Mafia 2: Dark City - And So Peaceful Until

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Delusibeta
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PostRe: Mafia 2: Dark City - Game Thread
by Delusibeta » Wed Oct 26, 2011 10:22 pm

Herbi wrote:
Frank wrote:
6) All in game communication must be conducted in English, no using translation tools to try and pass codes.


The StayDead Rule :shifty:

So just for clarification, when someone's killed, their role isn't revealed to the rest of the players a la AYA?'s "DENSTER IS DEAD - HE WAS A VILLAGER" type messages?


That is correct but only for Citizen kills.

I thought about changing it from last time but I just think it would be too easy to go back through known Mafia posts to identify codes, making their job nigh on impossible.

The ID of Mafia kills are revealed

OK then. Not sure if it's sufficiently balanced for the Mafia, since they'll still have to post codes to get anything done, while the Detective gets to poot along quietly, but still. It'll be interesting.

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PostRe: Mafia 2: Dark City - Game Thread
by Cuttooth » Wed Oct 26, 2011 10:27 pm

The last game was pretty cool after the stalemate ended. Had the greatest use of :shiftylol: ever.

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PostRe: Mafia 2: Dark City - Game Thread
by Captain Kinopio » Wed Oct 26, 2011 10:28 pm

Welcome to Cadeby


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Welcome to Cadeby a once burgeoning city that has been run into a shady dilapidated hovel by the life draining grip of organised crime.

Before the turn of the decade, at it's peak in 1929 Cadeby boasted a population booming into the tens of thousands. A city famed for it’s World War 1 heroes and manufacturing industry, Cadeby was most definitely a city going places. However a crippling depression saw the rise of the unsavoury in the city as desperate citizens turned to the underworld to maintain the way of life to which they had become accustomed. With loansharks, vagrants and gangs delivering vigilante justice on an increasingly indebted populace a new city class was begining to form, The Mafioso!

With the Cadeby City Police (CCP) unable to understand or adapt quickly to the new rulers of the streets the city quickly declined into a husk of it’s former self. With the Mob casually flouting prohibition, trading black market goods and stacking the bodies of citizens refusing to fall in line in the gutters, the population collapsed. Anybody who valued their safety swiftly relocated to the outskirts of Cadeby leaving the centre a ghost town, that was all expect for twelve souls. These citizens, Mafia hidden among them, refused to be intimidated from their homes and fought back against those who sought to destroy them. After days of dark dealings and brutal killings, the citizens prevailed rooting out the Mafia’s core and delivering a swift justice.

With the Mafia gone from the city centre Cadeby could rise from it’s knees, or so the brave citizens thought. As nature abhours a vaccum The Mafia cannot leave a weakened city to simply rise from its control. With 3 of its number murdered The Mafia had a message to deliver to Cadeby and one that would cause the city drains to froth with the blood of those who called Cadeby home. To this end 4 new Mobsters were driven to the city outskirts with their Tommys and told to take back the purse strings of the city for the Godfather.

To fight this fiersome foursome Cadeby would once again have to rally together to uncover the threat that lay within their increased numbers. 20 stood in the City Hall on the evening of Wednesday 26th October 1934, all knew that what was to come would leave a mark on their souls till their dying breath, they could only hope that breath would not be in the coming nights.

1 Detective, disallusioned with the incompetence of the Cadeby City Police Department, this detective left his cowardly force who had relocated with the rest of the citizens and set about clearing the scum from the streets.

1 Nurse, with the sick and injured of the Cadeby hospital (who had been put their by the Mafia) unable to flee with the rest of the city's citizens, this brave nurse took the keys to the secure hospital from the fleeing chief of medicine and vowed to stay behind protecting anybody who asked, until she could empty the hospital or.....otherwise

16 Citizens of Cadeby, some said they were brave, many more that they were stupid. Whatever they are, the life expectancy of these individuals is going to be lower than their IQ when the Mafia gets their hands on them.

4 Mafioso, they only sought one thing, to impress The Godfather by taking back what had been stolen from them by the city they both loathed and desired.

The chess board has been laid, none know how this clash of good vs evil will turnout all we now know is that the Cadeby mortician is going to have a good week!

Time for adventure
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The People's ElboReformat
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PostRe: Mafia 2: Dark City - Game Thread
by The People's ElboReformat » Wed Oct 26, 2011 10:44 pm

tl;dr

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The Eeveelution club! \o/
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Delusibeta
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PostRe: Mafia 2: Dark City - Game Thread
by Delusibeta » Wed Oct 26, 2011 10:54 pm

Zenigame wrote:tl;dr

I suspect that means it's time for Day 1, unless the Mafia gets a free pop.

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PostRe: Mafia 2: Dark City - Game Thread
by Captain Kinopio » Wed Oct 26, 2011 11:01 pm

Night 1

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“...they’re gone ok! No need to jump at shadows or sleep with a gun under your pillow, we took them ALL out” Corazon de Leon sat back down on his wooden seat in the town hall. Although his speach had been fiery it had a calming effect on all 15 others present of the Cadeby regeneration committee.

As the forward party to make sure all ammenities were up and running after the masacre last year these 16 individuals were discussing whether the city was ready to start inviting people back.

“Well I guess it’s settled we’ll start sending out letters tomorrow” Denster brought the meeting to a close as a “Here Here” slowly filtered through the room. Everything looked as if it might just be ok as the inhabitants of Cadeby’s city centre began filtering off in all directions from the City Hall.

As street lamps flickered into life the footsteps of wooden healed shoes could be heard tapping an echoed chorus throughout the streets, chimming a song to a n...

DAKKADAKKADAKKA

Everyone heard the gunshots ring throughout the empty avenues and all praying it didn’t mean what they thought immediately sprinted back to the city hall.

There on steps underneath the great clock, erected on the cities founding, lay the bodies of two Cadeby Citizens, Corazon de Leon and Denster ridden with bullet holes, their blood spilling down the steps and forming into a puddle. They were dead!

Horrified Cadeby’s inhabitants stood in a circle around the corpses each knew what this meant but none uttered a word.

The game was back on and from the looks of things was set to be bloodier than ever...


This was a Mafia killing but it was conducted via pm so there are no clues in the thread. Each Mafia member autonomously submitted 2 names, from these 8 names 2 were selected at random.

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Cuttooth
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PostRe: Mafia 2: Dark City - Game Thread
by Cuttooth » Wed Oct 26, 2011 11:03 pm

Cora. :(

Denster. :lol:

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PostRe: Mafia 2: Dark City - Game Thread
by The People's ElboReformat » Wed Oct 26, 2011 11:04 pm

2 names, from these 8 names 2 were selected at random.


Tell the truth... did you just kill Denster because of the usual Vigi lols?

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Frank
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PostMafia 2: Dark City - Game Thread
by Frank » Wed Oct 26, 2011 11:06 pm

Denster :(

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PostRe: Mafia 2: Dark City - Game Thread
by Dark Ritual » Wed Oct 26, 2011 11:07 pm

Denny :lol:

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PostRe: Mafia 2: Dark City - Game Thread
by Drumstick » Wed Oct 26, 2011 11:13 pm

Oh my God :lol:

Check out my YouTube channel!
One man should not have this much power in this game. Luckily I'm not an ordinary man.
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PostRe: Mafia 2: Dark City - Game Thread
by Denster » Wed Oct 26, 2011 11:17 pm

:x

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PostRe: Mafia 2: Dark City - Game Thread
by 1cmanny1 » Wed Oct 26, 2011 11:18 pm

Poor old Denny, what mean bastards you all are! :lol:

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Psychic
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PostRe: Mafia 2: Dark City - Game Thread
by Psychic » Wed Oct 26, 2011 11:19 pm

That's a real dick move. Funny though. :lol:

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PostRe: Mafia 2: Dark City - Game Thread
by 1cmanny1 » Wed Oct 26, 2011 11:22 pm

I think it was Dark Ritual, something about his name doesn't add up...

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PostRe: Mafia 2: Dark City - Game Thread
by Delusibeta » Wed Oct 26, 2011 11:23 pm

Delusibeta wrote:
Zenigame wrote:tl;dr

I suspect that means it's time for Day 1, unless the Mafia gets a free pop.

Ho hum, the Mafia turns out to indeed get two free pops.

18 survive, meaning 10 for a majority. 4 Mafia to go.

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PostRe: Mafia 2: Dark City - Game Thread
by satriales » Wed Oct 26, 2011 11:32 pm

in.

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PostRe: Mafia 2: Dark City - Game Thread
by jiggles » Wed Oct 26, 2011 11:32 pm

Alright, guys, one if the seers PM'd me saying he was a seer and he seer'd me. We've a pretty good lead on one of the vigilantes, so we'll seer him tomorrow night to confirm.

I'm putting myself forward as mayor, with the manifesto of Zenigame and Sykes up for lynching. Let's bag us a wolf.

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PostRe: Mafia 2: Dark City - Game Thread
by aayl1 » Wed Oct 26, 2011 11:36 pm

:lol:

I vote we kill pyxl, because he had the gall to talk first.

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PostRe: Mafia 2: Dark City - Game Thread
by Dark Ritual » Wed Oct 26, 2011 11:37 pm

1cmanny1 wrote:I think it was Dark Ritual, something about his name doesn't add up...


Mostly that there isn't a space in between it.... :P


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