L.A. Noire (Coming to PS4, Switch, XBO and Vive)

Anything to do with games at all.

Which format will you be purchasing LA Noire on?

PlayStation 3
50
39%
Xbox 360
79
61%
 
Total votes: 129
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Alvin Flummux
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PostRe: L.A. Noire (360, PS3)
by Alvin Flummux » Sat Sep 17, 2011 9:59 pm

Treat the game like a 1940s version of Ace Attorney Investigations: Miles Edgeworth and not 1940s GTA and it's much easier to get along with. This is a linear noir story with free-roaming elements, not a sandbox game.

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cooldawn
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PostRe: L.A. Noire (360, PS3)
by cooldawn » Sun Sep 18, 2011 3:04 pm

jamcc wrote:
cooldawn wrote:Seriously bad controls. All of it. Finding clues is the most frustrating mechanic I've played this generation.

Terrible driving. On rails or what? MAFIA II's mechanics are an absolute joy compared to this.

Boring gameplay overall. Interrogation mechanics don't make any sense...why would a 'Lie' be any more wrong than accusing 'Doubt'? The game put's them in a 'true' or 'false' state. The Notepad mechanics are bad as well. Having to piss about finding the right option and having to press circle, and again, and again etc... to close the book. Why? Combined they completely break the flow; it's exhausting to play.


Bad controls - wut?

Terrible driving - again, wut?

And that last paragraph is so baffling I don't even know what to say.. If it was simply true or false the game would be a 50-50 guess on interrogation questions, which would almost entirely ruin the game. In case you hadn't worked out, even after completing the game:

Truth - a true statement, that you know to be true based on what you've learnt already
Lie - the opposite, but backed up with a piece of evidence you've collected
Doubt - from what you've already learnt of the case you suspect them to be lying but don't have the evidence to prove it.

It's a pretty simple system. Granted, it's not perfect but it's different and, I thought, interesting.

I really didn't like the Resident Evil/Silent Hill mechanic of walking around waiting for the rumble to kick-in. It's a last-gen mechanic that shouldn't be in this game. A button to move sideways would help immensely. I know people wouldn't do that in real life, but in real life the human body is way more flexible than in videogames. Maybe a focus button too so you could literally stand in the middle of a room and zoom in on areas you think are important. Overall, as it is, finding clues is utterly frustrating. I'm not saying it doesn't work...because I did find most of the clues...but it could have been done better rather than the system that brings the game to a halt.

The driving didn't really feel like driving...cars didn't flow and could turn in an instant. Not what I'm used to at all. It did the job but could be a lot better.

Another point I'd like to make is why did they decide to make the player drive to a location, then show a cut-scene of the player walking up to the building, then back to the player to guide themselves in to the building, then to a cut-scene to talk to someone in the building? Why not take all that gooseberry fool out and go from driving to the location straight to a single cut-scene when you speak to the first person there? That would make the game flow much better. That infuriated me no end.

EDIT: Also, why did the game require me to go to select my next location? Could it have done that form me? Yes, it could have. Instead I had to go to through all the options in my notepad. In fact, why wasn't the map added to a button press rather than in the pause menu? It's bad game design, in my opinion.

I still think the interrogation parts didn't really work right; you could ask questions in different ways to get what you need. Personally I can judge people pretty well in real-life, one-on-one, but not in this videogame. Probably because it's all still scripted and not natural even though it is the best the industry has seen so far.

Talking about the tech...I think it's a modified and well developed version of RAGE...is absolutely stunning. I played this on PS3 and, I kid you not, the environments and detail reminded me of Naughty Dog. That's how good I thought the engine was. Everything was absolutely solid bar a few frame hits here and there but the look and feel was up there with the very best. A massive improvement over GTA:IV. So many incidental things happen in a scene and the game picks up on it. Even the sound is amazing. Again the game picks up on it all.

This really is the best open-world engine for this type of game and right now I'm having more fun responding to incidents over the radio. Those are fun.

It's a shame because you can tell the love for craftsmanship in the game but I do think if the game played out like the last couple of chapters, a faster flowing experience, then this would have been stunning from start to finish.

Oh, and I still think the lack of AGENT is because of this game.

"Race drivers don't really care how fast they're going..we keep going faster and faster until we approach that limit of control and that's when we balance ourselves..that's how we make good time."
JOHN FITCH
1950's Le Mans driver
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Victor Mildew
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PostRe: L.A. Noire (360, PS3)
by Victor Mildew » Mon Sep 19, 2011 8:54 am

Started playing this last night. Overall impressions are that the faces are stunning (of course), I actually love the cars being so easy to drive as it means i can gets some great drifts going rather than head backwards into a lamppost because i was looking at the action rather than the little map (hello GTA4). I thought i'd turn it off, but before i did i checked the stats.. 4 hours played and 22% of the game done :shock: Oops, guess i was getting into it more than i realised :lol:

I really don't get the questioning aspect though...you can see someone is clearly lying, the evidence you found directly contradicts their answer, so you show the evidence and get something like, "LOL MATE, try harder lol" :|

Hexx wrote:Ad7 is older and balder than I thought.
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Seven
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PostRe: L.A. Noire (360, PS3)
by Seven » Mon Sep 19, 2011 4:13 pm

I've beaten this last night, enjoyed all of it. I'm kinda tempted to 100% PS3 version before returning it to my mate then do it again next year on 360 when I pick it up (I wanted to get DLC cases) :shifty: I'll see after I've cleared out my September backlog.

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BOR
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PostRe: L.A. Noire (360, PS3)
by BOR » Tue Sep 20, 2011 1:21 pm

Completed this last night.

I've completed it last night and I rather enjoyed it a lot. I also admired them for making something different like this and the ending, I'm not sure if Cole Phelps is alive or dead after I discussed with a friend about it.


At the moment, I'll go back to brush off the remaining achievements. 8-)

"The job is done, and the bitch is dead."
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TigaSefi
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PostRe: L.A. Noire (360, PS3)
by TigaSefi » Tue Sep 20, 2011 1:35 pm

lovefilm have sent this out to me today!! :fp: so I got that rockstar pass for 33% off. Time to get on with it tomorrow. GoW3 can wait!!

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irishguy2008
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PostRe: L.A. Noire (360, PS3)
by irishguy2008 » Wed Sep 21, 2011 12:04 pm

I enjoyed this, although i found it abit boring but the last part of the game saved it for sure.

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Victor Mildew
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PostRe: L.A. Noire (360, PS3)
by Victor Mildew » Thu Sep 29, 2011 11:30 am

Right, WTF is going on with this game?!

I'm so pissed off with it at the moment. First off, Cole runs off and has an affair, which is something I as the player didnt choose to do, so its broken the immersion. People are calling Cole a dick left right and centre, yet i've done nothing in the game to justify it. THEN i'm now running around as some other guy..WTF?! Any immersion i had is now completely gone as everything seems to have become interchangable :x

I've got two missions left i think, and i have little faith its going to redeem itself now.

Hexx wrote:Ad7 is older and balder than I thought.
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SEP
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PostRe: L.A. Noire (360, PS3)
by SEP » Thu Sep 29, 2011 11:35 am

Ad7 wrote:Right, WTF is going on with this game?!

I'm so pissed off with it at the moment. First off, Cole runs off and has an affair, which is something I as the player didnt choose to do, so its broken the immersion. People are calling Cole a dick left right and centre, yet i've done nothing in the game to justify it.

I've got two missions left i think, and i have little faith its going to redeem itself now.


You're playing Cole the Cop, not Cole the Person. It's why you don't have to make him eat and gooseberry fool.

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Drunken_Master
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PostRe: L.A. Noire (360, PS3)
by Drunken_Master » Thu Sep 29, 2011 11:42 am

Somebody Else's Problem wrote:
Ad7 wrote:Right, WTF is going on with this game?!

I'm so pissed off with it at the moment. First off, Cole runs off and has an affair, which is something I as the player didnt choose to do, so its broken the immersion. People are calling Cole a dick left right and centre, yet i've done nothing in the game to justify it.

I've got two missions left i think, and i have little faith its going to redeem itself now.


You're playing Cole the Cop, not Cole the Person. It's why you don't have to make him eat and gooseberry fool.


It's my favourite game of the year, but I kind of agree with Ad7. It would have been nice if you were given the choice, and that your actions in the game would have affected the storyline.

It doesn't matter what you do, the conclusion will always be the same. Hopefully, there'll be a sequel.

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TigaSefi
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PostRe: L.A. Noire (360, PS3)
by TigaSefi » Thu Sep 29, 2011 11:48 am

spoilers please :fp:

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Victor Mildew
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PostRe: L.A. Noire (360, PS3)
by Victor Mildew » Thu Sep 29, 2011 11:53 am

There is nothing spoiled there :?

Hexx wrote:Ad7 is older and balder than I thought.
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Drunken_Master
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PostRe: L.A. Noire (360, PS3)
by Drunken_Master » Thu Sep 29, 2011 11:53 am

TigaSefi wrote:spoilers please :fp:

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Drunken_Master
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PostRe: L.A. Noire (360, PS3)
by Drunken_Master » Thu Sep 29, 2011 11:53 am

TigaSefi wrote:spoilers please :fp:

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TigaSefi
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PostRe: L.A. Noire (360, PS3)
by TigaSefi » Thu Sep 29, 2011 11:56 am

I haven't finished the game.

Edited :fp:

Last edited by TigaSefi on Thu Sep 29, 2011 12:05 pm, edited 1 time in total.
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Victor Mildew
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PostRe: L.A. Noire (360, PS3)
by Victor Mildew » Thu Sep 29, 2011 12:00 pm

But how did you get that without reading the spoiler?

Hexx wrote:Ad7 is older and balder than I thought.
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TigaSefi
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PostRe: L.A. Noire (360, PS3)
by TigaSefi » Thu Sep 29, 2011 12:03 pm

By reading on tapatalk. My fault!! :oops: As you were....

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BOR
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PostRe: L.A. Noire (360, PS3)
by BOR » Fri Sep 30, 2011 12:42 pm

\o/

1400G. I've completed to collect all achievements last night and it took me a while to finish all cases on five stars. It can be tiresome if I'm being honest, but at least it's over now. :D

"The job is done, and the bitch is dead."
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Victor Mildew
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PostRe: L.A. Noire (360, PS3)
by Victor Mildew » Mon Oct 03, 2011 8:03 am

Finished the story last night:
Overall i think the game was a huge missed opportunity. Seeing that guy's house with all those origami cranes hanging up gave it a real se7en vibe which would have been brilliant if they'd carried it through the whole story. As it was, you just had half the game featuring strangled women, then a few fires before an insurance scam. Still, when it was good it was great, and i want to mop up all the trophies (which i don't bother doing if i dont like a game) so it must be doing something right.



Now to get all those film reels :fp:

Hexx wrote:Ad7 is older and balder than I thought.
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TigaSefi
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PostRe: L.A. Noire (360, PS3)
by TigaSefi » Mon Oct 03, 2011 8:40 am

Can't wait for my son to bugger off to school!! I be on in 5 mins :lol:. So gripping...Phelps is starting to become a little cocky and a git to boot.

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