Killer Instinct Season 1

Anything to do with games at all.

Favourite character?

Black Orchid
7
21%
Chief Thunder
3
9%
Cinder
3
9%
Eyedol
0
No votes
Fulgore
2
6%
Gargos
0
No votes
Glacius
4
12%
Jago
4
12%
Kim Wu
0
No votes
Maya
1
3%
Riptor
0
No votes
Sabrewulf
6
18%
Spinal
2
6%
T.J. Combo
1
3%
Tusk
0
No votes
 
Total votes: 33
Corazon de Leon

PostRe: Killer Instinct (Xbox One) - ULTRA COMBOOOO!!!
by Corazon de Leon » Tue Dec 03, 2013 7:57 pm

When this has Cinder, TJ Combo, Spinal, Fulgore and Riptor it'll be the absolute tits. :wub:

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more heat than light
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PostRe: Killer Instinct (Xbox One) - ULTRA COMBOOOO!!!
by more heat than light » Tue Dec 03, 2013 8:52 pm

Yeah, it's literally the only thing missing in the game, online fights can get pretty samey. I hope they bring in some new fighters too, Sadira is a great addition.

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Godzilla
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PostRe: Killer Instinct (Xbox One) - ULTRA COMBOOOO!!!
by Godzilla » Thu Dec 05, 2013 7:01 am

Been online with this loads recently. Completely changes how I see the game. It was good offline but online its genius. Having to keep each combo fresh to stop being read and subsequently broken.

Super smooth too.

Not since the original Street Fighter 2 Turbo has a fighter been so exciting. Ive tried the original a few times too. Despite it being in my top 10 of all time, it's eclipsed by KI 2013.

Should unlock the original tunes soon for the full 90s Christmas revival.

Wish my image sig would work
Corazon de Leon

PostRe: Killer Instinct (Xbox One) - ULTRA COMBOOOO!!!
by Corazon de Leon » Thu Dec 05, 2013 2:53 pm

I was going through my CD collection recently and found Killer Cuts. So good. :wub:

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PostRe: Killer Instinct (Xbox One) - ULTRA COMBOOOO!!!
by Glowy69 » Thu Dec 05, 2013 6:49 pm

I'm not very good at this :dread:

I don't understand the appeal of fighting games if I'm honest.

Fabian Delph is a banana split.

Drumstick wrote:I'll go on record in stating that Villa won't finish inside the top 6 this season.

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Dblock
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PostRe: Killer Instinct (Xbox One) - ULTRA COMBOOOO!!!
by Dblock » Thu Dec 05, 2013 10:39 pm

Glo ho-ho owy69 wrote:I'm not very good at this :dread:

I don't understand the appeal of fighting games if I'm honest.


You're gooseberry fool :lol:

''Saying it's because I was controlling you and making you sad when actually I just asked you to wear some trousers'' :lol: :lol:
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Saint of Killers
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PostRe: Killer Instinct (Xbox One) - ULTRA COMBOOOO!!!
by Saint of Killers » Thu Dec 05, 2013 10:46 pm

:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:

Glowy69
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PostRe: Killer Instinct (Xbox One) - ULTRA COMBOOOO!!!
by Glowy69 » Thu Dec 05, 2013 10:55 pm

Dblock wrote:
Glo ho-ho owy69 wrote:I'm not very good at this :dread:

I don't understand the appeal of fighting games if I'm honest.


You're gooseberry fool :lol:


Coming from the worst gears of war player I've ever witnessed. :lol:

I am gooseberry fool at it, yes.

Fabian Delph is a banana split.

Drumstick wrote:I'll go on record in stating that Villa won't finish inside the top 6 this season.

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tomvek
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PostRe: Killer Instinct (Xbox One) - ULTRA COMBOOOO!!!
by tomvek » Tue Jan 07, 2014 1:23 am

January Update:

***GENERAL FIXES***


FULL CONTROLLER SUPPORT

- Players will now have access to play regardless of what USB port they plug into.


SAVE DATA FIXES

- Sign-in changes via KINECT will no longer erase save-data

TOASTS OPTION AVAILABLE

- Players will be able to disable toasts from the option menu (under display options)


***KI STORE FIXES***


COLOR #5 PROPERLY UNLOCKS

* NOTE: Players who have accomplished these tasks prior to launch will now be awarded retroactively

TRAINING MODE ICON UNLOCKED

*NOTE: If you have completed all the tasks required to unlock the costume, the TRAINING ICON will retroactively be unlocked.


***IN-GAME Updates***

- Character Select option added to the pause screen of local versus

- Command List corrected and updated

- Game will now pause when the controller for player 2 is removed

- Accessory menu screens updated and patched

- Added access to the MELD from the pause screen

- Replays library will be cleared since executable has been updated to a new version number

- Jago’s equipped accessories now display properly while in dojo mode.

***ON-LINE UPDATES***

VIEWABLE LEADERBOARDS

- Privilege check has been moved into the Xbox Live menu so non-gold members can view leaderboards


PARTY INVITES FIXES

- General fixes have been implemented to ensure the proper user-flow for people wanting to play exhibition matches with friends.

RANK-UP/RANK-DOWN DISPLAY

- RANK events (Rank-up/Rank-down), display notifications to both players prior to the start of the match.


RANK MATCH UPDATES

- The rank point distribution method has been updated.

***GAMEPLAY UPDATES***


GLOBAL FIXES


INSTINCT MODE SHADOW COMBOS NOW BREAKABLE

- There were several instances where SHADOW MOVES we’re un-breakable after performing an instinct.-mode cancel With the current fix, SHADOW MOVES will be fully intractable after an instinct-mode cancel.

UNBLOCKABLE FIX

- Players can now adjust block height during instinct mode activation.

COMBO ENDER FIX

- There were several instances where certain moves labeled as “ENDERS” where unbreakable .

CHARACTER SPECIFIC FIXES

JAGO

- Jago’s Endokuken is now classified as an OPENER, when used in the beginning of combos.


SABREWULF

- Shadow Eclipse now scales properly if used as an OPENER.

- LEVEL-3 eclipse ENDER has been corrected to hit the opponent after performing a JUMPING SLASH


ORCHID

- Category correction for the first (2) hits of ICHI NI SAN.

- Damage scaling correction on UPPER FIRECAT


GLACIUS

- Shadow Hail will now have the same hit properties as an OPENER.


SADIRA

- HP /Shadow version of Widow’s bite is now categorized as OPENER.

They've rotated the free character over to Sabrewulf and the patch is 675 MB.

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Fade
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PostRe: Killer Instinct (Xbox One) - ULTRA COMBOOOO!!!
by Fade » Tue Jan 07, 2014 10:37 am

glowy69 wrote:I'm not very good at this :dread:

I don't understand the appeal of fighting games if I'm honest.

I know this is an old post but.

Think about the kind of mental one on one battles you have with someone in the likes chess. But if you read your opponent you get an immediate result from it. And it requires split second timing and reactions that chess doesn't require. It's all about the mind games.

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Garth
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PostRe: Killer Instinct (Xbox One) - ULTRA COMBOOOO!!!
by Garth » Thu Jan 30, 2014 7:16 pm

Spinal is out tomorrow:


Developer Q&A: http://uk.ign.com/videos/2014/01/30/kil ... ameplay-qa
Colours: http://www.ign.com/videos/2014/01/30/ki ... als-colors
Accessories: http://uk.ign.com/videos/2014/01/30/spi ... e-costumes

@Mick_Gordon #SpinalMusicFacts: Spinal's new theme was a global effort that combined the talents of 20 people across 5 countries over 3 months.
The "Spinal Choir" consisted of 13 men singing in Swedish in Gothenburg. The lyrics were written by @PontusRufelt & me.
The choir is pretending to be warriors who are attempting to summon Spinal to aid them in a foreboding battle.
Lastly, the "horn" sound you hear over the 'Ready' text is the sound of a Tibetan Kangling, a human leg bone flute.



Corazon de Leon

PostRe: Killer Instinct (X1) - Spinal Trailer + Fulgore Teaser p
by Corazon de Leon » Thu Jan 30, 2014 9:52 pm

Goddamn Fulgore looks awesome. Looking forward to Cinder, who they'll hopefully reveal soon as well.

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Garth
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PostRe: Killer Instinct (X1) - Spinal Trailer + Fulgore Teaser p
by Garth » Thu Mar 27, 2014 4:12 pm



Killer Instinct gets a new developer, Fulgore title update arrives April 9

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Following Amazon's acquisition of Killer Instinct developer Double Helix Games last month, publisher Microsoft Studios brought a new developer onto the title, one well-versed in fighting games: Iron Galaxy Studios. We spoke with Dave Lang, CEO of Iron Galaxy, about a project he characterized as "probably the biggest thing we've ever done."

"This is an amazing opportunity to work on a game and a genre we are super passionate about," said Lang during a phone interview with Polygon last week. Iron Galaxy's fighting pedigree includes 2011's Street Fighter 3: 3rd Strike Online Edition and 2013's Divekick.

"Before we were ever talking about this, I was a fan of the game. And to get to now take it over and start with this great base, and expand it and put new stuff on top of it, everyone in the company is super pumped up, and we can't wait to show people what we're going to be doing down the road," Lang continued.

Double Helix is currently finishing up Killer Instinct's first season of content. That includes the season's eighth and final add-on character, the cyborg knight Fulgore, whom you can see in the new trailer below. Fulgore will be released on April 9 in a long-awaited title update that will also add Arcade Mode and online lobbies featuring eight-player rooms and spectating functionality.

While doing all of that, the company has been helping to bring Iron Galaxy up to speed on Killer Instinct, which runs on proprietary technology that Double Helix developed, the Hex engine. According to Lang, approximately 10 individuals from his studio flew out to Irvine, Calif.-based Double Helix earlier this month and spent a week there to familiarize themselves with the company's existing development tools and pipelines.

"This is a brand-new engine, this is a brand-new process, and we're just coming to terms with what's possible," Lang explained.

What's Next?

Lang declined to speak with any specificity about the future plans that Microsoft and Iron Galaxy have for Killer Instinct. But he did confirm that his studio won't be turning the game — which was received well, perhaps surprisingly, upon its release as an Xbox One-exclusive launch title — into something completely different. He noted that Iron Galaxy likely wouldn't have signed on if the people at the studio weren't already big fans of what Double Helix accomplished. The way he sees it, the studio "destroyed" its two main goals: to make a "tournament-credible" fighting game and make it accessible at the same time.

"If we were going to work on this game and go, 'Oh, we want to change everything,' if we were in that position, it'd be a mess. I’m not sure if we would have taken the gig," said Lang. "What they have is not [broken]. What they have is amazing, and it's good, and we just want to layer new stuff on top of that that keeps the pace intact."

Lang told Polygon that Microsoft Studios has built "a big internal team" to support Killer Instinct and that he's been really happy with the publisher's approach, because the people there understand Iron Galaxy's strengths and are letting the studio do things its own way.

"The thing I like about working with Microsoft is, once they get what you're about, they don't try to make you do stuff you're not comfortable with," said Lang. "They could have [come] in and they could have been like, 'Listen, here's — we're going to do X, Y and Z because we know that works, blah, blah, blah.' They didn't do that at all, and, because of that, that makes the pressure of working on something this big, it makes it bearable."

Lang believes that Iron Galaxy's particular history — its experience as a tech-first studio and a team of fighting game fanatics — makes the company poised to succeed now with Killer Instinct, and Microsoft's hands-off attitude helps a lot.

"This is now a title with some prestige. This is, like, probably — I think it's probably the biggest thing we've ever done, like, the most important game we've ever worked on," said Lang. "I feel like, as a company, we've been doing a lot of really cool work to get to this point, and I think this is our chance to shine."

http://www.polygon.com/2014/3/27/555111 ... e-xbox-one

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tomvek
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PostRe: Killer Instinct (X1) - new dev = Iron Galaxy Studios
by tomvek » Thu Mar 27, 2014 4:21 pm

Iron Galaxy and Dave Lang :D :D

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Fade
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PostRe: Killer Instinct (X1) - new dev: Iron Galaxy Studios
by Fade » Sun Apr 06, 2014 4:56 pm


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Pedz
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PostRe: Killer Instinct (X1) - new dev: Iron Galaxy Studios
by Pedz » Sun Apr 06, 2014 5:21 pm

Was looking at the pack for this game yesterday. Thought there was 2 packs one for the £30-odd and one which had more stuff that was more expensive or is was cheaper with less stuff (if can't remember exactly.) Only saw the one yesterday.

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more heat than light
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PostRe: Killer Instinct (Xbox One) - ULTRA COMBOOOO!!!
by more heat than light » Sun Apr 06, 2014 6:58 pm

“Killer Instinct” for Xbox One will be free to download with one free playable character available. Additional characters will be available for purchase starting at $4.99 / £3.99 / €4.99 each.

Players can also purchase special discounted character packages:

Combo Breaker Pack –– Save 50 percent instantly by purchasing the Combo Breaker pack, which includes the first 8 characters (6 at launch, plus 2 characters before their official post-launch release) for $19.99 / £16.99 / €19.99.

Ultra Edition – The Ultra Edition delivers the best value for “Killer Instinct” fans. Available for $39.99 / £34.99 / €39.99, the Ultra Edition includes:

•The first 8 characters (6 at launch, plus 2 characters before their official post-launch release)
•Character accessory packs
•Character costumes
•The original “Killer Instinct” arcade game

Oblomov Boblomov wrote:MHTL is an OG ledge
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Pedz
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PostRe: Killer Instinct (X1) - new dev: Iron Galaxy Studios
by Pedz » Sun Apr 06, 2014 7:26 pm

Yeah, that combo breaker wasn't there when I looked (or I'm blind :lol:)

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more heat than light
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PostRe: Killer Instinct (X1) - new dev: Iron Galaxy Studios
by more heat than light » Sun Apr 06, 2014 8:10 pm

I think you download the add on packs from in the game if I remember rightly. The standard game is a free download.

Oblomov Boblomov wrote:MHTL is an OG ledge
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Pedz
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PostRe: Killer Instinct (X1) - new dev: Iron Galaxy Studios
by Pedz » Sun Apr 06, 2014 11:38 pm

Cheers, will have a look.

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