Mafia 2: Dark City - And So Peaceful Until

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Captain Kinopio
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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Captain Kinopio » Thu Nov 03, 2011 9:01 pm

Delusibeta wrote:1) The prize was useless. No Mafia member in his right mind would go up for it, since there was no way to reply, so they were determined to stuff the table with innocents (they succeeded).


The Mafia didn't need a reply a simple pm to one of their own saying "Go for X till he's dead, then Y, then Z" would have sufficed, then you have 2/3 already without the need for any posting in the thread. The only reason none of them were put up because yourself, Staydead and certain others failed to see the opportunity and instead of resisting yourselves being put up and suggesting other people you caved pathetically. Also as I mentioned had you actually bothered to use your reward for going up and contacted either Sykes/Drummy/Cutty you would almost certainly have saved yourself last night.


Delusibeta wrote:2) It was a game of chance, which flies in the face of the whole concept of the game. It's a game of thought, so sticking a chance to not get god-killed in the middle of the game made no sense.


Yes it was a game of chance but there was a reward for taking that chance. And like I said it made people post and all posts are clues in this game, Drumstick dodging the table is evidence enough of that.

Delusibeta wrote:3) Worst case scenario, it could have lead to six innocents vs four mafia (assuming all 18 players survived to that point). At the state of play, it could have ended the game there and then. If that wasn't a sign of a broken mechanic, I don't know what is.


I'm not sure what you're getting at with this point. It was supposed to get people posting and it did. Citizens getting in a hissy fit about it and inactives not doing anything with it was the only reason it didn't benefit the citizens.

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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Delusibeta » Thu Nov 03, 2011 9:11 pm

Herbi wrote:
Delusibeta wrote:1) The prize was useless. No Mafia member in his right mind would go up for it, since there was no way to reply, so they were determined to stuff the table with innocents (they succeeded).


The Mafia didn't need a reply a simple pm to one of their own saying "Go for X till he's dead, then Y, then Z" would have sufficed, then you have 2/3 already without the need for any posting in the thread. The only reason none of them were put up because yourself, Staydead and certain others failed to see the opportunity and instead of resisting yourselves being put up and suggesting other people you caved pathetically. Also as I mentioned had you actually bothered to use your reward for going up and contacted either Sykes/Drummy/Cutty you would almost certainly have saved yourself last night.


Delusibeta wrote:2) It was a game of chance, which flies in the face of the whole concept of the game. It's a game of thought, so sticking a chance to not get god-killed in the middle of the game made no sense.


Yes it was a game of chance but there was a reward for taking that chance. And like I said it made people post and all posts are clues in this game, Drumstick dodging the table is evidence enough of that.

Delusibeta wrote:3) Worst case scenario, it could have lead to six innocents vs four mafia (assuming all 18 players survived to that point). At the state of play, it could have ended the game there and then. If that wasn't a sign of a broken mechanic, I don't know what is.


I'm not sure what you're getting at with this point. It was supposed to get people posting and it did. Citizens getting in a hissy fit about it and inactives not doing anything with it was the only reason it didn't benefit the citizens.

1) I maintain that the message was useless. Had I contacted the Mafia, they know full well that I'm not the Mafia and the message would have been wasted. As for your Mafia example, it relys on one of the other two voting similarly, which is far from guaranteed. Excuse me while I call bullshit "bullshit". Maybe I should have made a better case for myself not to go on the table, but it'll still have resulted in six innocents perhaps being god-killed.
2) As I said before, the "reward" was useless, and the reason it made people post was because you also issued a "Post or die" PM. It didn't really work, since Clarkman disappeared immediately afterwards.
3) Worst case scenerio (i.e. six innocents sit down, everyone dies), the Wheel of Bullshit Deaths would have directly resulted in the Mafia winning the whole game, in the most spectacularly ludicrous way possible.

Last edited by Delusibeta on Thu Nov 03, 2011 9:13 pm, edited 1 time in total.
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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Memento Mori » Thu Nov 03, 2011 9:13 pm

Delusibeta wrote:
Cuttooth wrote:You may say the Russian Roulette ruined things, and Herbi could and should have put less people up in it, but you can't blame him for wanting to make his game; a game.

Hollow victory it may be, but the fact you're whining so much over being robbed over as equally a hollow victory of doing absolutely nothing whatsoever and waiting for the detective to do all the leg work, is frankly ridiculous.

The problem is that the whole concept of the Wheel of Bullshit Deaths was contrary to every principal in the game of Mafia: an uninformed majority finding out who the informed majority was before they killed them off, not getting picked out so that you may or may not be godkilled. Since the prize was absolutely useless (since there was no way for the recipient to send the message on or respond), it was simply free kills for the Mafia. It was a flat-out bad idea, and should never be used again.


A mass extinction event like that russian roulette has appeared in every AYAW game which has been played on this forum.

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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Psychic » Thu Nov 03, 2011 9:13 pm

I don't think the game was helped by the steadfast refusal to vote for any kills by the Civilians tbh, even if it was probably the best option purely from a strategic point of view.

Denster wrote:Well done to the Mafia. Sykes and Drummy are notoriously sneaky strawberry floats when they're wolves/mafia.

I'll be taking that as a compliment. :lol: :wub:

No need to be harsh on DarkRituals vote earlier today btw, even if he'd voted for a stalemate we'd have won with the night kill.

Thanks for running this Herbi.

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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Delusibeta » Thu Nov 03, 2011 9:15 pm

Memento Mori wrote:A mass extinction event like that russian roulette has appeared in every AYAW game which has been played on this forum.

Mass godkills for inactivity, perhaps. And I would have accepted that, since that's a part of forum mafia. But not randomly killing off active players.

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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Memento Mori » Thu Nov 03, 2011 9:18 pm

Delusibeta wrote:
Memento Mori wrote:A mass extinction event like that russian roulette has appeared in every AYAW game which has been played on this forum.

Mass godkills for inactivity, perhaps. And I would have accepted that, since that's a part of forum mafia. But not randomly killing off active players.

Ask DML. He always has a magic square of death in AYAW.

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PostRe: Mafia 2: Dark City - And So Peaceful Until
by The People's ElboReformat » Thu Nov 03, 2011 9:21 pm

Memento Mori wrote:
Delusibeta wrote:
Memento Mori wrote:A mass extinction event like that russian roulette has appeared in every AYAW game which has been played on this forum.

Mass godkills for inactivity, perhaps. And I would have accepted that, since that's a part of forum mafia. But not randomly killing off active players.

Ask DML. He always has a magic square of death in AYAW.

The difference there is DML games usually have 50+ players.

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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Denster » Thu Nov 03, 2011 9:24 pm

Drumstick wrote:Poor Denny. A game with no vigilantes and he still gets whacked on the first night. :lol:

...

So did anyone else nominate him?


Cuttooth wrote:I know I picked you for the laugh I would have.


You little Bitches! :x

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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Cuttooth » Thu Nov 03, 2011 9:24 pm

I really want to know how you guys voted each night now.

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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Delusibeta » Thu Nov 03, 2011 9:30 pm

Memento Mori wrote:
Delusibeta wrote:
Memento Mori wrote:A mass extinction event like that russian roulette has appeared in every AYAW game which has been played on this forum.

Mass godkills for inactivity, perhaps. And I would have accepted that, since that's a part of forum mafia. But not randomly killing off active players.

Ask DML. He always has a magic square of death in AYAW.

Well then, thanks for reminding me never to play a DML-run Mafia game. Thankfully, that BS isn't in any of the other variations AFAIK. Even then, I imagine the game couldn't theoretically end as a direct result of chance.

[Edit] Bluehat had it. I would have kicked up a fuss about it then.

Last edited by Delusibeta on Thu Nov 03, 2011 9:42 pm, edited 1 time in total.
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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Memento Mori » Thu Nov 03, 2011 9:32 pm

I'm also certain there was a death square in AYABH and I'm pretty sure there was one in AYAV.

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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Delusibeta » Thu Nov 03, 2011 9:33 pm

Memento Mori wrote:I'm also certain there was a death square in AYABH and I'm pretty sure there was one in AYAV.

There wasn't one in the last AYAV.

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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Memento Mori » Thu Nov 03, 2011 9:38 pm

Thinking about it, you may be right there as the game didn't last that long.

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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Drumstick » Thu Nov 03, 2011 9:41 pm

Cuttooth wrote:I really want to know how you guys voted each night now.

Thursday - DarkRitual
Friday - I used the card to kill pyxl-8
Monday - Aaronayl
Wednesday - Clarkman

I couldn't vote on Saturday as I wasn't here, and Sunday I was busy playing poker.

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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Psychic » Thu Nov 03, 2011 10:02 pm

Why did you kill pyxl anyway?

My votes.
Thu - Aaron
Fri - Fatal Exception
Sat - Fatal Exception
Sun - StayDead
Mon - StayDead
Wed - Deluisbeta

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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Oblomov Boblomov » Thu Nov 03, 2011 10:19 pm

Meh. I did briefly consider putting myself up for the Russian Roulette thing. Thing is, I go in and die and 50% of people will say I've done a DarkRitual. And I'd probably have agreed. If you notice my list when I revealed it, I thought we had more players left alive. Not sure when they were god-killed... was it before or after? Still, it shouldn't have mattered if Clarkman and DR had been on my side (which they obviously should have been).

It's cool anyway. I'm more than happy with my performance. Sorry, Denny, I didn't mean to be so harsh when I told you to strawberry float off :lol: :oops:. Meant it in a friendly way, of course :wub:.


Anyway, this game was certainly a hell of a lot better than the last one. I think it's close to being very, very good, I'm just not entirely sure what needs to be done to get it over the line, because obviously it was largely subdued. Denny and Deadpool's early offing definitely didn't help. :(

Ban the inactives from entering again, tweak the circle of death event and you could be onto something very good. Thanks for running it. :D

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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Drumstick » Thu Nov 03, 2011 10:34 pm

PsychicSykes wrote:Why did you kill pyxl anyway?

My votes.
Thu - Aaron
Fri - Fatal Exception
Sat - Fatal Exception
Sun - StayDead
Mon - StayDead
Wed - Deluisbeta

He subtly tried to name drop me very early and when people didn't seem to pick up on it he went for the more direct route. That and he is a good player.

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PostRe: Mafia 2: Dark City - And So Peaceful Until
by 1cmanny1 » Thu Nov 03, 2011 10:45 pm

Denster wrote:The russian roulette thing had to happen as the citizens were doing strawberry float all.


And the citizens decided to vote for citizens that WERE doing things :roll:

If you didn't kill me, my detective skills would have won us the game.

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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Delusibeta » Thu Nov 03, 2011 10:49 pm

1cmanny1 wrote:
Denster wrote:The russian roulette thing had to happen as the citizens were doing strawberry float all.


And the citizens decided to vote for citizens that WERE doing things :roll:

If you didn't kill me, my detective skills would have won us the game.

Despite not being the Detective, and the actual Detective would have won the game had he claimed earlier.

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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Denster » Thu Nov 03, 2011 10:51 pm

1cmanny1 wrote:
Denster wrote:The russian roulette thing had to happen as the citizens were doing strawberry float all.


And the citizens decided to vote for citizens that WERE doing things :roll:

If you didn't kill me, my detective skills would have won us the game.

Nothing of value was lost when you died.


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