Cal wrote:So I've returned to this game with a vengeance this weekend just passed. This time I was taking it seriously, prepared to invest time and effort into practice, practice, practice and for once fully-comprehending how choices made in the menu system/inventory affect outcomes in combat.
So far, so good. I'm actually making progress, feeling like I'm seeing real benefit to careful consideration given to both equipment and combat tactics. Dare I say it, I'm really starting to enjoy the game at this stage. Where once I found it too difficult, too daunting, now I see it merely as a fair, if often tough, challenge. I think I understand the idea of the game now. Get good or die trying.
Helpfully, the PC version is now at patch 1.6 and appears to be running near-flawlessly on my ageing rig with all settings at or around 'High'. No crashes, no glitches. It certainly seems to have improved a lot from when I last played the game. And, goddam, the game does look so gorgeous in places (real-time volumetric lighting and Nvidia particle technology really pile on the eye-candy).
Anyway, as a result of spending most of Saturday and Sunday engrossed in 'the grind' and slowly levelling-up my Warrior (and consequently really seeing the improvements play out in combat) I bought into the 'Ancient Labyrinth' DLC.
I'm still too scared to play Bloodbourne!
I got this when I picked up my PS4 last week in preparation for Bloodborne.
I got to the 2nd boss, before Bloodborne dropped, but I rather enjoyed it, and some of the nuanced differences from the Souls series are very welcome. The only issue I have with it is that it misses the mark with the immersion and atmosphere of the Souls/Bloodborne games, and the wider exploring mechanics of that series are not quite as well implemented. All in all I give it an 8/10 so far, and Bloodbonre a 9/10 (I'm also up to the 2nd boss in that game), so it's doing more right than wrong IMHO.
As for being scared, I wouldn't worry, both games are about the same difficulty thus far.