The community will quickly point out which game is worth your money.

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Harry Bizzle
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Joined in 2008

PostRe: iPhone success "freaking out" Sony and Nintendo - Hawkins
by Harry Bizzle » Thu Apr 16, 2009 10:34 pm

The Alchemist Penguin wrote: so it seems a bit of a cheap shot to constantly mention that it's full of rubbish.


Did he really say that? Seems a bit rich, when most of what's on Wii is complete bollocks.

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