Lost Soul Aside - 5 minutes of new gameplay

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PostLost Soul Aside - 5 minutes of new gameplay
by Saint of Killers » Thu Mar 23, 2017 6:18 am

Image Image



Newer footage in first few seconds of this trailer


Lost Soul Aside is an impressive one-person project from developer Bing Yang. Created in Unreal Engine 4, it takes some visual cues from the Final Fantasy series, though it looks to play more like Devil May Cry. It's gorgeous and looks like a game from a much larger team.

After speaking with a number of developers about turning his passion project commercial, Yang has announced via Twitter the game will be a timed PlayStation 4 exclusive.

http://www.gameinformer.com/b/news/arch ... usive.aspx


https://forums.unrealengine.com/showthr ... ction-game

https://www.facebook.com/lostsoulaside/

https://twitter.com/yagnbing

Last edited by Saint of Killers on Fri Dec 15, 2017 8:09 pm, edited 3 times in total.
| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
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PostRe: Lost Souls Aside
by jawafour » Thu Mar 23, 2017 7:55 am

Saint of Killers wrote:
Lost Soul Aside is an impressive one-person project (Bing Yang learned to code from scratch after seeing FF XV, but there are now more people helping out)

The guy has learned how to code and has created this in around four months?!? :shock: .

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PostRe: Lost Souls Aside
by Saint of Killers » Thu Mar 23, 2017 9:26 am

jawafour wrote:
Saint of Killers wrote:
Lost Soul Aside is an impressive one-person project (Bing Yang learned to code from scratch after seeing FF XV, but there are now more people helping out)

The guy has learned how to code and has created this in around four months?!? :shock: .


Not sure about the timeline/details (gonna edit my post), but he's been at it for a while now...



Going by interview below, he seems new to the scene, still not 100% sure if he knew how to code before seeing FFXV, though.

Last edited by Saint of Killers on Thu Mar 23, 2017 9:36 am, edited 1 time in total.
| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
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PostRe: Lost Souls Aside
by Saint of Killers » Thu Mar 23, 2017 9:35 am

More info on Bing Yang and how/why LSA came about: http://gamehubs.com/article.php?id=inte ... esque-game

Tell us more about yourself, how old are you, what do you do and where do you live right now?

YB: I am 26 years old and I graduated in February earlier this year with an MFA degree from Dongguk University. I am now residing in Korea.

What was the inspiration behind the creation of Lost Soul Aside? How did you come to realising the genre and even the graphics as the gaming community had commented how much it resembles Final Fantasy with the gameplay formats of Devil May Cry and Ninja Gaiden.

YB: I watched the trailer of Final Fantasy XV two years ago and being an artist and game designer, I decided to pursue the thrills of making a game just like that. LSA will be an ARPG game with the combinations of FFXV, DMC, and Ninja Gaiden gameplay.

When did you start on the developments? Is it true that you developed the entire game (so far) all by yourself without the involvement of any friends?

YB: Yeah, I’ve been working on it alone all this while since 2 years ago. It was lonely but rather fulfilling.

With the trailer of LSA becoming so viral in the game community and industry, what are some of the responses that you have received from developers and publishers?

YB: Right now, I’m talking with some publishers and funding companies in preparations to build a team for the development of LSA. It’s really nice to have offers from people who are able to recognise your skillsets.

We heard that your Facebook friend requests have hit the limit, what do you feel about that in terms of the popularity and viral status of LSA’s trailer?

YB: I guess it’s a complicated mixed feeling of honour, relief, and ample stress. Everything is beyond my expectations. I made the game only for myself so I did absolutely no market research prior. I didn’t expect that so many people would like it!

Are there any possibilities that LSA would become an online game?

YB: I can’t promise that now but I don’t think it would be an online game.

When did you enter the game development scene? Was it your dream all along?

YB: I came into the game industry when I was 21 years old. I had two dreams as a child, to make a video game and to draw a comic book.

As a child, how did you started getting into video games? What are your favourite games of all time?

YB: I had the NES! As for a memorable childhood experience, I was playing a Diablo-style RPG on PC and it was an extremely difficult game, which caused me to invest so much time into it. I even drew some fan-art, it’s called Helldoor, a Chinese RPG game (not the FPS one). I really like Final Fantasy 7, Ninja Gaiden and Blade And Soul.

What do you think the game industry needs right now?

YB: I think what indie game developers are doing right now are what the industry needs.

Are there any games that you do not like at all?

YB: I don’t hate games, perhaps that’s the best thing about being me!

What do you think gaming would become with the rapid advancement of our technologies?

YB: Maybe something like Sword Art Online?

Do you have a character you really love in the video games universe?


YB: It has got to be Tifa from Final Fantasy 7.

As a gamer, are you anticipating any upcoming titles?

YB: I am waiting for the new Zelda.

What were some of the problems (if any) that you had faced while developing LSA?


YB: Right from the beginning, I absolutely know nothing about Unreal Engine 4

What other ideas are you planning to implement into LSA?


YB: I am planning to get the dragon to transform into a myriad of weapons and forms, but I didn’t have the luxury of time to make that. I’ll most definitely add that into the game in the future.

What are your expectations for this game if it’s released commercially? Do you think it has the potential to become a series such as Final Fantasy?

YB: No, I haven’t thought of that at all. All I can do now is to try to make a game that people will come to love, as much as I do.

| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
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PostRe: Lost Souls Aside
by rinks » Thu Mar 23, 2017 6:55 pm

Lost Souls. (Aside: They're not lost. Tiny Andrew Collings has them.)

AIOTM.
(AIOTM.)

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PostRe: Lost Souls Aside
by rinks » Thu Mar 23, 2017 6:56 pm

Sorry.

(Aside: I'm not sorry.)

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PostRe: Lost Souls Aside
by Saint of Killers » Thu Mar 23, 2017 7:10 pm

:lol:

| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
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PostRe: Lost Souls Aside - 5 minutes of new gameplay
by Saint of Killers » Fri Dec 15, 2017 8:09 pm


| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
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PostRe: Lost Soul Aside - 5 minutes of new gameplay
by BurtonBee » Tue Jan 16, 2018 10:38 am

Lost Soul Aside an Indie action game by online South Korean animator Bing Yang, who originally created the game as a test, before deciding to make a full fledged game. The concept was inspired by the initial version of Final Fantasy XV and its teleportation mechanics. Bing Yang would use these mechanics as a template for a Stylish Action RPG that he first showed off with a trailer in august of 2016. As ABS-CBN Network, The internet was very impressed, to the point where Sony and Epic Games both contacted him to help work on the project. He took the sum of money from Sony in exchange for making it a timed exclusive on the PS4, and was given a small team to help work with it. The game is planned to come out some time in 2018.


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