Mario + Rabbids Kingdom Battle | Nintendo Switch | Out Now

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Hound
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PostRe: Mario + Rabbids Kingdom Battle | Nintendo Switch | Launches 29/08/2017
by Hound » Tue Aug 29, 2017 4:03 pm

I bloody love this game

I swear I've put more hours into this, Zelda and Splatoon 2 than I did my entire Wii U library. There is just something so tactile and right about the way the hardware and software compliment each other

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Super Dragon 64
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PostRe: Mario + Rabbids Kingdom Battle | Nintendo Switch | Launches 29/08/2017
by Super Dragon 64 » Tue Aug 29, 2017 4:20 pm

Every time I wake up my Switch, I'm still surprised that I can resume the game that I was playing at the very point that I stopped playing. The wake up speed is very fast so the whole thing makes gaming much more accessible for today's busy rooftop partygoer :shifty:

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Floex
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PostRe: Mario + Rabbids Kingdom Battle | Nintendo Switch | Launches 29/08/2017
by Floex » Tue Aug 29, 2017 4:28 pm

I didn't realise there were exploration elements to this until watching Dragon's stream, how indepth are these parts?

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Hexx
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PostRe: Mario + Rabbids Kingdom Battle | Nintendo Switch | Launches 29/08/2017
by Hexx » Tue Aug 29, 2017 4:36 pm

Not much (so far)


All of world one done - perfect.

if it keeps up this level of charm and escalation of difficulty/environment it'll be great.

Took s little while to ramp up - but there's difficulty to each encounter (think the Mid boss was hardest) especially if trying to perfect

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OrangeRakoon
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PostRe: Mario + Rabbids Kingdom Battle | Nintendo Switch | Launches 29/08/2017
by OrangeRakoon » Tue Aug 29, 2017 4:41 pm

Floex wrote:I didn't realise there were exploration elements to this until watching Dragon's stream, how indepth are these parts?


No particularly, most of it is just "find the hidden chest" but there are some puzzles that occasionally go more in depth. You've got the usual block pushing (and sliding on ice), switches moving platforms, lasers bouncing off mirrors, mazes. There are also quite a few red coin collecting parts where you have to grab all 8 in the time limit (full on mario style), and there are "computerised" challenge rooms where you have to collect blue coins in a time limit in different puzzle setups.

After completing a world you can go back to it to play extra challenges, and each world has a secret area to find on going back. You also gain new abilities metroidvania style so you can reach areas you couldn't get to previously.

Super Dragon 64 wrote:Every time I wake up my Switch, I'm still surprised that I can resume the game that I was playing at the very point that I stopped playing. The wake up speed is very fast so the whole thing makes gaming much more accessible for today's busy rooftop partygoer :shifty:


True vita successor

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Pedz
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PostRe: Mario + Rabbids Kingdom Battle | Nintendo Switch | Launches 29/08/2017
by Pedz » Tue Aug 29, 2017 6:53 pm

Plus don't lump my lovely switch with that thing.

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jawafour
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PostRe: Mario + Rabbids Kingdom Battle | Nintendo Switch | Launches 29/08/2017
by jawafour » Tue Aug 29, 2017 7:40 pm

Super Dragon 64 wrote:...the whole thing makes gaming much more accessible for today's busy rooftop partygoer :shifty:

One minute I can be playing Mario + Rabbids and the next I'm wearing a Superdry t-shirt and meeting my neighbours for drink and drugs. Dat Switch experience :toot: .

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OrangeRakoon
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PostRe: Mario + Rabbids Kingdom Battle | Nintendo Switch | Launches 29/08/2017
by OrangeRakoon » Tue Aug 29, 2017 9:07 pm

Pedz wrote:Plus don't lump my lovely switch with that thing.


Fite me

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Trelliz
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PostRe: Mario + Rabbids Kingdom Battle | Nintendo Switch | Launches 29/08/2017
by Trelliz » Wed Aug 30, 2017 5:11 am

Super Dragon 64 wrote:Every time I wake up my Switch, I'm still surprised that I can resume the game that I was playing at the very point that I stopped playing. The wake up speed is very fast so the whole thing makes gaming much more accessible for today's busy rooftop partygoer :shifty:


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Tragic Magic wrote:RTCW is a mega plex of origami, you young bugger, enjoy the taste.
Women are so lovely.

Never pre-order or pre-purchase a console, game or season pass.
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Drumstick
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PostRe: Mario & Rabbids: Kingdom Battle (Switch) - out 29/08/2018
by Drumstick » Wed Aug 30, 2017 10:09 am

jawafour wrote:Well... it seems that I am getting this. I'd thought I'd cancelled my pre-order but it's in the post now.

:lol:

Have to say I am quite interested in this. At first it seems like quite an odd combination but it looks fun.

One man should not have this much power in this game. Luckily I'm not an ordinary man.
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jawafour
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PostRe: Mario & Rabbids: Kingdom Battle (Switch) - out 29/08/2018
by jawafour » Wed Aug 30, 2017 10:19 am

Drumstick wrote:Have to say I am quite interested in this. At first it seems like quite an odd combination but it looks fun.

It has come as a bit of a surprise, Drum. I had always been turned off by the Rabbids and I was unsure about Ubi using Nintendo characters... but the Rabbids' antics are quite funny and the game has a lot of detail and polish. It looks lovely on the Switch's crisp screen.

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OrangeRakoon
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PostRe: Mario + Rabbids Kingdom Battle | Nintendo Switch | Launches 29/08/2017
by OrangeRakoon » Wed Aug 30, 2017 10:22 am

The rabbids come off way better in this than I have seen them before. They're subdued/diluted by being in a Mario crossover and it works.

I'm suspended on the first turn of the final boss because work at the moment, can't wait for the day to end already. Some of the battles leading up to it were brilliant. I was surprised at and loved the appearance of Bwario and Bwaluigi

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Hexx
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PostRe: Mario + Rabbids Kingdom Battle | Nintendo Switch | Launches 29/08/2017
by Hexx » Wed Aug 30, 2017 10:48 am

Anyone having issues using joycons with this?

The 100% hit rate and massive amount of movement makes this surprisingly different to Xcom

I've only just realised Luigis special is a reference to his mariokart meme. Fand made this.

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KjGarly
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PostRe: Mario + Rabbids Kingdom Battle | Nintendo Switch | Launches 29/08/2017
by KjGarly » Wed Aug 30, 2017 10:53 am

I hope it gets delivered today from Amazon. Despatched yesterday via royal mail with tracking but the tracking hasn't updated at all since it was sent and still down as tomorrow for delivery.

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jawafour
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PostRe: Mario + Rabbids Kingdom Battle | Nintendo Switch | Launches 29/08/2017
by jawafour » Wed Aug 30, 2017 11:15 am

KjGarly wrote:I hope it gets delivered today from Amazon. Despatched yesterday via royal mail with tracking but the tracking hasn't updated at all since it was sent and still down as tomorrow for delivery.

In my experience as a non-Prime customer* of Amazon, they are deliberately slow at dispatching items albeit they do deliver to their predicted arrival date. It probably won't be posted until today and it should arrive tomorrow, Kj.

* Povvo confirmed, etc.

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jawafour
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PostRe: Mario + Rabbids Kingdom Battle | Nintendo Switch | Launches 29/08/2017
by jawafour » Wed Aug 30, 2017 11:25 am

"Title update 1" (version 1.1) has been released and makes the following changes and addtions to the game:
OVERALL
- Overall Game stability, audio, UI, and localization have been improved.

GAMEPLAY
- The Skill Tree reset is now free.
- Tactical Camera is now displaying Deployable Info Card like it does for heroes, enemies, etc.
- The Bosses’ AI has been improved.
- Some collision issues in exploration phase have been fixed.
- Minor gameplay glitches have been fixed.

SYSTEMS
- You can now select supported languages when you launch the game for the first time.
- You can now select the story mode and the supported languages via the Main Menu.
- You can now view the available Additional Contents (AOC) in the Main Menu.
- Russian, Traditional and Simplified Chinese have been added in the supported languages.

GRAPHICS
- 2D weapons icons have been updated to fit with 3D models aspects.
- Level of Details has been improved in exploration phase.
- At the end of the combat, the reward board is now in 3D and feedbacks have been improved.
- Technics preview has been improved during battles.

CINEMATICS
- One scene has been added after completing the main adventure.
- One scene has been added when the player has reached a 100% completion save and returned to Peach Castle.

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jawafour
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PostRe: Mario + Rabbids Kingdom Battle | Nintendo Switch | Launches 29/08/2017
by jawafour » Wed Aug 30, 2017 11:35 am

The season pass is available in the eShop for £15.99. It includes some "steampunk" weapons to use now, some "pixel" weapons to download on 4 October and "2 DLC packs" that are TBC.

Oh, and I've spotted that the game product description describes the game's stages as "iconic". Dat Ubi marketing :datass: ...

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OrangeRakoon
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PostRe: Mario + Rabbids Kingdom Battle | Nintendo Switch | Launches 29/08/2017
by OrangeRakoon » Wed Aug 30, 2017 11:39 am

jawafour wrote:- One scene has been added after completing the main adventure.


I hope the final boss isn't the actual final boss so I have a chance to update the game to see this. Otherwise I think I'd have to play through the entire world again?

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Tomous
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PostRe: Mario + Rabbids Kingdom Battle | Nintendo Switch | Launches 29/08/2017
by Tomous » Wed Aug 30, 2017 11:51 am

Few hours in and this is really great. There's been a nice learning curve to the battles. Haven't had too much trouble yet but had to restart one world as realised my approach was entirely wrong and how important movement was.

Also, I've never really paid much attention to the Rabbids but I know they get a lot of hate as "the minions of video games" but in this context, Ubisoft have created a game world where they work well with Mario. And they've made me laugh a few times already.

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rinks
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PostRe: Mario + Rabbids Kingdom Battle | Nintendo Switch | Launches 29/08/2017
by rinks » Wed Aug 30, 2017 12:11 pm

I had totally ignored this game since it was announced, because everything about its style made me want to vomit. But it seems I've overlooked a bit of a gem. I'll be paying more attention now, and will almost certainly pick it up at some point.

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