Mafia 2: Dark City - And So Peaceful Until

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1cmanny1
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PostRe: Mafia 2: Dark City - And So Peaceful Until
by 1cmanny1 » Thu Nov 03, 2011 10:51 pm

Delusibeta wrote:
1cmanny1 wrote:
Denster wrote:The russian roulette thing had to happen as the citizens were doing strawberry float all.


And the citizens decided to vote for citizens that WERE doing things :roll:

If you didn't kill me, my detective skills would have won us the game.

Despite not being the Detective, and the actual Detective would have won the game had he claimed earlier.


I don't need any detective skills to be able to detect. I am pure skill 8-)

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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Dark Ritual » Fri Nov 04, 2011 12:26 am

Okay, let me clear up what happened on my side:

I've been working evenings. This has led to a problem where basically I'd read the Sykes post with about 2 minutes to make a choice, skim read, thought it made some good points, and in all honesty Oblomov, I did think that the odds of you (or anyone ever) seering 3 mafia in a row was really really high and somewhat unfeasible (Seriously though- fair play that you actually did.) and then had to go to work until 9pm, not getting home until 10pm. I made the post and read nothing else in the thread until I've literally just had chance to get on the internet, in which hindsight was a horrible choice. Apologies to the citizens beause it was a bad call, but I'd like to just say I usually am a good player in these (personally I thought I did very well in DML's most recent AYAW.) and as someone pointed out, we were pretty much strawberry floated no mater what. But I do apologise for the horrible judgment call and I hope it doesn't reflect on me too bad. In hindsight I should've no-voted as making a decision in 2 minutes is er, sub-optimal.

Secondly, as for what caused the game to go wrong for the citizens...well, it was inactives. Combioned with the fact is, and as much as I respect anyone who does run forum games, I feel the premise, based on what I've experienced, is just uncondusive to creating good games. It essentially encourages people to be inactive and wait for the Mafia to reveal themselves...which the guys who were Mafia were simply too smart to do- causing stalemate.I honestly think that as good as the Mafia players are at these games, they'd of struggled to stay hidden to win normally and although they may of won, I think they'd of lost a couple of their number- but the Russian Roulette was just utter bullshit and was absolutly back-breaking to us. When it was somehwat even and then the Mafia get 4 people ahead in one night, there was barely anytime for us to recover. The problem with the premise, in my opinion, is that it discourages people to get involved which is worst thing for a game like this- what I loved about AYAW is that so many people got involved. Even if it meant both sides weren't playing awfully, it was exciting. Exciting enough for me to spend 2-3hrs a night writing up the DR Dossiers, whereas this I just had no desire to.

That said, a big thanks to Herbi for taking the time- don't let my negativity put you off running another one...I would just suggest that next time that the mechanics be tweaked slightly so that people have to get involved.

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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Qikz » Fri Nov 04, 2011 12:55 am

1cmanny1 wrote:
Delusibeta wrote:
1cmanny1 wrote:
Denster wrote:The russian roulette thing had to happen as the citizens were doing strawberry float all.


And the citizens decided to vote for citizens that WERE doing things :roll:

If you didn't kill me, my detective skills would have won us the game.

Despite not being the Detective, and the actual Detective would have won the game had he claimed earlier.


I don't need any detective skills to be able to detect. I am pure skill 8-)


Denster, we were doing strawberry float all because it was the mafia who had to make the move, not us. They were not, so Herbi adds in this institutionalized murder situation and gets the two most active players killed, one being the strawberry floating nurse who was trying to work out who exactly to protect as I could only protect one a night. I protected manny the night that the role was shown to be active, as I thought that he was at least innocent if not the detective himself.

I'm sorry, I'm all for your forum game Herbi, but once again it was ruined by inactives and some stupid event/happening that completely breaks the game in one direction. I made the same mistake but in the other direction, I told HM that he was an idiot if he was going to shoot Denster and after that it all went downhill.

You should have either just culled all the inactives that night or forced the mafia to do something, not stick some event in that breaks the game in the mafias favour. We had it in the bag by no killing, it forced the mafia to try and do something which other than FE, they didn't do anything until they killed Delusi. We had them where we wanted them and was waiting for them to slip up (which they would have had to eventually). The game is supposed to be hard for the Mafia, yet you turned around in one swift move and won them the game. Due to the inactivity thing, the people who got shoved in the table thing had no choice (since there was nobody online to stop the one guy who gave a list to cause those people to go in).

Also, Mindcrime was going to leave a message for me in one of his posts, he told me after I died as I wanted to know what role is was. Not that anything could have really been done about it, but I wouldn't have had to throw my toys out of the pram if it wasn't for the roulette thing. Fair play to the Mafia you won and we lost, but we didn't really get a choice did we?

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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Clarkman » Fri Nov 04, 2011 1:17 am

gg Mafia.

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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Denster » Fri Nov 04, 2011 1:21 am

You initially volunteered to go in the roulette.

StayDead wrote:You can put me in if you want, but I'm completely innocent and have been harping on about no kills since the start. I would want us to kill each other if I was a mafia.



You then spent every post bleating about it and got yourself noticed by everyone. As opposed to staying more low profile as any special role knows to do. This pushed you into the spotlight and got you voted onto the roulette.

As for Manny - he may have been 'active' but none of his posts were in anyway useful - he just posted his usual tripe. No great loss at all.

You could have lynched the inactives instead of moaning about them. That might have got them involved. By doing nothing you caused boredom and apathy.

Dont blame Herbi for a piss poor show by the citizens.

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PostRe: Mafia 2: Dark City - And So Peaceful Until
by 1cmanny1 » Fri Nov 04, 2011 1:30 am

Denster wrote:You initially volunteered to go in the roulette.

StayDead wrote:You can put me in if you want, but I'm completely innocent and have been harping on about no kills since the start. I would want us to kill each other if I was a mafia.



You then spent every post bleating about it and got yourself noticed by everyone. As opposed to staying more low profile as any special role knows to do. This pushed you into the spotlight and got you voted onto the roulette.

As for Manny - he may have been 'active' but none of his posts were in anyway useful - he just posted his usual tripe. No great loss at all.

You could have lynched the inactives instead of moaning about them. That might have got them involved. By doing nothing you caused boredom and apathy.

Dont blame Herbi for a piss poor show by the citizens.


That may be your opinion, but thats not what other people thought. In fact they thought YOU were useless, they kicked you off before we had even began.

And staydead :wub:

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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Dark Ritual » Fri Nov 04, 2011 1:35 am

No offense manny, as you seem like a decent guy, but you were coming out with so much stuff that made no sense that you were just confusing everyone involved. :lol:

Out of interest Denster, if you had control over all the citizens, what would have been your plan of attack?

And I mean from Day 1, not RR.

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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Denster » Fri Nov 04, 2011 1:45 am

Voted for a kill from the first night and every night - chance of bagging a mafia and it would have prevented people from getting bored - giving up with it. As for the RR - I'd have put Manny in there and some inactives. I would have looked at those who didn't want to go in (Drummy being one of them) afterwards.

Might not have won but it would have been better than the no kill bore fest that resulted.

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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Dark Ritual » Fri Nov 04, 2011 1:47 am

I can understand that. Not the best strategically maybe, but it would have made for a better game, for sure. Kinda wishing I'd of done what you said and foregone the strategy for excitement. (Although I do stand by my opinion that the format is flawed.)

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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Qikz » Fri Nov 04, 2011 1:58 am

Denster wrote:Voted for a kill from the first night and every night - chance of bagging a mafia and it would have prevented people from getting bored - giving up with it. As for the RR - I'd have put Manny in there and some inactives. I would have looked at those who didn't want to go in (Drummy being one of them) afterwards.

Might not have won but it would have been better than the no kill bore fest that resulted.


No, lynching was fools game. You lynch and you never found out who you were killing. Also lynching every night gave you a chance of hitting both special roles which is dumb. The mafia had to kill us off slowly and they were bound to make a mistake.

Also, I played my role well until I threw my toys out of the pram, I played my usual self which meant I was more likely to be kept alive by the Mafia for causing confusion and it's quite obvious they had no proper way of speaking to each other in the thread and blind shot FE by complete coincidence. Then Delusi afterwards as he was an easy target. The roulette ruined the game.

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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Delusibeta » Fri Nov 04, 2011 2:06 am

Denster wrote:You could have lynched the inactives instead of moaning about them. That might have got them involved. By doing nothing you caused boredom and apathy.

Dont blame Herbi for a piss poor show by the citizens.

Sorry kids, but it's the GM's job to ensure activity is kept up and to godkill those that are inactive. Still doesn't excuse said GM to hand the Mafia potentially half dozen free kills on a plate in a game where only 18 players left the starting blocks.

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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Dark Ritual » Fri Nov 04, 2011 2:09 am

Also, on a sidenote as I don't remember it being brought up:

players who die in this game will not be allowed to participate in the next game of Mafia, if there is one.


1. This was my major discouragement (and I imagine others) for entering RR.
2. Does this apply to Denny and Corazon? Seems really unfair as they barely no chance of preventing their deaths...

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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Denster » Fri Nov 04, 2011 3:56 am

StayDead wrote:
Denster wrote:Voted for a kill from the first night and every night - chance of bagging a mafia and it would have prevented people from getting bored - giving up with it. As for the RR - I'd have put Manny in there and some inactives. I would have looked at those who didn't want to go in (Drummy being one of them) afterwards.

Might not have won but it would have been better than the no kill bore fest that resulted.


No, lynching was fools game. You lynch and you never found out who you were killing. Also lynching every night gave you a chance of hitting both special roles which is dumb. The mafia had to kill us off slowly and they were bound to make a mistake.

Also, I played my role well until I threw my toys out of the pram, I played my usual self which meant I was more likely to be kept alive by the Mafia for causing confusion and it's quite obvious they had no proper way of speaking to each other in the thread and blind shot FE by complete coincidence. Then Delusi afterwards as he was an easy target. The roulette ruined the game.


No it didn't. Just let it go. You keep saying that but you're just pissed off because it got you. The inactives and MC holding onto his evidence killed the game.

You have been better off lynching four and then using the card to see if any were mafia. If they were you could see who supported them and act accordingly.

If you'd kept your trap shut you wouldn't have gone in the roulette. No one to blame but yourself.

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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Fatal Exception » Fri Nov 04, 2011 8:37 am

Well it seems I was wrong :lol: At least I almost got the ball rolling though. :lol: Well played Mafia, it seems you did something without actually appearing to do anything.

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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Drumstick » Fri Nov 04, 2011 8:40 am

Denster wrote:You have been better off lynching four and then using the card to see if any were mafia. If they were you could see who supported them and act accordingly.

I don't have the time to make a long drawn out post to address this statement at the moment, so all I will simply say is QFT. This game is one of incomplete information and you need to make strides to identify what is what, which the citizens didn't do. Instead they sat back and waited for things to land nicely in their lap.

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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Fatal Exception » Fri Nov 04, 2011 8:43 am

Drumstick wrote:
Denster wrote:You have been better off lynching four and then using the card to see if any were mafia. If they were you could see who supported them and act accordingly.

I don't have the time to make a long drawn out post to address this statement at the moment, so all I will simply say is QFT. This game is one of incomplete information and you need to make strides to identify what is what, which the citizens didn't do. Instead they sat back and waited for things to land nicely in their lap.


True, which I was against from the start. :shifty:

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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Qikz » Fri Nov 04, 2011 9:47 am

Drumstick wrote:
Denster wrote:You have been better off lynching four and then using the card to see if any were mafia. If they were you could see who supported them and act accordingly.

I don't have the time to make a long drawn out post to address this statement at the moment, so all I will simply say is QFT. This game is one of incomplete information and you need to make strides to identify what is what, which the citizens didn't do. Instead they sat back and waited for things to land nicely in their lap.


No, we decided not to kill as it would give you an advantage. You had to kill off people one by one, we didn't have to help you.

You would have slipped up in the thread eventually had everyone else not been god killed.

Last edited by Qikz on Fri Nov 04, 2011 9:51 am, edited 1 time in total.
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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Qikz » Fri Nov 04, 2011 9:51 am

Denster wrote:
StayDead wrote:
Denster wrote:Voted for a kill from the first night and every night - chance of bagging a mafia and it would have prevented people from getting bored - giving up with it. As for the RR - I'd have put Manny in there and some inactives. I would have looked at those who didn't want to go in (Drummy being one of them) afterwards.

Might not have won but it would have been better than the no kill bore fest that resulted.


No, lynching was fools game. You lynch and you never found out who you were killing. Also lynching every night gave you a chance of hitting both special roles which is dumb. The mafia had to kill us off slowly and they were bound to make a mistake.

Also, I played my role well until I threw my toys out of the pram, I played my usual self which meant I was more likely to be kept alive by the Mafia for causing confusion and it's quite obvious they had no proper way of speaking to each other in the thread and blind shot FE by complete coincidence. Then Delusi afterwards as he was an easy target. The roulette ruined the game.


No it didn't. Just let it go. You keep saying that but you're just pissed off because it got you. The inactives and MC holding onto his evidence killed the game.

You have been better off lynching four and then using the card to see if any were mafia. If they were you could see who supported them and act accordingly.

If you'd kept your trap shut you wouldn't have gone in the roulette. No one to blame but yourself.


You and I both know that's bullshit. Once two people said I was going in I was strawberry floated as there was nobody else to vote differently. Inactives got me stuck in the roulette, but the roulette shouldn't have happened. Having a thing that we put 6 people in and all had a chance of dying is a ridiculous thing for a parlor game and was clearly put there to help the mafia since they were having trouble doing anything up until that point. Even Frank? said their kill on Fatal Exception failed to do what they wanted it to.

I think overall though there was about 6 active non mafia and we were all killed off. Had we been lynching, more of us would have died quicker and the game would have ended even sooner. The mafia wasn't going to start killing inactives and with a game this small they didn't need to hide in inactivity either.

How Dark Ritual voted to kill MC I have no idea.

EDIT: Also I'd like to point out that I wanted myself to die in that thing as I was fed up with the game, but the only other poster to die was manny who was actually active, the roulette didn't even kill inactive players.

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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Psychic » Fri Nov 04, 2011 10:20 am

You're taking this way too seriously.

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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Qikz » Fri Nov 04, 2011 12:09 pm

players who die in this game will not be allowed to participate in the next game of Mafia, if there is one.


That's pretty much why Sykes. I feel I was killed in bullshit that shouldn't have happened. I had a damn good chance of winning.

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