L.A. Noire (Coming to PS4, Switch, XBO and Vive)

Anything to do with games at all.

Which format will you be purchasing LA Noire on?

PlayStation 3
50
39%
Xbox 360
79
61%
 
Total votes: 129
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TigaSefi
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PostRe: L.A. Noire (360, PS3)
by TigaSefi » Tue Oct 04, 2011 6:23 pm

And Parkman!! are they the two highest profile actors?

ad7, I am on 70/95 so far. Golden reels are a joke though.

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Ad7
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PostRe: L.A. Noire (360, PS3)
by Ad7 » Tue Oct 04, 2011 6:29 pm

o/

The reels can strawberry float off. It took me about an hour to get the first ten using a guide ffs.

BOR
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PostRe: L.A. Noire (360, PS3)
by BOR » Tue Oct 04, 2011 6:56 pm

Just wait until you need like five cars left and it's really painful to find them. :x

"The job is done, and the bitch is dead."
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TigaSefi
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PostL.A. Noire (360, PS3)
by TigaSefi » Tue Oct 04, 2011 6:58 pm

Heh well I am doing the press the car and start homicide routine then it should b easy to identify what I have left

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Ad7
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PostRe: L.A. Noire (360, PS3)
by Ad7 » Tue Oct 04, 2011 10:32 pm

40 film reels in one setting :|

Thank Fook that's done with. 100% now, just need to 5* the cases and I'm done.

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TigaSefi
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PostRe: L.A. Noire (360, PS3)
by TigaSefi » Wed Oct 05, 2011 12:13 am

Completed the landmarks tonight and five starred one of the 4 or 5 cases remaining. Pity you can't fastforward the talking!!! apart from cut scenes. The two achievements that are currently pissing me off is the fakeloo and moose :x

78 cars found.

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jamcc
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PostRe: L.A. Noire (360, PS3)
by jamcc » Wed Oct 05, 2011 12:11 pm

Looking back now, this is probably my game of the year. Such a polished and engrossing experience, with one of the best video game storylines I've come across. :wub:

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TigaSefi
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PostRe: L.A. Noire (360, PS3)
by TigaSefi » Wed Oct 05, 2011 12:23 pm

Indeed. There are a few niggles, the responses from defendants and Phelps when you press the lie option could be more varied.

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Alvin Flummux
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PostRe: L.A. Noire (360, PS3)
by Alvin Flummux » Wed Oct 05, 2011 12:28 pm

They really needed to include an in-game map for the badges, film reels, landmarks and hidden cars.

Jupiter is in your sun sign this week, making it pretty crowded in there, what with Jupiter being the largest of the planets and all.
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Ad7
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PostRe: L.A. Noire (360, PS3)
by Ad7 » Wed Oct 05, 2011 12:34 pm

Alvin Flummux wrote:They really needed to include an in-game map for the badges, film reels, landmarks and hidden cars.


I know its not exactly what you're after, but if you can get a laptop going the rockstar social club one is perfect.

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Alvin Flummux
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PostRe: L.A. Noire (360, PS3)
by Alvin Flummux » Wed Oct 05, 2011 12:48 pm

Ad7 wrote:
Alvin Flummux wrote:They really needed to include an in-game map for the badges, film reels, landmarks and hidden cars.


I know its not exactly what you're after, but if you can get a laptop going the rockstar social club one is perfect.


I only need to get the remaining hidden cars; I haven't exactly been getting them in any order though so I might just not bother.

Jupiter is in your sun sign this week, making it pretty crowded in there, what with Jupiter being the largest of the planets and all.
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Memento Mori
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PostRe: L.A. Noire (360, PS3)
by Memento Mori » Wed Oct 05, 2011 8:17 pm

Hidden cars do appear on the map, they're the question marks. I can't remember how you get them to appear though, it might be solving street crimes.

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TigaSefi
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PostRe: L.A. Noire (360, PS3)
by TigaSefi » Wed Oct 05, 2011 8:30 pm

Moved on a bit today. I got the DLCs 100% completed so it just the main game. How do I get the street crimes to appear in free roam or do I need to get it through cases?

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BOR
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PostRe: L.A. Noire (360, PS3)
by BOR » Thu Oct 06, 2011 12:03 am

TigaSefi wrote:Moved on a bit today. I got the DLCs 100% completed so it just the main game. How do I get the street crimes to appear in free roam or do I need to get it through cases?


The easiest way to do that in free roam, just drive around and then the message will randomly appear to tell there is a street crime somewhere. Accept it and drive to the destination.

Keep it going on until the message pop up says, "You've completed all street cases on this area." Mind you, you will need to do on each desk for all street crimes.

Hope this helps you.

"The job is done, and the bitch is dead."
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Schumi
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PostRe: L.A. Noire (360, PS3)
by Schumi » Thu Oct 06, 2011 10:24 am

I found the easiest way to do the street crimes was to just load up various desks, then fast travel to each crime on the map which you've not done yet, then when they've all gone, load up another desk and repeat until you've got them all. Did it in an hour or two I do believe.

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Ad7
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PostRe: L.A. Noire (360, PS3)
by Ad7 » Thu Oct 06, 2011 10:26 am

Schumi wrote:I found the easiest way to do the street crimes was to just load up various desks, then fast travel to each crime on the map which you've not done yet, then when they've all gone, load up another desk and repeat until you've got them all. Did it in an hour or two I do believe.


Same here.

Worth noting that the red man icon on the map represents ones you've not done, while the grey ones you have done. Took me a while to realise that :fp:

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TigaSefi
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PostRe: L.A. Noire (360, PS3)
by TigaSefi » Sat Oct 08, 2011 9:56 pm

Done everything :) great game and I wish/hope there is some more coming.

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JiggerJay
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PostRe: L.A. Noire (360, PS3)
by JiggerJay » Tue Oct 18, 2011 5:39 pm

Started this game earlier, loving it so far, I picked up the DLC pack a little while ago when it was on offer.

I'm finding the cars handle like ass though, done quite a few cases already, failing miserably at the interrogation.

Skarjo wrote:You can buy all the fancy houses you want, we still remember you in a bath covered in ketchup for a free copy of CSI.

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Alvin Flummux
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PostRe: L.A. Noire (360, PS3)
by Alvin Flummux » Tue Oct 18, 2011 6:16 pm

I don't get the complaints about the cars; I'm sure if any of you drove real 1940s cars you'd say they handled badly by comparison to modern cars too. It's just how they were. I got on with them fine.

Jupiter is in your sun sign this week, making it pretty crowded in there, what with Jupiter being the largest of the planets and all.
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cooldawn
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PostRe: L.A. Noire (360, PS3)
by cooldawn » Tue Oct 18, 2011 6:50 pm

Alvin Flummux wrote:I don't get the complaints about the cars; I'm sure if any of you drove real 1940s cars you'd say they handled badly by comparison to modern cars too. It's just how they were. I got on with them fine.

They were on rails. That's the problem.

MAFIA II had simulation mode...and it was much better. It's like the cars in SR2 compared to GTA:IV. The latter being much better.

"Race drivers don't really care how fast they're going..we keep going faster and faster until we approach that limit of control and that's when we balance ourselves..that's how we make good time."
JOHN FITCH
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