Lego Worlds | Open-world online Lego

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jawafour
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PostLego Worlds | Open-world online Lego
by jawafour » Thu Sep 07, 2017 5:07 pm

(Opening post to be updated... I've only set up the thread because I'm stuck and want to ask a question! - see next post!)

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PostRe: Lego Worlds | Open-world online Lego
by OrangeRakoon » Thu Sep 07, 2017 5:09 pm

This is not the next post you are looking for

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jawafour
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PostRe: Lego Worlds | Open-world online Lego
by jawafour » Thu Sep 07, 2017 5:12 pm

Okay, so I've got Lego Worlds for Switch... it seems fun and I've completed the opening level.

However, I'm now on the second world - Prehistoric Peril - and I'm stuck! I think a meteorite is meant to fall and allow me to get the landscaping tool, but in my game the meteor crater is there... but no meteorite. I can't progress the game and, even after flying back to the starting planet and then returning to Prehistoric Peril, the meteorite still doesn't appear. I can't seem to do anything about it.

Has anyone else started this on Switch yet? Help!

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PostRe: Lego Worlds | Open-world online Lego
by IAmTheSaladMan » Thu Sep 07, 2017 5:45 pm

Lego games gonna Lego game. I do like me some Lego games but they have long been notoriously buggy affairs. There tends to be some minor bug or other that without careful planning prevents you from progressing certain objectives. Maybe try looking up the trophy guide at http://www.playstationtrophies.org as I know it's a different format but they usually list known bugs.

Last edited by IAmTheSaladMan on Thu Sep 07, 2017 5:47 pm, edited 1 time in total.
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jawafour
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PostRe: Lego Worlds | Open-world online Lego
by jawafour » Thu Sep 07, 2017 5:46 pm

Having looked at a few vids on YouTube, it seems that the meteorite should pop up easily... I'm wondering if it disappeared because I saved and quit the game before actually collecting it when it landed. Probably a bug.

Ah well, it looks like I'll have to start again :| . Top tip: collect meteorite stuff before saving your game.

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PostRe: Lego Worlds | Open-world online Lego
by jawafour » Thu Sep 07, 2017 9:23 pm

jawafour wrote:...Ah well, it looks like I'll have to start again :| ...

Yep, I started again and it worked fine this time around. I've got to world three (Candy something-or-other) and I'm really enjoying it. It takes some ideas from No Man's Sky* in that the worlds are randomly created and you complete activities on each one before jetting off to the next one. I've only played in portable mode so far but the tech performance seems okay and there are some nice lighting effects. The controls are a wee bit fiddly but there is a surprising amount of potential here.


* I've probs put most of you off now... it was meant as a compliment!

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PostRe: Lego Worlds | Open-world online Lego
by Rex Kramer » Fri Sep 08, 2017 8:08 am

Does it have multiplayer?

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PostRe: Lego Worlds | Open-world online Lego
by jawafour » Fri Sep 08, 2017 9:31 am

Rex Kramer wrote:Does it have multiplayer?

Yeah, Rex, two people can play - although I have read that technical performance is a bit weak on all formats in this mode.

Oh, and just a point to note for anyone who is thinking of getting the Switch version (hundreds of you!)... the cartridge version comes with a voucher for two DLC packs (Classic Space, available now, and Monsters, available October) whilst the download version is slightly cheaper but you have to pay extra to download the DLC packs.

Oh (2), the box's inside cover should have been pretty sweet, huh? Maybe some ace Lego artwork? Nah... Warner has chosen to fill it with legal text :fp: :lol: .

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PostRe: Lego Worlds | Open-world online Lego
by Rax » Fri Sep 08, 2017 9:49 am

I should probably play this, Ive had it since it was in early access on Steam but outside of messing around with it a couple of times I havent given it any attention. Now that its a proper game with levels and goals and gooseberry fool I should spend some time with it.

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PostRe: Lego Worlds | Open-world online Lego
by captain red dog » Sat Sep 09, 2017 4:59 pm

I got this today after seeing this thread and watching a few videos. It's quite addictive!

The controls are a bit mental and it can be slightly glitchy, but generally it is a lot of fun for the price.

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PostRe: Lego Worlds | Open-world online Lego
by jawafour » Sat Sep 09, 2017 8:08 pm

captain red dog wrote:I got this today after seeing this thread and watching a few videos. It's quite addictive!

The controls are a bit mental and it can be slightly glitchy, but generally it is a lot of fun for the price.

It has been quite a surprise... I hadn't realised it was, basically, a giant sandbox. The game has been a lot of fun so far but, yeah, the controls can be a little unwieldy on occasion and there are a few bugs although I think these are generally due to the huge open nature of the game.

I was doing okay but I've now landed on a Classic Space planet where some of the mission objectives seem to be a little obscure... I'll take another look later :-).

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PostRe: Lego Worlds | Open-world online Lego
by Return_of_the_STAR » Sat Sep 09, 2017 9:47 pm

I've played this a few times with my son, whilst it has it's good points what i wanted to be able to do was just have a massive open world like in Minecraft on creative mode and just build a massive lego city.

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PostRe: Lego Worlds | Open-world online Lego
by Zaichik » Sat Sep 09, 2017 11:05 pm

You can do that once you have unlocked the biggest planets and, of course, all the building types.

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PostRe: Lego Worlds | Open-world online Lego
by captain red dog » Sun Sep 10, 2017 12:04 am

Zaichik wrote:You can do that once you have unlocked the biggest planets and, of course, all the building types.

I'm sure I saw a sandbox mode which said everything in it was unlocked?

Just gone through a whole battery charge playing this game!

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PostRe: Lego Worlds | Open-world online Lego
by jawafour » Sun Sep 10, 2017 10:43 am

Yeah, when loading up my game I get a choice of Adventure mode or Sandbox mode. I've only played Adventure so far, though.

Classic Space is great fun!

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PostRe: Lego Worlds | Open-world online Lego
by captain red dog » Sun Sep 10, 2017 11:47 am

This is an odd game, the controls are really cumbersome but it's so bloody addictive!

Hopefully if they keep updating the game they can improve the building mechanics, bit generally there is a heck of a lot on offer for the budget price.

If they can do licenced kits at some point, I can see this being quite successful.

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PostRe: Lego Worlds | Open-world online Lego
by jawafour » Sun Sep 10, 2017 11:57 am

I've started to work through the missions on a Classic Space planet. Some of them are a little obscure as to what you're meant to be doing but usually things click into place. I've started one task where I had to construct a particular building but I wandered off to look at other things and, returning later, I've forgotten what I had to do... and I don't think there is a way of getting a reminder.

It is clunky, perhaps a bit buggy and things don't always quite gel but it is also wonderfully open - a giant play pit to get lost in!

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PostRe: Lego Worlds | Open-world online Lego
by Return_of_the_STAR » Sun Sep 10, 2017 12:02 pm

captain red dog wrote:
Zaichik wrote:You can do that once you have unlocked the biggest planets and, of course, all the building types.

I'm sure I saw a sandbox mode which said everything in it was unlocked?

Just gone through a whole battery charge playing this game!


I had no idea that they had added the sandbox in an update in may. I bought the game in March for the Xbox one, played it a couple of times with my son, got stuck and gave up. He hadn't mentioned the sandbox to me and I haven't seen him play it. I will give it a look.

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PostRe: Lego Worlds | Open-world online Lego
by jawafour » Sun Sep 10, 2017 10:48 pm



Man, this is so addictive. I think I'll just play it for ten minutes and an hour zooms past!

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Ad7
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PostRe: Lego Worlds | Open-world online Lego
by Ad7 » Mon Sep 11, 2017 9:38 am

Can you play this in multiplayer on the switch?


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