Re: Killing Floor 2 - Krampus is coming for you.

Anything to do with games at all.

KF dialogue, good or good?

Reminds me of a bunch of Pikeys!
1
5%
I've met smarter donkeys than you lot!
1
5%
Who do you think you are? Bleedin' action man?
4
21%
Cha-ching! Money money money!
10
53%
Christ, I can't move! Get off me, you bloody nonce!
2
11%
Someone hitting the evil monster gym?
0
No votes
.50 cal fun time!
0
No votes
Invisibility? Tricky little gooseberry fool.
1
5%
 
Total votes: 19
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Neph
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PostRe: Killing Floor 2 - PC & PS4. PC Early Access is here. IT'S HAPPENING!
by Neph » Wed Apr 22, 2015 11:36 pm

Dark Dragon 64 wrote:This is incredible! Neph, Trelliz, Shin, Kil and I played for a few hours this evening without a problem. Prior to the five of us playing, Neph and I had trouble getting onto a server but I found an empty one which we joined without an issue. We managed to stay there all night, even after the others joined.

We seem to have the hang of normal mode, right until we get to the boss, and right now Neph is finding out that hard mode is actually quite hard. I wouldn't mind giving hard mode a go to see if it's a bit easier with PCS communication instead of relying on random players. That being said, we had some helpful randoms when the five of us were playing and even when we were down to four.

I'd definitely recommend this to anyone looking for some co-op shooting action.



Hard is tougher but then again I was with pubbies so there was no comms and they seemed to like to split up instead of stay together, we wiped at 6/10, but Hard mode is definitely a bit more challenging as the 7 waves on normal you just never seem to die.

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Trelliz
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PostRe: Killing Floor 2 - PC & PS4. PC Early Access is here. IT'S HAPPENING!
by Trelliz » Wed Apr 22, 2015 11:57 pm

This gif sums up my experience with KF2 so far:

Image

The shotgun hammer is so strawberry floating cool, nevermind guns. Just using the normal attack to make zeds sit the strawberry float down is ace, wish i'd shadowplayed some of the cooler moments like knocking a clot back into the manhole from which it came, or using the blast attack to stunlock scrakes. This, combined with the fact you can parry/block makes playing melee all the more enjoyable.

jawa2 wrote:Tl;dr Trelliz isn't a miserable git; he's right.
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Neph
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PostRe: Killing Floor 2 - PC & PS4. PC Early Access is here. IT'S HAPPENING!
by Neph » Thu Apr 23, 2015 12:44 am

Hard is definitely the mode to go for once you get a group together you level up much faster too.

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Irene Demova
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AKA: Karl

PostRe: Killing Floor 2 - PC & PS4. PC Early Access is here. IT'S HAPPENING!
by Irene Demova » Thu Apr 23, 2015 3:59 pm

Gave it a quick try in single player, it's good

Never had to worry about my hammer running out of ammo before though :lol:

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Super Dragon 64
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PostRe: Killing Floor 2 - PC & PS4. PC Early Access is here. IT'S HAPPENING!
by Super Dragon 64 » Thu Apr 23, 2015 7:44 pm

Some pubbies and I beat the Patriarch on normal in the Outpost. Feels good, man.

My commando perk is now level 5 so my teammates will also be able to see invisible enemies.

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Super Dragon 64
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PostRe: Killing Floor 2 - PC & PS4. PC Early Access is here. IT'S HAPPENING!
by Super Dragon 64 » Thu Apr 23, 2015 8:48 pm

Yep, it was great having everyone stick together in the snow square, heal each other and even share the wealth.

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Neph
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PostRe: Killing Floor 2 - PC & PS4. PC Early Access is here. IT'S HAPPENING!
by Neph » Thu Apr 23, 2015 11:20 pm

Had some good games tonight.

Hard seems to be more enjoyable once you have a gained a few levels really.

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Super Dragon 64
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PostRe: Killing Floor 2 - PC & PS4. PC Early Access is here. IT'S HAPPENING!
by Super Dragon 64 » Sat Apr 25, 2015 1:42 am

I managed to complete Outpost on normal again and my commando perk is now at level 7. I'm going to filer the map next time to something other than Outpost to try to complete them all on normal before moving up. It's amazing how easy it is to co-operate with random players even without speaking. By the end of it we literally had a pile of about £15,000 :lol:

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Super Dragon 64
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PostRe: Killing Floor 2 - PC & PS4. PC Early Access is here. IT'S HAPPENING!
by Super Dragon 64 » Sat Apr 25, 2015 11:11 am

Some public players and I just finished the laboratory level on our first attempt. The patriarch took out all but two of our team who happened to be field medics which made for some tense spectating. I'm going to give the streets level a go on normal and then try hard after that. The community in this really is great!

I managed to capture a funny moment of gameplay where one of the bigger Zeds kills the Fleshpounder that I'm trying to shoot :lol:


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HSH28
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PostRe: Killing Floor 2 - PC & PS4. PC Early Access is here. IT'S HAPPENING!
by HSH28 » Sat Apr 25, 2015 12:42 pm

This worth picking up for £15? Got a 25% off code at GMG this weekend.

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Super Dragon 64
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PostRe: Killing Floor 2 - PC & PS4. PC Early Access is here. IT'S HAPPENING!
by Super Dragon 64 » Sat Apr 25, 2015 1:00 pm

Definitely, if you enjoy online co-op games. I haven't tried the single player so I can't speak for that.

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Super Dragon 64
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PostRe: Killing Floor 2 - PC & PS4. PC Early Access is here. IT'S HAPPENING!
by Super Dragon 64 » Wed Apr 29, 2015 3:47 pm

I created an event for 8:30pm tonight in case anyone wants to play a few rounds of this. I'll be on Mumble from then, if not before.

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False
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PostRe: Killing Floor 2 - PC & PS4. PC Early Access is here. IT'S HAPPENING!
by False » Wed Apr 29, 2015 5:45 pm

I take it that 25% discount is a personal voucher?

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Super Dragon 64
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PostRe: Killing Floor 2 - PC & PS4. PC Early Access is here. IT'S HAPPENING!
by Super Dragon 64 » Wed Apr 29, 2015 5:48 pm

It was but it also expired a few days ago. There's a 20% voucher on GMG's home page but I wouldn't be surprised if another 25% code pops up before the weekend.

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Xeno
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PostRe: Killing Floor 2 - PC & PS4. PC Early Access is here. IT'S HAPPENING!
by Xeno » Wed Apr 29, 2015 5:55 pm

New update today. Nothing major.

Interface:

Fixed healer screen not updating


Server browser:

Fixed max player count not showing on server browser
Added refresh indicator for server browser
Party leader can now bring their party with them when joining a passworded server
Fixed players not being able to join a server when using the Russian language


Gameplay:

Adjusted door health and weld integrity values
Fixed single-load guns sometimes not hitting zeds after reloading
Fixed toggling Steam UI unpausing a paused, standalone game


Perks:

Fixed medic with healing surge being unable to heal after level up
Fixed commando not receiving large mags bonus for current weapon
Fixed medic combatant skill giving armor every time the player switches to it
Fixed bug that allowed players at a skill unlock tier (5, 10, etc.) to change skills any time during game


Level design:

Fixed Hans getting stuck in firing range on Outpost
Fixed zeds being unable to navigate off new helipad
Fixed some minor art-related issues


Localization:

Updated localization
Removed references to flashlights in SCAR, AK-12, and Bullpup descriptions


GFX:

Fixed some third-person artifacting related to muzzle flashes
Fixed issues with flamethrower charring online


Audio:

Fixed un-ending clot grab sounds
Fixed silent battle chatter for German and Russian (now uses English audio)
Fixed persistent muffled audio bug


Input:

Fixed issue with rebinding clicks with multiple commands (like fire/spectate next)
Fixed caps lock being un-bindable
Fixed voice chat binding blocking input


Security:

Fixed several exploits


Dedicated server:

Added servername and numplayers to window title
Fixed "-autoupdate" command (this will make the server check for a newer version and shut down if it detects one)


Crashes

Additional gameplay crash fixes (we are still investigating and working on many of the launch crashes)

Falsey wrote:
Xeno wrote:Chewing takes effort. What he needs is Emma Watson to chew his food then transfer it to him for him to swallow.

I dont know why, but that sounds strawberry floating incredible.

Wuijibobo wrote:You're a funny man Xeno. I like you... That's why I'm going to kill you last.
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Neph
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PostRe: Killing Floor 2 - PC & PS4. PC Early Access is here. IT'S HAPPENING!
by Neph » Wed Apr 29, 2015 7:47 pm

Brerlappin wrote:Zed time combined with the MEAT system have made this probably one of the most satisfying FPS'es ive ever played. It just feels so damn good killing zeds in this. I gave zerker a try with Neph last night, oh lawd that pulverizer is strawberry floating great


I wasn't 100% sure that was you on my friends list :D

Was reading some info about the boss:

So, Hans Volter. A lot of people are having trouble with him, and after some discussion and help from across the internet, I've hunted down some information that might help you deal with the ageing Nazi psychopath.

Hans has two "modes", which I'll be calling "Relaxed" and "Hunt", and 4 phases. He begins the encounter in phase 1 at 100% health, and in "Relaxed" mode. In Relaxed mode, Hans pursues the group and uses all of the attacks available to him in an attempt to kill them. In Hunt mode, Hans sprints after one team mamber and attempts to drain their health to heal himself.

The phase number dictates which special attacks Hans has available to him, with increasing phase numbers unlocking progressively more dangerous abilities as well as augmenting his existing ones. Higher phase numbers also grant Hans increased movement speed and damage.

In phase 1, Hans will walk around relatively slowly and alternate between basic melee attacks, firing his dual StG44's, and throwing pairs of gas grenades. In phase 2 he gains the ability to throw frag grenades, and gains extra grenades in his gas barrage. In phase 3, both grenade attacks gain significantly more bombs and Hans will begin to use his rocket pack to jump around and pursue players more aggressively. In phase 4, Hans goes berzerk and will relentlessly sprint after the players, generally sticking to melee attacks but still employing his grenades occasionally.

When he drops below 35% health and is not in phase 4, he goes into "Hunt mode" and increments the phase counter by one. The phase counter determines his damage bonus, what attacks he has available, and what colour he glows. If he's in phase 4, he can't enter "Hunt mode" any more.
In "Hunt mode", Hans gains 85% damage reduction against all attacks. During this time, he constantly talks about draining someone and sprints after the team until he successfully grabs one of you. This is the point where most teams waste all their ammo, doing dramatically reduced damage as they kite him when he's in "Hunt mode".
When he catches someone, he incapacitates them for a few seconds and drains their health, and drops a spread of smoke bombs. The whole team should be healing the victim at this point.
When he releases his victim, his health resets to 100% and he returns to "Relaxed mode", returning to fighting normally and losing his damage reduction. He also plays a brief animation that keeps him still for a few seconds, which should be used to allow the victim to run the hell away so they don't immediately die when he starts attacking again (and for everyone else to shoot the crap out of him).

So, there are two basic ways to kill Hans:
A) Do not let him catch his Hunt target, and burn through the last 35% of his HP despite the 85% damage reduction
B) Allow him to catch his Hunt target so he heals and transitions to the next phase, and repeat the process until he enters phase 4 and goes berzerk - at which point he can no longer heal.

Both phases require approximately the same amount of damage. Both need to begin by dealing 65% damage to Hans, then:
Path A) has to chip off the remaining 35%HP through 85% damage reduction, which is approximately 233% effective health - for a total of 298% of Hans' base HP in damage required.
Path B) has to deal 65% damage to Hans twice more, then a final 100% to kill him once he goes berzerk, for a total of 295% of Hans' base HP.

Path A requires absolutely perfect kiting - if Hans catches his target, he will restore himself to full health and you will have to fall back to Path B. However, you won't have to deal with Hans' more devastating upgraded grenade barrages as he never progresses beyond phase 1.

Path B is easier to co-ordinate, but requires you to stop shooting and deliberately allow Hans to catch you when he enters Hunt mode - any damage dealt to him after triggering Hunt mode is wasted, as you won't be killing him before he heals. You'll also have to survive the massive barrages of grenades he throws out in later phases, and his final sprinting charge in phase 4. Berzerkers can, and should, block Hans' melee attacks to allow their teammates time to shoot him. This makes the Eviscerator a poor choice for this boss fight, as it is incapable of blocking.


So it seems as Path A there is much more to go wrong if you try kiting him with 6 people. Is everyone needs to stop shooting when he grabs someone and also let him grab them asap. Only managed boss once on Hard so far.

Loving the game though just so damn satisfying the only issues i am experiencing is i seem to run out of ammo very easily :( Finding i am using the standard pistol more to conserve ammo.

They need to fix the bug that allows you to pick ammo crates up when you are full though!

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Neph
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PostRe: Killing Floor 2 - PC & PS4. PC Early Access is here. IT'S HAPPENING!
by Neph » Thu Apr 30, 2015 4:47 pm

Just hit 20 with support 10% additional damage with the AA12 :D :D Can take out Scrakes on my own now in under 1 clip.

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Rog
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PostRe: Killing Floor 2 - PC & PS4. PC Early Access is here. IT'S HAPPENING!
by Rog » Thu Apr 30, 2015 5:01 pm

Are they wiping on final release or are they just whenever?

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Neph
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PostRe: Killing Floor 2 - PC & PS4. PC Early Access is here. IT'S HAPPENING!
by Neph » Thu Apr 30, 2015 6:21 pm

Rog wrote:Are they wiping on final release or are they just whenever?


I believe on Final Release they currently plan to wipe the progress yea. Seeing as that's potentially 9months away, it doesn't really bother me.

7256930752

PostRe: Killing Floor 2 - PC & PS4. PC Early Access is here. IT'S HAPPENING!
by 7256930752 » Fri May 01, 2015 8:19 pm

Need to get my PC hooked up again to play this. Looks fantastic.


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