Re: Killing Floor 2 - Krampus is coming for you.

Anything to do with games at all.

KF dialogue, good or good?

Reminds me of a bunch of Pikeys!
1
5%
I've met smarter donkeys than you lot!
1
5%
Who do you think you are? Bleedin' action man?
4
21%
Cha-ching! Money money money!
10
53%
Christ, I can't move! Get off me, you bloody nonce!
2
11%
Someone hitting the evil monster gym?
0
No votes
.50 cal fun time!
0
No votes
Invisibility? Tricky little gooseberry fool.
1
5%
 
Total votes: 19
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Brerlappin
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PostRe: Killing Floor 2 - PC & PS4. PC Early Access is here. IT'S HAPPENING!
by Brerlappin » Wed Apr 29, 2015 5:34 pm

Zed time combined with the MEAT system have made this probably one of the most satisfying FPS'es ive ever played. It just feels so damn good killing zeds in this. I gave zerker a try with Neph last night, oh lawd that pulverizer is strawberry floating great

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False
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PostRe: Killing Floor 2 - PC & PS4. PC Early Access is here. IT'S HAPPENING!
by False » Wed Apr 29, 2015 5:45 pm

I take it that 25% discount is a personal voucher?

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Super Dragon 64
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PostRe: Killing Floor 2 - PC & PS4. PC Early Access is here. IT'S HAPPENING!
by Super Dragon 64 » Wed Apr 29, 2015 5:48 pm

It was but it also expired a few days ago. There's a 20% voucher on GMG's home page but I wouldn't be surprised if another 25% code pops up before the weekend.

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Xeno
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PostRe: Killing Floor 2 - PC & PS4. PC Early Access is here. IT'S HAPPENING!
by Xeno » Wed Apr 29, 2015 5:55 pm

New update today. Nothing major.

Interface:

Fixed healer screen not updating


Server browser:

Fixed max player count not showing on server browser
Added refresh indicator for server browser
Party leader can now bring their party with them when joining a passworded server
Fixed players not being able to join a server when using the Russian language


Gameplay:

Adjusted door health and weld integrity values
Fixed single-load guns sometimes not hitting zeds after reloading
Fixed toggling Steam UI unpausing a paused, standalone game


Perks:

Fixed medic with healing surge being unable to heal after level up
Fixed commando not receiving large mags bonus for current weapon
Fixed medic combatant skill giving armor every time the player switches to it
Fixed bug that allowed players at a skill unlock tier (5, 10, etc.) to change skills any time during game


Level design:

Fixed Hans getting stuck in firing range on Outpost
Fixed zeds being unable to navigate off new helipad
Fixed some minor art-related issues


Localization:

Updated localization
Removed references to flashlights in SCAR, AK-12, and Bullpup descriptions


GFX:

Fixed some third-person artifacting related to muzzle flashes
Fixed issues with flamethrower charring online


Audio:

Fixed un-ending clot grab sounds
Fixed silent battle chatter for German and Russian (now uses English audio)
Fixed persistent muffled audio bug


Input:

Fixed issue with rebinding clicks with multiple commands (like fire/spectate next)
Fixed caps lock being un-bindable
Fixed voice chat binding blocking input


Security:

Fixed several exploits


Dedicated server:

Added servername and numplayers to window title
Fixed "-autoupdate" command (this will make the server check for a newer version and shut down if it detects one)


Crashes

Additional gameplay crash fixes (we are still investigating and working on many of the launch crashes)

Falsey wrote:
Xeno wrote:Chewing takes effort. What he needs is Emma Watson to chew his food then transfer it to him for him to swallow.

I dont know why, but that sounds strawberry floating incredible.

Wuijibobo wrote:You're a funny man Xeno. I like you... That's why I'm going to kill you last.
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Neph
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PostRe: Killing Floor 2 - PC & PS4. PC Early Access is here. IT'S HAPPENING!
by Neph » Wed Apr 29, 2015 7:47 pm

Brerlappin wrote:Zed time combined with the MEAT system have made this probably one of the most satisfying FPS'es ive ever played. It just feels so damn good killing zeds in this. I gave zerker a try with Neph last night, oh lawd that pulverizer is strawberry floating great


I wasn't 100% sure that was you on my friends list :D

Was reading some info about the boss:

So, Hans Volter. A lot of people are having trouble with him, and after some discussion and help from across the internet, I've hunted down some information that might help you deal with the ageing Nazi psychopath.

Hans has two "modes", which I'll be calling "Relaxed" and "Hunt", and 4 phases. He begins the encounter in phase 1 at 100% health, and in "Relaxed" mode. In Relaxed mode, Hans pursues the group and uses all of the attacks available to him in an attempt to kill them. In Hunt mode, Hans sprints after one team mamber and attempts to drain their health to heal himself.

The phase number dictates which special attacks Hans has available to him, with increasing phase numbers unlocking progressively more dangerous abilities as well as augmenting his existing ones. Higher phase numbers also grant Hans increased movement speed and damage.

In phase 1, Hans will walk around relatively slowly and alternate between basic melee attacks, firing his dual StG44's, and throwing pairs of gas grenades. In phase 2 he gains the ability to throw frag grenades, and gains extra grenades in his gas barrage. In phase 3, both grenade attacks gain significantly more bombs and Hans will begin to use his rocket pack to jump around and pursue players more aggressively. In phase 4, Hans goes berzerk and will relentlessly sprint after the players, generally sticking to melee attacks but still employing his grenades occasionally.

When he drops below 35% health and is not in phase 4, he goes into "Hunt mode" and increments the phase counter by one. The phase counter determines his damage bonus, what attacks he has available, and what colour he glows. If he's in phase 4, he can't enter "Hunt mode" any more.
In "Hunt mode", Hans gains 85% damage reduction against all attacks. During this time, he constantly talks about draining someone and sprints after the team until he successfully grabs one of you. This is the point where most teams waste all their ammo, doing dramatically reduced damage as they kite him when he's in "Hunt mode".
When he catches someone, he incapacitates them for a few seconds and drains their health, and drops a spread of smoke bombs. The whole team should be healing the victim at this point.
When he releases his victim, his health resets to 100% and he returns to "Relaxed mode", returning to fighting normally and losing his damage reduction. He also plays a brief animation that keeps him still for a few seconds, which should be used to allow the victim to run the hell away so they don't immediately die when he starts attacking again (and for everyone else to shoot the crap out of him).

So, there are two basic ways to kill Hans:
A) Do not let him catch his Hunt target, and burn through the last 35% of his HP despite the 85% damage reduction
B) Allow him to catch his Hunt target so he heals and transitions to the next phase, and repeat the process until he enters phase 4 and goes berzerk - at which point he can no longer heal.

Both phases require approximately the same amount of damage. Both need to begin by dealing 65% damage to Hans, then:
Path A) has to chip off the remaining 35%HP through 85% damage reduction, which is approximately 233% effective health - for a total of 298% of Hans' base HP in damage required.
Path B) has to deal 65% damage to Hans twice more, then a final 100% to kill him once he goes berzerk, for a total of 295% of Hans' base HP.

Path A requires absolutely perfect kiting - if Hans catches his target, he will restore himself to full health and you will have to fall back to Path B. However, you won't have to deal with Hans' more devastating upgraded grenade barrages as he never progresses beyond phase 1.

Path B is easier to co-ordinate, but requires you to stop shooting and deliberately allow Hans to catch you when he enters Hunt mode - any damage dealt to him after triggering Hunt mode is wasted, as you won't be killing him before he heals. You'll also have to survive the massive barrages of grenades he throws out in later phases, and his final sprinting charge in phase 4. Berzerkers can, and should, block Hans' melee attacks to allow their teammates time to shoot him. This makes the Eviscerator a poor choice for this boss fight, as it is incapable of blocking.


So it seems as Path A there is much more to go wrong if you try kiting him with 6 people. Is everyone needs to stop shooting when he grabs someone and also let him grab them asap. Only managed boss once on Hard so far.

Loving the game though just so damn satisfying the only issues i am experiencing is i seem to run out of ammo very easily :( Finding i am using the standard pistol more to conserve ammo.

They need to fix the bug that allows you to pick ammo crates up when you are full though!

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Neph
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PostRe: Killing Floor 2 - PC & PS4. PC Early Access is here. IT'S HAPPENING!
by Neph » Thu Apr 30, 2015 4:47 pm

Just hit 20 with support 10% additional damage with the AA12 :D :D Can take out Scrakes on my own now in under 1 clip.

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Rog
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PostRe: Killing Floor 2 - PC & PS4. PC Early Access is here. IT'S HAPPENING!
by Rog » Thu Apr 30, 2015 5:01 pm

Are they wiping on final release or are they just whenever?

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Neph
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PostRe: Killing Floor 2 - PC & PS4. PC Early Access is here. IT'S HAPPENING!
by Neph » Thu Apr 30, 2015 6:21 pm

Rog wrote:Are they wiping on final release or are they just whenever?


I believe on Final Release they currently plan to wipe the progress yea. Seeing as that's potentially 9months away, it doesn't really bother me.

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Hime
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PostRe: Killing Floor 2 - PC & PS4. PC Early Access is here. IT'S HAPPENING!
by Hime » Fri May 01, 2015 8:19 pm

Need to get my PC hooked up again to play this. Looks fantastic.

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Neph
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PostRe: Killing Floor 2 - PC & PS4. PC Early Access is here. IT'S HAPPENING!
by Neph » Tue May 05, 2015 9:10 am

So apprently below is an image of all the perks for the game:

Image

From Top right to left:

SWAT(TANK), Gunslinger,
Martial Artist, Support,
Sharpshooter, Firebug,
Medic, Demolitions,
Commando, and Berzerker

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Brerlappin
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PostRe: Killing Floor 2 - PC & PS4. PC Early Access is here. IT'S HAPPENING!
by Brerlappin » Fri May 08, 2015 7:15 pm

new map on the way, seems like a remake of kf_manor

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Super Dragon 64
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PostRe: Killing Floor 2 - PC & PS4. PC Early Access is here. IT'S HAPPENING!
by Super Dragon 64 » Thu May 14, 2015 9:32 am

Here are a couple of clips from last night:


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Xeno
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PostRe: Killing Floor 2 - PC & PS4. PC Early Access is here. IT'S HAPPENING!
by Xeno » Tue May 26, 2015 9:25 pm

New map ahoyhoy!

The first major content patch for the Early Access version of Killing Floor 2 is now live. This includes:

New map - Volter Manor
Collectible items added to existing maps
8 new Steam Achievements
Bug fixes and balance tweaks
And, as a very special extra, all owners of KF1 will now get the "classic" Briar and Masterson characters, with the original voice actors!

Falsey wrote:
Xeno wrote:Chewing takes effort. What he needs is Emma Watson to chew his food then transfer it to him for him to swallow.

I dont know why, but that sounds strawberry floating incredible.

Wuijibobo wrote:You're a funny man Xeno. I like you... That's why I'm going to kill you last.
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Qikz
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PostRe: Killing Floor 2 - PC & PS4. PC Early Access is here. Volter Manor added.
by Qikz » Tue May 26, 2015 9:43 pm

Wanted to buy a KF2 double pack. For some reason that's not offered :s

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The Watching Artist wrote:I feel so inept next to Stay Dead...
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Brerlappin
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PostRe: Killing Floor 2 - PC & PS4. PC Early Access is here. Volter Manor added.
by Brerlappin » Wed May 27, 2015 12:06 am

wooo! Cant wait to try out the new map.
When I get back form Japan.

Next week. :lol:

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Neph
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PostRe: Killing Floor 2 - PC & PS4. PC Early Access is here. Volter Manor added.
by Neph » Wed May 27, 2015 3:59 pm

New map is huge, really massive. Found a couple of places to hold against higher waves already too.

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Neph
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PostRe: Killing Floor 2 - PC & PS4. PC Early Access is here. Volter Manor added.
by Neph » Wed May 27, 2015 4:00 pm

Qikz wrote:Wanted to buy a KF2 double pack. For some reason that's not offered :s


Buy it now! :D Theres 15% off for some reason too.

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Rog
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PostRe: Killing Floor 2 - PC & PS4. PC Early Access is here. Volter Manor added.
by Rog » Wed Jun 17, 2015 1:56 pm

No wipes confirmed. All progress is yours to keep.

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Neph
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PostRe: Killing Floor 2 - PC & PS4. PC Early Access is here. Volter Manor added.
by Neph » Wed Jun 17, 2015 6:29 pm

Rog wrote:No wipes confirmed. All progress is yours to keep.


Plus Demo and Firebug and 2 new maps are the next to come.

Looks like Demo is getting an RPG and Firebug is getting something akin to the trench gun.

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Qikz
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PostRe: Killing Floor 2 - PC & PS4. PC Early Access is here. Volter Manor added.
by Qikz » Wed Jun 17, 2015 9:22 pm

Neph wrote:
Rog wrote:No wipes confirmed. All progress is yours to keep.


Plus Demo and Firebug and 2 new maps are the next to come.

Looks like Demo is getting an RPG and Firebug is getting something akin to the trench gun.


YESSSSSSSS.

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The Watching Artist wrote:I feel so inept next to Stay Dead...

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