Lego Worlds | Open-world online Lego

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jawafour
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PostRe: Lego Worlds | Open-world online Lego
by jawafour » Mon Sep 11, 2017 10:01 am

Ad7 wrote:Can you play this in multiplayer on the switch?

You can... albeit I have heard that - on all formats - the tech performance takes a hit.

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Victor Mildew
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PostRe: Lego Worlds | Open-world online Lego
by Victor Mildew » Mon Sep 11, 2017 10:16 am

Par for the course with Lego games unfortunately.

Just thinking it'd be great to be able to 2 player this with the Mrs and also 2 player it when we go somewhere.

Hexx wrote:Ad7 is older and balder than I thought.
jawafour
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Joined in 2012

PostRe: Lego Worlds | Open-world online Lego
by jawafour » Mon Sep 11, 2017 10:19 am

Ad7 wrote:...Just thinking it'd be great to be able to 2 player this with the Mrs and also 2 player it when we go somewhere.

Try the roof for that real Switch gamer experience :datass: .

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Victor Mildew
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PostRe: Lego Worlds | Open-world online Lego
by Victor Mildew » Mon Sep 11, 2017 10:26 am

You're not far off on that :lol:

Hexx wrote:Ad7 is older and balder than I thought.
jawafour
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Joined in 2012

PostRe: Lego Worlds | Open-world online Lego
by jawafour » Wed Oct 11, 2017 11:56 am

Outside of Mario Kart, this is my most-played game on the Switch... I’m up to 15 hours and I am enjoying it! It is quite odd, though... there is no doubt that it is clunky and that the controls take a while to get used to but, once you’re past that stage, it is pretty cool.

Missions are MMO style i.e. fairly simple quests that you repeat before moving on to a new area. It is not always clear what you have to do, though - the quests are presented by small images within speech bubbles and occasionally they are rather obtuse. I have been fine to stumble through most of them so far but one or two remain a bit of a mystery.

The in-game pointers are not described at all, either; various counters and icons appear for each planet and some aspects I have yet to learn what they mean. For a game which younger folk will probably be playing, there is very little direction or explanation.

Beyond the clunkiness and lack of direction, though, I find that I am really enjoying it. It is fun to explore and try to work out how to progress; there seems to be quite a lot to discover.

I could understand why this game could potentially be regarded as slow and broken by some folk... but I like it. I hope that the developer gets the chance to expand the game as it has a lot of potential.

jawafour
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Joined in 2012

PostRe: Lego Worlds | Open-world online Lego
by jawafour » Tue Oct 24, 2017 8:32 pm

The Monsters Pack DLC arrives on Thursday!



The Monsters Pack adds Monster Town, a peculiar place full of scary quests, terrifying creatures, haunted houses and ghastly vehicles sure to send chills down players’ spines. In Monster Town, Halloween is celebrated every day! But delinquent zombies are taking their trick-or-treating a bit too seriously. Players must use their LEGO brick building skills to repair the damage and scare away the zombies with tricks of their own.


This sounds like fun!

jawafour
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Joined in 2012

PostRe: Lego Worlds | Open-world online Lego
by jawafour » Sat Oct 28, 2017 1:42 pm

twitter.com/jawafour/status/924232959623757824



The Monsters pack is now available (free for owners of the Switch cartridge version; circa £3.29 for other formats). A free game patch has been released, too, which sorts out a few bugs and adds a number of new updates. The menus are a little better now and the “rocket flying” sequence has been restored after being borked by the last update. You can also zoom into a cockpit view during that sequence and use the zoom buttons to zoom into a first-person view in the main game.

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Victor Mildew
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PostRe: Lego Worlds | Open-world online Lego
by Victor Mildew » Mon May 27, 2019 10:41 pm

How was the last post about this in 2017, it feels like just a few months ago :dread:

Picked this up on pc earlier for the price of £6 to play split screen with the wife (we love Lego co-op). Steam link coupled with 2 360 controllers means playing this on the sofa feels exactly like a console version, so I'll buy Lego games on pc from now on, especially as they're just a few pounds each on cdkeys.

Anyway, we're enjoying it so far. Put 3 hours in and have just unlocked medium size worlds.

Hexx wrote:Ad7 is older and balder than I thought.
jawafour
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Joined in 2012

PostRe: Lego Worlds | Open-world online Lego
by jawafour » Tue May 28, 2019 8:53 am

Ad7 wrote:...Anyway, we're enjoying it so far. Put 3 hours in and have just unlocked medium size worlds.

It is a cool game, Ad; a bit quirky, sometimes clunky, but fun to play around in. I have it on Switch and I got the two expansions (Space and Monsters) with it for free.

It can be odd as the quests are sometimes a bit obtuse; objectives appear as graphics rather than instructions and, a few times, I had no idea what I was required to do. Even so, there is a surprising amount of ambition in the game, with randomised planets, some terrific builds and a huge array of interactions possible. I suspect that the game wasn't hugely successful because no further expansions have arrived and the Twitter account has been quiet for some time now, with nothing appearing so far this year.

But, hey, I hope that you guys enjoy it and the bump has served as a reminder for me to load it up again sometime :-) .

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Victor Mildew
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PostRe: Lego Worlds | Open-world online Lego
by Victor Mildew » Thu May 30, 2019 10:50 pm

I'm really annoyed those two themes are paid DLC, as they seem like major ones that are part of the very core fabric of lego sets and its very stingey to not include them. Imagine lego without space or pirates!

Anyway, we've put about 9 hours in now and unlocked 65 gold bricks. Probably keep playing until we got 100 gold bricks and call it a day I'd imagine, but it's good fun so far. I particularly like the way the environments are completely made up of real Lego bricks, something that's always bothered me about the main Lego games becuase they use 'realistic' models. Proper Lego looks so much better.

Hexx wrote:Ad7 is older and balder than I thought.

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