OrangeRKN wrote:I also finished it last night! I hadn't missed much so jumped back through a few of the chapters to get the platinum - but I think the collectibles are the biggest issue with the game. I'd have enjoyed the game more with no collectibles whatsoever and just having that singular focus of "climb up". The collectibles, and most notably (pun intended) the notes, are very pace interrupting and flow breaking. Obviously that's in the stopping dead of gameplay to give you time to read, but frequently I'd also find the route forward only to turn around and go back down (and eventually doubling back and repeating myself) because I hadn't checked everywhere else first, and looking for notes especially encourages an edge-tracing style of exploration that ensures you'll see all of the rough edges of the game world rather than smoothly climbing through it in an unbroken illusion of being in a larger place. It's a frustrating completionist compulsion to add to a game that doesn't need it and would be better without.
I found the final chapter disappointing, split as it is into a walking simulator for the first half and the most boring, vanilla and abstracted climbing challenge for the second. Rather than a final test pulling together all of the game's mechanics it actually takes one away while ignoring most others! The penultimate chapter is much better and I liked the wind mechanic, which I felt wasn't fully explored, but it still didn't hit the "finale" feeling I felt it should have. There's a moment at the end of the chapter that features this suitably climactic leap from the tower... and it happens in a cutscene! Surely that would have been better played out by the player.
Still, a good penultimate chapter, but the chapter before that (the one that is inside) I also found weak and disappointing, in both its chapter mechanic (the sparks) and lack of climbing spectacle without the vista and sense of height reached up the tower. All in all then I found the second half of the game to be not as good as the first, and certainly not reaching the heights (pun again intended) I thought the first half was leading towards.
Which all sounds very negative, but really I did enjoy the game, for all the reasons I gave earlier! I just finished it disappointed as it deserved to be better. There's another version of the game without collectibles and a different second half that I want to play instead. As for the approach to climbing-platforming - more like this please!
Agree with a lot of this!
Luckily I tried not to be
too completionist about things so probably benefitted from a better through line. And I barely read the notes so they barely broke the pace!
Yes I was quite surprised at the simplicity of the ending climb, and though pleased it didn't overstay its welcome I didn't feel exhausted/relieved/replete by the journey (seriously the way the
sky whale just whizzes you up half the mountain was hilarious! It's like the opposite of that mountain effect where you always think you're there when you're not). I hate walking simulator stuff in general but actually/mistakenly enjoyed that part of the game simply because I completely misunderstood it at first, missing the first climb-on for the tower, and spent a while thinking I had to go around signalling-out to the
whales(who actually echo back if you ping close to them). It made me scour and hang about in the snow area longer so screen-burned more of an impression on me (before I actually realised the onboarding bit for the final climb!).
Thinking off the top of my head, I actually think the Windmill bit (?Ico homage) might be my single favourite bit, I think just because it involved a few different techniques and also looped back on itself in a way that didn't feel too linear-upwards. And maybe just because of the interesting architecture of the windmill complicating the nature-swathes. And maybe because climbing the spokes felt opportunistic and thrifty with regards to the apparatus. Not sure really!
What else stood out? I actually liked the indoor bit with the multiple tunnel-paths leading to the same two chambers, just because it felt nicely involved and linking back on itself and so on (even if like you said the sparks were a bit of non-power, with a pretty underpowered effect!).
I'd probably still give it 4/5 overall for general pleasing-ness.