Kerbal Space Program - Out of Early Access - £30

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False
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PostRe: Kerbal Space Program - Now on Steam - £18
by False » Tue May 05, 2015 1:00 pm

Do sandbox until you figure it all out, then go back to career.

Thats how all the og crew learned how to do it. It was only sandbox for a long time.

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Dowbocop
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PostRe: Kerbal Space Program - Now on Steam - £18
by Dowbocop » Tue May 05, 2015 2:47 pm

Jiggles - have you done all the planetary biomes? That gave me some extra research points when I was struggling to get into deeper space. You can even get points for exploring the launch pad. That may help you to get some upgrades relatively quickly.

It did take me a while to get the hang of orbit as well, but the tutorials were mostly alright, even in the beta. I think one was a bit of a pain in the arse.

I haven't played this for about a year as my computer has been in storage. I really want to get it back and fire it up again now...

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PostRe: Kerbal Space Program - Now on Steam - £18
by jiggles » Wed May 06, 2015 4:54 pm

Planetary what? :lol:

Does that involve actually going to the other bodies? I can't even get to orbit in career yet, so there's no way I can escape the gravity well. And no remote controls mean manned flight only, which means each try is usually fatal and expensive to replace the pilot.

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PostRe: Kerbal Space Program - Now on Steam - £18
by False » Wed May 06, 2015 5:06 pm

Remember that the kerbals are a species just beginning to explore. So you can get science by visiting your near surroundings, other places on kerbin, the oceans, the lower atmosphere, the upper atmosphere, high kerbin orbit.. Use the research to buy more research tools and explore again until you have fully covered kerbin.

Then venture out.

I tend to have the most fun building supersonic exploration planes which I can land around kerbin and then fly back to the base.

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TheTurnipKing
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PostRe: Kerbal Space Program - Now on Steam - £18
by TheTurnipKing » Wed May 06, 2015 5:08 pm

jiggles wrote:no remote controls mean manned flight only, which means each try is usually fatal and expensive to replace the pilot.

I'm surprised that it's fatal so often. It's been a while since i played but a simple parachute used to be good for preventing 99% of fatalities.

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PostRe: Kerbal Space Program - Now on Steam - £18
by False » Wed May 06, 2015 5:13 pm

Also you can take your crew outside of the pods and right click them to get their opinion (and science) for all the biomes.

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jiggles
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PostRe: Kerbal Space Program - Now on Steam - £18
by jiggles » Wed May 06, 2015 5:30 pm

TheTurnipKing wrote:
jiggles wrote:no remote controls mean manned flight only, which means each try is usually fatal and expensive to replace the pilot.

I'm surprised that it's fatal so often. It's been a while since i played but a simple parachute used to be good for preventing 99% of fatalities.


The liquid fuel tanks I had that would get me to space were simply too heavy for a single parachute, and there was no way to side-attach them (to add more parachutes) that didn't result in the craft being uncontrollable.

I did manage to do some contract component testing that got a few extra points, though, and now I think I can detach as I fly and therefore land safely. I'll stick with it. I'm chipping away at it and getting better, even though I only know what I'm doing about 1/20th of the time.

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TheTurnipKing
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PostRe: Kerbal Space Program - Now on Steam - £18
by TheTurnipKing » Wed May 06, 2015 5:42 pm

That's what the staging is for. You don't need the entire ship to have a parachute. Just the capsule.

Yeah, I'm gonna have to play this again. Obviously its changed dramatically.

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Shadow
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PostRe: Kerbal Space Program - Out of Early Access - £30
by Shadow » Wed May 06, 2015 8:23 pm

It's crazy to think I started this thread 4 years ago and the game only actually launched last week.

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jiggles
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PostRe: Kerbal Space Program - Out of Early Access - £30
by jiggles » Wed May 06, 2015 8:35 pm

Shadow wrote:It's crazy to think I started this thread 4 years ago and the game only actually launched last week.


Especially when it's a game specifically about launching things

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PostRe: Kerbal Space Program - Out of Early Access - £30
by jiggles » Thu May 07, 2015 12:37 am

Some in-flight and post-flight observations of the weird goo and experiment bay has got me a load of research. I'm only just now really getting how it works, and why I'd transmit or retain certain data. Got my unmanned cockpit now, too, so I'm working towards a voyager-style probe next to get some really good data before I start caring about bringing them home.

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PostRe: Kerbal Space Program - Out of Early Access - £30
by Kezzer » Thu May 07, 2015 10:01 am

Hmm mechJeb2 doesn't seem to work although it has been updated with the final release :/

This post is exempt from the No Context Thread.

Tomous wrote:Tell him to take his fake reality out of your virtual reality and strawberry float off


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PostRe: Kerbal Space Program - Out of Early Access - £30
by Xeno » Wed Jun 17, 2015 9:13 pm

It would seem that Kerbal is PS4 bound.

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Xeno wrote:Chewing takes effort. What he needs is Emma Watson to chew his food then transfer it to him for him to swallow.

I dont know why, but that sounds strawberry floating incredible.

Wuijibobo wrote:You're a funny man Xeno. I like you... That's why I'm going to kill you last.
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PostRe: Kerbal Space Program - Out of Early Access - £30
by Rightey » Mon Aug 17, 2015 4:53 am

Started playing this again, I'm very impressed about how they balanced everything in the end.

The last time I played was before 1.0 came out, and then money and science never seemed to be a problem in the slightest, it was always very easy to get both. Now both feel harder to earn and doing contracts seems like it actually has a purpose, as does making planes to explore Kerbin.

Pelloki on ghosts wrote:Just start masturbating furiously. That'll make them go away.

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PostRe: Kerbal Space Program - Out of Early Access - £30
by Xeno » Mon Aug 19, 2019 9:28 pm

So... about Kerbal 2.





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GrinWithoutaKat
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PostRe: Kerbal Space Program - Out of Early Access - £30
by GrinWithoutaKat » Wed Jun 10, 2020 4:03 pm

Started playing this last thursday and almost hit 40 hours already :oops:

It seems like the perfect game to have a little project, and then once that's done you can take a break before the next one, but so far every project spins out into a new one. It's actually pathetic how little proper progress I've made in all those hours. My first craft in orbit ran out of fuel before being able to return, as did the first 2 rescue attempts. After recovering everyone, my first landing on the mun also ran out of fuel so is grounded up there.

I've moved onto building space stations as I figure putting a huge fuel tank in orbit around moons or planets isn't that hard and it will go a long way when refueling the smaller crafts. Easy enough to replace when it's empty too. I know you can build craft that will mine and convert ore to fuel, but I don't have that tech yet.

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ITSMILNER
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PostRe: Kerbal Space Program - Out of Early Access - £30
by ITSMILNER » Wed Jun 10, 2020 7:39 pm

Surprised this has come to Switch yet seeing as it launched on Wii U a few years back.

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Squinty
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PostRe: Kerbal Space Program - Out of Early Access - £30
by Squinty » Wed Jun 10, 2020 9:05 pm

I was terrible at this game. Ended up getting something into orbit but I couldn't figure out how I actually did it.

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Saint of Killers
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PostRe: Kerbal Space Program - Out of Early Access - £30
by Saint of Killers » Wed Jun 10, 2020 9:16 pm



Ars Technica's Lee Hutchinson sits down with astronaut Scott Kelly while they play Kerbal Space Program. Scott Kelly uses his experiences on the real International Space Station to give his opinion on the accuracy of the video game.




Take-Two Games is a ruthless company.

In another story that highlights the risk involved in associating with "AAA" publishers, 2K Games' parent company has wiped out a studio it was in an otherwise reasonable relationship with.

Star Theory was working on Kerbal Space Program 2 when it suddenly found the project pulled out from under its feet. At the exact same time it cancelled the developer's contract, Take-Two was trying to take Star Theory's entire team for itself.

It's one of the most outwardly aggressive stunts a "AAA" publisher has pulled on a smaller studio, but it's not uncharacteristic in an industry where the big fish don't just eat the little fish - they downright eviscerate them.

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GrinWithoutaKat
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PostRe: Kerbal Space Program - Out of Early Access - £30
by GrinWithoutaKat » Thu Jun 11, 2020 11:35 am

GrinWithoutaKat wrote:I figure putting a huge fuel tank in orbit around moons or planets isn't that hard


:shifty: :shifty: :shifty:

Sending up a tank or two to top up the refuel station might not be hard, but I literally spent 6 hours trying to get the refueling part of my space station into kerbin orbit last night :fp: And it's still not complete. Just like everything else I attempt, it needed rescue missions, and those rescue missions also needed rescue missions. The initial fuel section ran out of electricity just short of the station, then I sent a ship up to recharge it, which ran out of monopropellant fuel 200m from the section it was trying to rescue, which meant I couldn't dock them together. Sent a 3rd ship up, managed to dock it with the 2nd ship to replenish it's monopropellant fuel but at that point it was 1am and I really had to go to bed. This evening will hopefully be the simple task of getting the 2nd and 3rd ships to dock with the fuel section, top it up with everything, then dock it with the space station.

I can't imagine how expensive all this stuff must be in real life. Every time I make a tweak to solve one problem, it seems to result in an issue popping up somewhere else. I must have gone through at least 10 tweaks just trying to get the refuel section into orbit. I know I need to learn how to make things a lot more efficient as right now by launches always seem to just lack that tiny bit of fuel, so I add more tanks, but the extra weight burns the fuel up quicker and I'm adding and adding without improving.

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