The Last of Us (PS3) - 17 million copies sold

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BID0
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PostRe: The Last of Us (Naughty Gods) - PS3
by BID0 » Tue Jul 01, 2014 12:42 pm

You can preorder this for £30 at gamestop. May already be posted but I want to avoid spoilers.

BOR
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PostRe: The Last of Us (Naughty Gods) - PS3
by BOR » Tue Jul 01, 2014 12:44 pm

Wedgie wrote:I could see your point, Anung.

But the removal of the listening mode does make it harder for me, as you know I can't strawberry floating hear a thing. It makes it much more harder, especially if you use your hearing to listen out what's going on behind that wall and what type of enemy it is.


Yeah, it is tough to do it, but I believe everybody can do it though. You could rely on your memory of their whereabouts and I'm sure they always around at same place.

"The job is done, and the bitch is dead."
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Peter Crisp
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PostRe: The Last of Us (Naughty Gods) - PS3
by Peter Crisp » Tue Jul 01, 2014 3:55 pm

Yeah, my memory would get me killed after level 2 :fp: .
It would be a bloodbath :slol: .

jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.
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Andrew Mills
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PostRe: The Last of Us (Naughty Gods) - PS3
by Andrew Mills » Tue Jul 01, 2014 7:34 pm

I've noticed that the AI paths don't appear to change in different playthroughs, so there should be a 'one-size-fits-all' solution for each level that works on all difficulties (making listening redundant).

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Captain Kinopio
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PostRe: The Last of Us (Naughty Gods) - PS3
by Captain Kinopio » Tue Jul 01, 2014 7:45 pm

[uimgp=3496739]Andrew Mills[/uimgp] wrote:I've noticed that the AI paths don't appear to change in different playthroughs, so there should be a 'one-size-fits-all' solution for each level that works on all difficulties (making listening redundant).


The AI paths do change.

I was doing the Capitol Building at the weekend and the first stage of it just after you've picked up the rifle the guy that comes towards you would alternate between coming left or right.

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Andrew Mills
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PostRe: The Last of Us (Naughty Gods) - PS3
by Andrew Mills » Tue Jul 01, 2014 9:22 pm

[uimgp=3496756]Herbi[/uimgp] wrote:
[uimgp=3496739]Andrew Mills[/uimgp] wrote:I've noticed that the AI paths don't appear to change in different playthroughs, so there should be a 'one-size-fits-all' solution for each level that works on all difficulties (making listening redundant).


The AI paths do change.

I was doing the Capitol Building at the weekend and the first stage of it just after you've picked up the rifle the guy that comes towards you would alternate between coming left or right.

Hmm, I've not noticed any path changes. But good(?) to know for my 100% Grounded difficulty guide... :dread:

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PostRe: The Last of Us (Naughty Gods) - PS3
by BOR » Wed Jul 02, 2014 2:10 pm

[iup=3496826]Andrew Mills[/iup] wrote:
[uimgp=3496756]Herbi[/uimgp] wrote:
[uimgp=3496739]Andrew Mills[/uimgp] wrote:I've noticed that the AI paths don't appear to change in different playthroughs, so there should be a 'one-size-fits-all' solution for each level that works on all difficulties (making listening redundant).


The AI paths do change.

I was doing the Capitol Building at the weekend and the first stage of it just after you've picked up the rifle the guy that comes towards you would alternate between coming left or right.

Hmm, I've not noticed any path changes. But good(?) to know for my 100% Grounded difficulty guide... :dread:


I fear for you when you once arrive at the basement inside the hotel. :dread:

"The job is done, and the bitch is dead."
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Wedgie
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PostRe: The Last of Us (Naughty Gods) - PS3
by Wedgie » Wed Jul 02, 2014 2:21 pm

BOR... I just make sure I grab the key card first, turn on the generator then leg it to the locked door. :lol:

Andrew, you can grab that tip for free (as long I get the credit. Wink, wink, wink etc.)

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Denster wrote:My phone messaged me yesterday after i'd encouraged him to download and play the RESi demo.


Super Intelligent Phones Are Here!!!! We are dooooomed!
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PostRe: The Last of Us (Naughty Gods) - PS3
by BOR » Wed Jul 02, 2014 2:25 pm

[iup=3497527]Wedgie[/iup] wrote:BOR... I just make sure I grab the key card first, turn on the generator then leg it to the locked door. :lol:

Andrew, you can grab that tip for free (as long I get the credit. Wink, wink, wink etc.)


:lol:

Yeah I could do that, but beware of the bloody bloater in the way though. :dread: :slol:

"The job is done, and the bitch is dead."
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Wedgie
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PostRe: The Last of Us (Naughty Gods) - PS3
by Wedgie » Wed Jul 02, 2014 2:31 pm

[iup=3497535]BOR[/iup] wrote:
[iup=3497527]Wedgie[/iup] wrote:BOR... I just make sure I grab the key card first, turn on the generator then leg it to the locked door. :lol:

Andrew, you can grab that tip for free (as long I get the credit. Wink, wink, wink etc.)


:lol:

Yeah I could do that, but beware of the bloody bloater in the way though. :dread: :slol:


I suppose it relies on luck.I ran up from the generator, through the door heading down the corridor (left of the door) and turn left until I saw the keycard door. Use the keycard reader, then the door.

I didn't bump into the bloater on the way, so I suppose it must have jumped down to the lower level as I ran through the water.

Just wait Mr Mills play Left Behind DLC on Grounded difficulty. Basically anywhere that's got water.

Image

Denster wrote:My phone messaged me yesterday after i'd encouraged him to download and play the RESi demo.


Super Intelligent Phones Are Here!!!! We are dooooomed!
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Andrew Mills
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PostRe: The Last of Us (Naughty Gods) - PS3
by Andrew Mills » Wed Jul 02, 2014 2:49 pm

I done the same 'trick' as BOR for that generator part a few days ago. :P strawberry float fighting when a cut-scene saves you ammo and time!

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PostRe: The Last of Us (Naughty Gods) - PS3
by BOR » Wed Jul 02, 2014 2:53 pm

[iup=3497542]Wedgie[/iup] wrote:
[iup=3497535]BOR[/iup] wrote:
[iup=3497527]Wedgie[/iup] wrote:BOR... I just make sure I grab the key card first, turn on the generator then leg it to the locked door. :lol:

Andrew, you can grab that tip for free (as long I get the credit. Wink, wink, wink etc.)


:lol:

Yeah I could do that, but beware of the bloody bloater in the way though. :dread: :slol:


I suppose it relies on luck.I ran up from the generator, through the door heading down the corridor (left of the door) and turn left until I saw the keycard door. Use the keycard reader, then the door.

I didn't bump into the bloater on the way, so I suppose it must have jumped down to the lower level as I ran through the water.

Just wait Mr Mills play Left Behind DLC on Grounded difficulty. Basically anywhere that's got water.


It could be your luck or you were a... erm wimp! :lol: ;)

"The job is done, and the bitch is dead."
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Wedgie
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PostRe: The Last of Us (Naughty Gods) - PS3
by Wedgie » Wed Jul 02, 2014 3:05 pm

Pray say the trick. :shifty:

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Denster wrote:My phone messaged me yesterday after i'd encouraged him to download and play the RESi demo.


Super Intelligent Phones Are Here!!!! We are dooooomed!
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Denster
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PostRe: The Last of Us (Naughty Gods) - PS3
by Denster » Wed Jul 02, 2014 5:17 pm

God i loved and hated that bit. I ran past the bloater, heart pounding, and could hear the behind me as i ran for the door. I'm running for the door on the game whilst shouting behind me in my living room "fuckoff" and then panicking as i unlocked the door.
Soon as i got through - i saved it and had a cup of tea. My nerves shot to pieces. :P :P :oops: 8-)


Can't wait to play this again.

Hime wrote:This is nonsense, Photek finally posts something factual and he gets burned. ;)
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Andrew Mills
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PostRe: The Last of Us (Naughty Gods) - PS3
by Andrew Mills » Wed Jul 02, 2014 7:47 pm

Finished the story mode today (thought it was on Hard too but turns out it was only on Normal :fp: :slol: ). Even though I beat the DLC before finishing this, it didn't dampen the main game one bit. :wub: Looking forward to some TLoU in all it's smooth 1080p sexyness. :datass:

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NickSCFC
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PostRe: The Last of Us (PS3) - 17 million sold
by NickSCFC » Thu Jun 14, 2018 8:50 pm


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