Brerlappin wrote:Zed time combined with the MEAT system have made this probably one of the most satisfying FPS'es ive ever played. It just feels so damn good killing zeds in this. I gave zerker a try with Neph last night, oh lawd that pulverizer is strawberry floating great
I wasn't 100% sure that was you on my friends list
Was reading some info about the boss:
So, Hans Volter. A lot of people are having trouble with him, and after some discussion and help from across the internet, I've hunted down some information that might help you deal with the ageing Nazi psychopath.
Hans has two "modes", which I'll be calling "Relaxed" and "Hunt", and 4 phases. He begins the encounter in phase 1 at 100% health, and in "Relaxed" mode. In Relaxed mode, Hans pursues the group and uses all of the attacks available to him in an attempt to kill them. In Hunt mode, Hans sprints after one team mamber and attempts to drain their health to heal himself.
The phase number dictates which special attacks Hans has available to him, with increasing phase numbers unlocking progressively more dangerous abilities as well as augmenting his existing ones. Higher phase numbers also grant Hans increased movement speed and damage.
In phase 1, Hans will walk around relatively slowly and alternate between basic melee attacks, firing his dual StG44's, and throwing pairs of gas grenades. In phase 2 he gains the ability to throw frag grenades, and gains extra grenades in his gas barrage. In phase 3, both grenade attacks gain significantly more bombs and Hans will begin to use his rocket pack to jump around and pursue players more aggressively. In phase 4, Hans goes berzerk and will relentlessly sprint after the players, generally sticking to melee attacks but still employing his grenades occasionally.
When he drops below 35% health and is not in phase 4, he goes into "Hunt mode" and increments the phase counter by one. The phase counter determines his damage bonus, what attacks he has available, and what colour he glows. If he's in phase 4, he can't enter "Hunt mode" any more.
In "Hunt mode", Hans gains 85% damage reduction against all attacks. During this time, he constantly talks about draining someone and sprints after the team until he successfully grabs one of you. This is the point where most teams waste all their ammo, doing dramatically reduced damage as they kite him when he's in "Hunt mode".
When he catches someone, he incapacitates them for a few seconds and drains their health, and drops a spread of smoke bombs. The whole team should be healing the victim at this point.
When he releases his victim, his health resets to 100% and he returns to "Relaxed mode", returning to fighting normally and losing his damage reduction. He also plays a brief animation that keeps him still for a few seconds, which should be used to allow the victim to run the hell away so they don't immediately die when he starts attacking again (and for everyone else to shoot the crap out of him).
So, there are two basic ways to kill Hans:
A) Do not let him catch his Hunt target, and burn through the last 35% of his HP despite the 85% damage reduction
B) Allow him to catch his Hunt target so he heals and transitions to the next phase, and repeat the process until he enters phase 4 and goes berzerk - at which point he can no longer heal.
Both phases require approximately the same amount of damage. Both need to begin by dealing 65% damage to Hans, then:
Path A) has to chip off the remaining 35%HP through 85% damage reduction, which is approximately 233% effective health - for a total of 298% of Hans' base HP in damage required.
Path B) has to deal 65% damage to Hans twice more, then a final 100% to kill him once he goes berzerk, for a total of 295% of Hans' base HP.
Path A requires absolutely perfect kiting - if Hans catches his target, he will restore himself to full health and you will have to fall back to Path B. However, you won't have to deal with Hans' more devastating upgraded grenade barrages as he never progresses beyond phase 1.
Path B is easier to co-ordinate, but requires you to stop shooting and deliberately allow Hans to catch you when he enters Hunt mode - any damage dealt to him after triggering Hunt mode is wasted, as you won't be killing him before he heals. You'll also have to survive the massive barrages of grenades he throws out in later phases, and his final sprinting charge in phase 4. Berzerkers can, and should, block Hans' melee attacks to allow their teammates time to shoot him. This makes the Eviscerator a poor choice for this boss fight, as it is incapable of blocking.
So it seems as Path A there is much more to go wrong if you try kiting him with 6 people. Is everyone needs to stop shooting when he grabs someone and also let him grab them asap. Only managed boss once on Hard so far.
Loving the game though just so damn satisfying the only issues i am experiencing is i seem to run out of ammo very easily
Finding i am using the standard pistol more to conserve ammo.
They need to fix the bug that allows you to pick ammo crates up when you are full though!