Jusant (PC/XBX|S/PS5/Game Pass) - Action-puzzle climbing game. MC 83%.

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still
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PostRe: Jusant (PC/XBX|S/PS5/Game Pass) - Action-puzzle climbing game out now!! MC 86%.
by still » Thu Nov 02, 2023 11:29 am

rinks wrote:Only that last post was a joke. The rest is horribly true.


Hello Rinks. By the sounds of it I really think you should get yourself to A+E ASAP. Better to be on the safe side.

(PS Gary Rhodes recipe for Shepherd’s pie is excellent!!)

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jawa_
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PostRe: Jusant (PC/XBX|S/PS5/Game Pass) - Action-puzzle climbing game out now!! MC 86%.
by jawa_ » Thu Nov 02, 2023 12:07 pm

rinks wrote:...NHS advice seems to be that I have to wait a bit to see if I feel OK. Only certain symptoms justify emergency treatment (like fluid leaks)...

Take care, man - I'd suggest that if any one single symptom worsens, get yourself off to A&E for a hands-on checking over. It's a pain and often involves hours of hanging about but it would be worth it. All the best, rinks.

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kazanova_Frankenstein
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PostRe: Jusant (PC/XBX|S/PS5/Game Pass) - Action-puzzle climbing game out now!! MC 86%.
by kazanova_Frankenstein » Thu Nov 02, 2023 12:11 pm

Yeah man, get yourself checked over if you are losing passages of time / saying "wank" during polite conversation etc. Unless that's normal.

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Monkey Man
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PostRe: Jusant (PC/XBX|S/PS5/Game Pass) - Action-puzzle climbing game out now!! MC 86%.
by Monkey Man » Thu Nov 02, 2023 12:47 pm

Get well soon Rinks.

Finished it today. An 8 from me. A charming relaxing game.

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rinks
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PostRe: Jusant (PC/XBX|S/PS5/Game Pass) - Action-puzzle climbing game out now!! MC 86%.
by rinks » Thu Nov 02, 2023 1:09 pm

Thanks chaps. I’ll be monitoring the situation and will get checked out if it doesn’t improve. It doesn’t help that I’m just getting over a nasty cold, so any wooziness could be from that. If I stop posting, you’ll know it’s all gone badly.

Sorry, didn’t mean to derail the thread.

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Victor Mildew
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PostRe: Jusant (PC/XBX|S/PS5/Game Pass) - Action-puzzle climbing game out now!! MC 86%.
by Victor Mildew » Thu Nov 02, 2023 1:11 pm

rinks wrote:Thanks chaps. I’ll be monitoring the situation and will get checked out if it doesn’t improve. It doesn’t help that I’m just getting over a nasty cold, so any wooziness could be from that. If I stop posting, you’ll know it’s all gone badly.

Sorry, didn’t mean to derail the thread.


In a rare moment of me being serious, please make sure you so get some sort of check done. If you have a concussion there's a very real chance you could die in your sleep :dread: Someone in that case will keep you in overnight and keep you awake.

Hexx wrote:Ad7 is older and balder than I thought.
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PostRe: Jusant (PC/XBX|S/PS5/Game Pass) - Action-puzzle climbing game out now!! MC 86%.
by jiggles » Thu Nov 02, 2023 2:28 pm

How hard a hit are we talking?

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rinks
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PostRe: Jusant (PC/XBX|S/PS5/Game Pass) - Action-puzzle climbing game out now!! MC 86%.
by rinks » Thu Nov 02, 2023 3:31 pm

I fell backwards maybe three or four feet and hit the back of my head on the edge of a shelf. Fortunately not the corner. But I’d fallen asleep in a sitting position and was only woken by the impact, so there was no tensing of muscles to slow the fall - a complete dead drop onto my head. Neck’s a bit strawberry floated too.

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jiggles
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PostRe: Jusant (PC/XBX|S/PS5/Game Pass) - Action-puzzle climbing game out now!! MC 86%.
by jiggles » Thu Nov 02, 2023 4:25 pm

rinks wrote:I fell backwards maybe three or four feet and hit the back of my head on the edge of a shelf. Fortunately not the corner. But I’d fallen asleep in a sitting position and was only woken by the impact, so there was no tensing of muscles to slow the fall - a complete dead drop onto my head. Neck’s a bit strawberry floated too.


:dread: RIP

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PostRe: Jusant (PC/XBX|S/PS5/Game Pass) - Action-puzzle climbing game out now!! MC 86%.
by Cuttooth » Thu Nov 02, 2023 4:40 pm

That's an A&E visit if I ever heard one. :dread:

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Victor Mildew
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PostRe: Jusant (PC/XBX|S/PS5/Game Pass) - Action-puzzle climbing game out now!! MC 86%.
by Victor Mildew » Thu Nov 02, 2023 4:44 pm

Yes, please go and see someone this evening. Don't go to sleep on your own before then :dread:

Hexx wrote:Ad7 is older and balder than I thought.
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jiggles
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PostRe: Jusant (PC/XBX|S/PS5/Game Pass) - Action-puzzle climbing game out now!! MC 86%.
by jiggles » Thu Nov 02, 2023 4:55 pm

He’s already had a night’s sleep though. He’s probably in the clear in terms of sudden death. Not that he shouldn’t go, mind.

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Victor Mildew
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PostRe: Jusant (PC/XBX|S/PS5/Game Pass) - Action-puzzle climbing game out now!! MC 86%.
by Victor Mildew » Thu Nov 02, 2023 4:59 pm

No he can't sleep ever again :capnscotty:

Hexx wrote:Ad7 is older and balder than I thought.
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PostRe: Jusant (PC/XBX|S/PS5/Game Pass) - Action-puzzle climbing game out now!! MC 86%.
by jiggles » Thu Nov 02, 2023 5:01 pm

Victor Mildew wrote:Don't go to sleep on your own



Victor Mildew wrote:No he can't sleep ever again :capnscotty:


Absolutely roasted, rinks

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PostRe: Jusant (PC/XBX|S/PS5/Game Pass) - Action-puzzle climbing game out now!! MC 86%.
by rinks » Thu Nov 02, 2023 5:34 pm

jiggles wrote:
Victor Mildew wrote:Don't go to sleep on your own



Victor Mildew wrote:No he can't sleep ever again :capnscotty:


Absolutely roasted, rinks


Haha a brutal slating hidden among the concern!

Thank you, everyone. I don’t have any of the alarm-bells symptoms, so I’m going to stay safe at home for now. But I won’t take any chances, if I think I’m getting worse.

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kazanova_Frankenstein
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PostRe: Jusant (PC/XBX|S/PS5/Game Pass) - Action-puzzle climbing game out now!! MC 86%.
by kazanova_Frankenstein » Thu Nov 02, 2023 9:04 pm

Are you still muttering “wank” to loved ones?

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rinks
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PostRe: Jusant (PC/XBX|S/PS5/Game Pass) - Action-puzzle climbing game out now!! MC 86%.
by rinks » Thu Nov 02, 2023 9:18 pm

kazanova_Frankenstein wrote:Are you still muttering “wank” to loved ones?

I’m taking the precaution of not talking to anyone.

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kazanova_Frankenstein
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PostRe: Jusant (PC/XBX|S/PS5/Game Pass) - Action-puzzle climbing game out now!! MC 86%.
by kazanova_Frankenstein » Thu Nov 02, 2023 9:53 pm

rinks wrote:
kazanova_Frankenstein wrote:Are you still muttering “wank” to loved ones?

I’m taking the precaution of not talking to anyone.


I fully endorse this. Feel better soon chap.

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PostRe: Jusant (PC/XBX|S/PS5/Game Pass) - Action-puzzle climbing game out now!! MC 86%.
by OrangeRKN » Fri Nov 03, 2023 10:37 am

deathofcows wrote:The notes are rubbish mainly because I think they're rubbish in every game ever...


I think reading notes isn't a great way of getting it across, but I like the world building and lore quite a lot! It's an interesting setting for sure. That said I think just the cairns might be my favourite "collectible" because it's the finding of the collectible, not the collectible itself, which is rewarding and the cairns are both easy to spot (without needing the on-screen icon that readable notes have) and don't take you out of the flow of the game otherwise, being a very quick interaction.

What I'm really liking about the game is the chain of actions it keeps requiring of me, and while its a long way from the possible extreme of difficult puzzle-platforming it could be (which with polished up controls in another game I would probably love) it's probably the furthest still I've seen it taken with this flavour of climbing-platforming. It's like when playing Uncharted 4 there's this briefest of sections where you're not just auto-clambering but timing a jump off a slide and then hitting a piton into a wall and it felt like a what-could-have-been of Uncharted platforming as proper platforming, and Jusant is actually delivering on that for me, moreso than Uncharted or Tomb Raider or Assassin's Creed. Just seeing that you need to climb somewhere to place a piton to lower yourself back down and swing across somewhere else (as a relatively tame example) and then executing that is really satisfying.

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PostRe: Jusant (PC/XBX|S/PS5/Game Pass) - Action-puzzle climbing game out now!! MC 86%.
by deathofcows » Wed Nov 08, 2023 2:31 pm

OrangeRKN wrote:
deathofcows wrote:The notes are rubbish mainly because I think they're rubbish in every game ever...


I think reading notes isn't a great way of getting it across, but I like the world building and lore quite a lot! It's an interesting setting for sure. That said I think just the cairns might be my favourite "collectible" because it's the finding of the collectible, not the collectible itself, which is rewarding and the cairns are both easy to spot (without needing the on-screen icon that readable notes have) and don't take you out of the flow of the game otherwise, being a very quick interaction.

What I'm really liking about the game is the chain of actions it keeps requiring of me, and while its a long way from the possible extreme of difficult puzzle-platforming it could be (which with polished up controls in another game I would probably love) it's probably the furthest still I've seen it taken with this flavour of climbing-platforming. It's like when playing Uncharted 4 there's this briefest of sections where you're not just auto-clambering but timing a jump off a slide and then hitting a piton into a wall and it felt like a what-could-have-been of Uncharted platforming as proper platforming, and Jusant is actually delivering on that for me, moreso than Uncharted or Tomb Raider or Assassin's Creed. Just seeing that you need to climb somewhere to place a piton to lower yourself back down and swing across somewhere else (as a relatively tame example) and then executing that is really satisfying.


Your 'tame' example I think is the main example of the game's appeal - sort of its core loop of engagement and involvement. And ensuring that pitons can be placed anywhere, and the rope length can be so easily adjusted, gives it that slight analogue flexibility that makes the core loop rewarding. Jusant's traversal pattern of going high, piton, then actually going lower to wall-run and progress laterally is a nice knight's move zig-zag and as aforementioned probably the game's most unique (to me) pleasure.

Though I found it sometimes a bit light and weightless, I would say the slightly loose/sometimes-cumbersome alternate gripping climbing itself adds just the right amount of scuffy, non-slick-ness to make things feel a bit more engaging and involved without being too finickity or unreliable. Like even the insect-stones (which I thought was a great idea!) sections were probably satisfying to finish because they were a bit messy and suitably organic.

I am not familiar with Uncharted so can't compare it. An aside: I actually really like the grapple-hook wall-run-and-jump action in (e.g.) Tomb Raider anniversary! It's not quite the same of course (and I am an Anniversary fan fan).

I agree with previous comment about lack of haptics though (or much rumble in general) - a little tug on the controller can do a lot for feel.

Anyway I finished the game. Enjoyed it and glad to have played it. And was surprised at how many of the discoveries I'd missed en route - even went back and did the first section again.

Also I quite like the shells thing, letting you hear evocative environmental sounds from the time and so on! Better than the naff notes (obv)

Small neggy nitpicks that didn't stop me enjoying it overall!:

Liked the art style but sometimes caught myself thinking that I wouldn't be that surprised if you told me it was some super-extended Dreams game?! Still looked nice though and particularly liked the windswept greenery of chapter 5. Not sure that many moments made me gape in awe at the scale or whatever, but am not really sure why - maybe the viewing angle or framing or something else?

Less of a fan of some of the music, which was a bit full-orchestral-earnest indie to me. Very Abzu and all that. But some of the gameplay sections with some background string swell etc were neat.

It was shorter than I expected - which is good! I like short! - but also felt a little bit truncated and abrupt. I didn't really feel like I'd had a full arc before suddenly being whisked by a sky whale to the top! And the sudden drama about the cute blue blob was also a bit unearned and abrupt.

In general it was a little bit algorithmic Indie Journey Game, from the character design to the near-end 'twist' of drama to the reviving forgotten architecture thing to the music style and so on. And the notes were rubbish as always and I ended up just skipping through them. No humans have ever documented their happenings and communications in the style of these logs ever, and I find it strange that games keep pushing them!

Some of the rope mechanics and stuff were fun enough that I would have liked them to have been used in even more interesting ways. Liked timed rope-pull/release bits or something I don't know!


Anyway I liked it.


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