L.A. Noire (Coming to PS4, Switch, XBO and Vive)

Anything to do with games at all.

Which format will you be purchasing LA Noire on?

PlayStation 3
50
39%
Xbox 360
79
61%
 
Total votes: 129
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tomvek
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PostL.A. Noire (Coming to PS4, Switch, XBO and Vive)
by tomvek » Sat Sep 20, 2008 9:21 am

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The Game
L.A. Noire is a video game developed by Team Bondi, published by Rockstar Games for PS3 and 360. It is described as a murder mystery set in a perfectly re-created Los Angeles during the late 1940's, L.A. Noire is heavy with themes prevalent during that era, such as corruption within the government and police, drugs and increasing gang activity, and era-appropriate music such as jazz.


Crime Desks Breakdown

As the character progresses through the game, Phelps will be assigned to new desks and partners.

Patrol: The Patrol desk is a department of the LAPD concerned with monitoring assigned areas in Los Angeles. Phelps starts off as a police officer in this department as a "beat cop". Phelps will be partnered with Ralph Dunn at the Patrol Desk.
Traffic: The Traffic desk is a department of the LAPD concerned with hit-and-run, felony driving, car burglaries, and car thefts. One of the cases that' ll appear in the traffic desk is "The Fallen Idol". Phelps will be partnered with Stefan Bekowsky at the traffic desk.
Homicide: The homicide desk is one of the most brutal and harrowing desks of the game. The homicide desk will deal with murders of people. "The Silk Stocking Murder" is one of the cases that are part of the homicide desk. Phelps will be partnered with Rusty Galloway at the homicide desk.
Vice: The Vice desk is a department of the LAPD concerned with offenses involving prostitution, drugs, lewdness, lasciviousness, and obscenity. Phelps will be partnered with Roy Earle at the vice desk.
Arson: The Arson desk is a department of the LAPD concerned with maliciously, voluntarily, and willfully setting fire to a building, buildings, other property of another, or of burning one's own property for an improper purpose, such as to collect insurance. Phelps will be partnered with Herschell Biggs at the arson desk.

Trailers


Dev Doc

Featuring Walter Bishop :o :o
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L.A. Noire Official Soundtrack
Main Theme - Andrew Hale
New Beginning (Part 1) - Andrew Hale
New Beginning (Part 2) - Andrew Hale
New Beginning (Part 3) - Andrew Hale
Minor 9th - Andrew Hale
Pride of the Job (Part 1) - Andrew Hale
Pride of the Job (Part 2) - Andrew Hale
Noire Clarinette - Andrew Hale
Temptation (Part 1) - Andrew Hale
Temptation (Part 2) - Andrew Hale
Temptation (Part 3) - Andrew Hale
J.J. Bop - Andrew Hale
Redemption (Part 1) - Andrew Hale
Redemption (Part 2) - Andrew Hale
Redemption (Part 3) - Andrew Hale
Slow Brood - Andrew Hale
Use and Abuse (Part 1) - Andrew Hale
Use and Abuse (Part 2) - Andrew Hale
Use and Abuse (Part 3) - Andrew Hale
Use and Abuse (Part 4) - Andrew Hale
Fall from Grace (Part 1) - Andrew Hale
Fall from Grace (Part 2) - Andrew Hale
Main Theme (Piano & Trumpet) - Andrew Hale
(I Always Kill) The Things I Love - Claudia Brucken with The Real Tuesday Weld
Guilty - Claudia Brucken with The Real Tuesday Weld
Torched Song - Claudia Brucken with The Real Tuesday Weld

Interactive Crime Map

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Review Scores
The Guardian - 5/5
VideoGamer – 10/10
X Play / G4TV – 5/5
JustPushStart – 5/5
Gamepro – 5/5
Digital Spy – 5/5
Giant Bomb 5/5
X360A – 96/100
1up – A
NowGamer – 9.3/10
Game Trailers – 9.1/10
Destructoid – 9/10
GameSpot – 9/10
Gamereactor – 9/10
The Telegraph – 9/10
Metro – 9/10
Totalvideagames – 9/10
Anaitgames (Spanish) – 9/10
Gamer.nl – 9/10
Joystiq – 4.5/5
Computer & Videogames – 8.9/10
IGN – 8.5/10
Eurogamer – 8/10
Wired – 8/10

DLC Info
Released May 31, 2011:

Cases:

The Naked City
Slip of The Tongue

Items:

Broderick Detective Suit and Gun
Sharpshooter Detective Suit and Gun
The Badge Pursuit Challenge
Chicago Piano Machine Gun

L.A. Noire Rockstar Pass: (Limited offer which includes all DLC)

The Naked City
Slip of The Tongue
Broderick Detective Suit and Gun
Sharpshooter Detective Suit and Gun
The Badge Pursuit Challenge
Chicago Piano Machine Gun

Released June 21, 2011

Cases:

Nicholson Electroplating Disaster

Released July 12, 2011

Cases:

Reefer Madness

Last edited by tomvek on Fri Sep 08, 2017 11:22 pm, edited 11 times in total.
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LewieP
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PostRe: L.A. Noire: A Year Off and No Longer PS3 Exclusive?
by LewieP » Sat Sep 20, 2008 11:25 am

I vaguely no someone who has worked on this, and from everything he has said about it the development is in turmoil.

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PostRe: L.A. Noire: A Year Off and No Longer PS3 Exclusive?
by JiggerJay » Sat Sep 20, 2008 11:31 am

LewieP wrote:I vaguely no someone who has worked on this, and from everything he has said about it the development is in turmoil.



The trailer looked so amazing as well.

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LewieP
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PostRe: L.A. Noire: A Year Off and No Longer PS3 Exclusive?
by LewieP » Sat Sep 20, 2008 11:35 am

You mean the entirely pre-rendered one?

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PostRe: L.A. Noire: A Year Off and No Longer PS3 Exclusive?
by new*allusion » Sat Sep 20, 2008 1:14 pm

This is what Surfer Girl had (allegedly) discovered back in March.
Surfer Girl wrote:Wednesday, March 19, 2008

...

3) Some more about L.A. Noire:

* Team Bondi's goal is to have every NPC in the city feature a distinct personality and different knowledge sets
* The game is not being funded by Sony, who dropped the title (Phil Harrison and Brendan McNamara (Team Bondi head) can't stand each other, McNamara & Company's tendency to miss milestones did not help either, but had very little to do with Phil's decision), there is nothing stopping a 360 release.
* The amount of music in the primarily jazz soundtrack is "comparable to GTA."
* The detecting mechanics are described as "an analysisfest" to which reaction has been polarizing, one calling the detective elements "fatally boring" and another remarking that the mechanics are "absolutely innovative." The former dubs the game "Assassin's Creed: Noir Edition" and the latter went on about "investigating the social structure of 1947 Los Angeles."
* Finally, information about at least some of the crimes you will be investigate in the game can be found here.

...

UPDATE: Sony stopped funding the game when Phil dropped it years ago. The bad blood between Brendan and Phil, which began during the development of The Getaway, is the primary factor in the game being dropped. Team Bondi would likely still be with Sony if Phil never took control of WWS, there is a reason that Brendan affiliated Bondi with SCEA rather than SCEE, who has authority over Australia.

There is no indication that Team Bondi are going the route of Ratbag, whose title Ikon (later became Scavenger, which never made it to stores) was dropped by Rockstar after being dropped by Sony, Brendan is quite amiable with the Housers.

Those detective elements are so polarizing that the implementation of them is cited for the reason of at least one resignation and there has been a number of departures at Bondi. Internal horror stories about Bondi appear to be plentiful.

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PostRe: L.A. Noire: A Year Off and No Longer PS3 Exclusive?
by The People's ElboReformat » Sat Sep 20, 2008 1:31 pm

could be the biggest budget videogame in development anywhere in the world


Would make sense to release it on 360 as well then. Which is a good thing too because I don't feel like getting a PS3 anytime soon.

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PostRe: L.A. Noire: A Year Off and No Longer PS3 Exclusive?
by Tineash » Sat Sep 20, 2008 1:47 pm

could be the biggest budget videogame in development anywhere in the world


If that is true, then it's definitely multiplatform.

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PostRe: L.A. Noire: A Year Off and No Longer PS3 Exclusive?
by SchminkyPinky » Sat Sep 20, 2008 7:18 pm

I hope it won't but I get the feeling this is going to turn out to be a giant turd.

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PostRe: L.A. Noire: A Year Off and No Longer PS3 Exclusive?
by Sarge » Sat Sep 20, 2008 7:21 pm

SchminkyPinky wrote:I hope it won't but I get the feeling this is going to turn out to be a giant turd.


You're probably right, as far as I can tell...they still haven't released any in game screens/footage (which is usually a bad sign, especially when the game has been in development for nearly 4 years) :(

Shame really, I quite liked the idea of a 40's detective sandbox game.

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PostRe: L.A. Noire: A Year Off and No Longer PS3 Exclusive?
by jamcc » Sat Sep 20, 2008 8:31 pm

Sarge wrote:
SchminkyPinky wrote:I hope it won't but I get the feeling this is going to turn out to be a giant turd.


You're probably right, as far as I can tell...they still haven't released any in game screens/footage (which is usually a bad sign, especially when the game has been in development for nearly 4 years) :(

Shame really, I quite liked the idea of a 40's detective sandbox game.


Yep, this. I love the concept. :(

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PostRe: L.A. Noire: A Year Off and No Longer PS3 Exclusive?
by The People's ElboReformat » Sat Sep 20, 2008 9:00 pm

It will be great.

Believe.

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PostRe: L.A. Noire: A Year Off and No Longer PS3 Exclusive?
by bear » Sat Sep 20, 2008 10:02 pm

could be the biggest budget videogame in development anywhere in the world
Why would they trust the "talent" behind The Getaway with so much money? :|

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PostRe: L.A. Noire: A Year Off and No Longer PS3 Exclusive?
by Codename 47 » Tue Jan 26, 2010 2:02 pm

LewieP wrote:I vaguely no someone who has worked on this, and from everything he has said about it the development is in turmoil.


Looks like Lewie's mate was spot on judging by this story. Makes for a pretty interesting read, in my opinion.

Rockstar Games has been springing leaks left and right, and January isn't even done yet! If this twitter account is legit, then poor L.A. Noire.

Admittedly not all of this could be Rockstar Games fault, but L.A. Noire has one turbulent past. Its name alone is the result of a dev typo.

Kotaku has pieced together the twittering action of 'veracious_shit', and so threaded a tale of woeful development for the upcoming Team Bondi release. "I only expected to do 5 tweets about Team Bondi, how did it turn into 40+?" twittered the tipster.

Here's the full story:

To McNamara, The Getaway was a tainted brand by Sony's doing, and he cannot create a masterpiece with a tainted brand...The pressure led McNamara to eventually sign a deal with Sony for his new development studio, but he wouldn't have to deal with SCEE...McNamara had an idea that would strawberry floating blow Rockstar out of the water; an interactive 3D noir. Stuff that actually isn't like other stuff...And McNamara would get a chance to create the launch title that completely defined a platform for its entire lifespan.

Work on this launch title began in 2003, and a lengthy three-year development plan would allow the game to be complete by his standards...By the next year, the game was well into development; the team grew into the dozens. Things were seemingly well...Then McNamara saw GTA: San Andreas; it was absolutely epic and went beyond the action basis. The present game plan would no longer suffice.

It became obvious that year that McNamara had little clue what he was doing and was just following his arbitrary whims...He had no clue how to manage a work environment—creating a horrible standard for quality of life with an ineffective human resources team...SCE's development structure changed that year, and McNamara found himself again under the more keen eye of his old SCEE superiors....The new bosses found that Team Bondi had little to show 2+ years of development, except an unplayable game filled with superfluous content...However, the project had already cost Sony USD 20 million+; a cost high enough that they attempted to spend the few months salvaging LAN.

The game was now titled L.A. Noire—the "e" came from a programmers typo of "noir."

After those few months, Sony dropped the game—a situation that threw the studio into disarray...Strangely, McNamara quickly found hospice in his former rivals—the Houser brothers—and L.A. Noire was picked up by Rockstar in spring 2006...Sony and Take-Two came to agreement that the former wouldn't pursue the costs incurred for development in exchange for a franchise exclusive...Obviously, Sony wrote off the costs associated with the development of L.A. Noire.

The 2006 LAN teaser was a target render done by an art outsourcing firm in Sydney...Since then, the game has been revamped, ported, and delayed four times. Rockstar spent more Sony in their efforts to make it not suck...Also, if you want to go to that Rockstar SD Spouse post and replace studio names and games, you have a good idea of Team Bondi as of present.

Rockstar Games has recently revealed that they'll be soon unveiling actual game details for L.A. Noire, which they make sound is dead on track. It's really "ground-breaking and innovative" they claim. All we have so far is a rendered teaser trailer.

http://www.strategyinformer.com/news/67 ... four-times

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PostRe: L.A. Noire: A Year Off and No Longer PS3 Exclusive?
by satriales » Tue Jan 26, 2010 3:20 pm

the project had already cost Sony USD 20 million+...

...After those few months, Sony dropped the game—a situation that threw the studio into disarray...Strangely, McNamara quickly found hospice in his former rivals—the Houser brothers—and L.A. Noire was picked up by Rockstar in spring 2006...Sony and Take-Two came to agreement that the former wouldn't pursue the costs incurred for development in exchange for a franchise exclusive...Obviously, Sony wrote off the costs associated with the development of L.A. Noire.

That makes it sound like it's still a PS3 exclusive, unless Sony changed their mind and asked for the $20M back.

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PostRe: L.A. Noire: A Year Off and No Longer PS3 Exclusive?
by Sayer » Tue Jan 26, 2010 3:49 pm

Yeah but someone on neogaf had evidence that sony said they switched exclusives. So this would be multi as they think it will be crap and are now getting exclusive Agent.

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PostRe: L.A. Noire: A Year Off and No Longer PS3 Exclusive?
by KK » Tue Jan 26, 2010 3:57 pm

Along with I am Alive, the developers really seem to be struggling to bring these concepts to life.

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PostRe: L.A. Noire: A Year Off and No Longer PS3 Exclusive?
by Sayer » Tue Jan 26, 2010 4:06 pm

And what about the outsider, that was a different concept and hasn't appeared anywhere or any information since years ago in edge.

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Jax
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PostRe: L.A. Noire: A Year Off and No Longer PS3 Exclusive?
by Jax » Tue Jan 26, 2010 4:30 pm

Sayer wrote:And what about the outsider, that was a different concept and hasn't appeared anywhere or any information since years ago in edge.


Frontier's website says it's still in development.

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PostRe: L.A. Noire: A Year Off and No Longer PS3 Exclusive?
by Christopher » Tue Jan 26, 2010 4:53 pm

Sayer wrote:And what about the outsider, that was a different concept and hasn't appeared anywhere or any information since years ago in edge.



:shifty:

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Tineash
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PostRe: L.A. Noire: A Year Off and No Longer PS3 Exclusive?
by Tineash » Tue Jan 26, 2010 4:54 pm

satriales wrote:
the project had already cost Sony USD 20 million+...

...After those few months, Sony dropped the game—a situation that threw the studio into disarray...Strangely, McNamara quickly found hospice in his former rivals—the Houser brothers—and L.A. Noire was picked up by Rockstar in spring 2006...Sony and Take-Two came to agreement that the former wouldn't pursue the costs incurred for development in exchange for a franchise exclusive...Obviously, Sony wrote off the costs associated with the development of L.A. Noire.

That makes it sound like it's still a PS3 exclusive, unless Sony changed their mind and asked for the $20M back.


"A franchise exclusive"; another separate franchise as an exclusive IE Agent.

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