Lego Worlds | Open-world online Lego

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jawafour
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PostRe: Lego Worlds | Open-world online Lego
by jawafour » Mon Sep 11, 2017 10:01 am

Ad7 wrote:Can you play this in multiplayer on the switch?

You can... albeit I have heard that - on all formats - the tech performance takes a hit.

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Advent7
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PostRe: Lego Worlds | Open-world online Lego
by Advent7 » Mon Sep 11, 2017 10:16 am

Par for the course with Lego games unfortunately.

Just thinking it'd be great to be able to 2 player this with the Mrs and also 2 player it when we go somewhere.

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jawafour
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PostRe: Lego Worlds | Open-world online Lego
by jawafour » Mon Sep 11, 2017 10:19 am

Ad7 wrote:...Just thinking it'd be great to be able to 2 player this with the Mrs and also 2 player it when we go somewhere.

Try the roof for that real Switch gamer experience :datass: .

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Advent7
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PostRe: Lego Worlds | Open-world online Lego
by Advent7 » Mon Sep 11, 2017 10:26 am

You're not far off on that :lol:

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PostRe: Lego Worlds | Open-world online Lego
by jawafour » Wed Oct 11, 2017 11:56 am

Outside of Mario Kart, this is my most-played game on the Switch... I’m up to 15 hours and I am enjoying it! It is quite odd, though... there is no doubt that it is clunky and that the controls take a while to get used to but, once you’re past that stage, it is pretty cool.

Missions are MMO style i.e. fairly simple quests that you repeat before moving on to a new area. It is not always clear what you have to do, though - the quests are presented by small images within speech bubbles and occasionally they are rather obtuse. I have been fine to stumble through most of them so far but one or two remain a bit of a mystery.

The in-game pointers are not described at all, either; various counters and icons appear for each planet and some aspects I have yet to learn what they mean. For a game which younger folk will probably be playing, there is very little direction or explanation.

Beyond the clunkiness and lack of direction, though, I find that I am really enjoying it. It is fun to explore and try to work out how to progress; there seems to be quite a lot to discover.

I could understand why this game could potentially be regarded as slow and broken by some folk... but I like it. I hope that the developer gets the chance to expand the game as it has a lot of potential.

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jawafour
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PostRe: Lego Worlds | Open-world online Lego
by jawafour » Tue Oct 24, 2017 8:32 pm

The Monsters Pack DLC arrives on Thursday!



The Monsters Pack adds Monster Town, a peculiar place full of scary quests, terrifying creatures, haunted houses and ghastly vehicles sure to send chills down players’ spines. In Monster Town, Halloween is celebrated every day! But delinquent zombies are taking their trick-or-treating a bit too seriously. Players must use their LEGO brick building skills to repair the damage and scare away the zombies with tricks of their own.


This sounds like fun!

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PostRe: Lego Worlds | Open-world online Lego
by jawafour » Sat Oct 28, 2017 1:42 pm



The Monsters pack is now available (free for owners of the Switch cartridge version; circa £3.29 for other formats). A free game patch has been released, too, which sorts out a few bugs and adds a number of new updates. The menus are a little better now and the “rocket flying” sequence has been restored after being borked by the last update. You can also zoom into a cockpit view during that sequence and use the zoom buttons to zoom into a first-person view in the main game.

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