Mario + Rabbids Kingdom Battle | Nintendo Switch | Out Now

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Drumstick
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PostRe: Mario + Rabbids Kingdom Battle | Nintendo Switch | Out Now
by Drumstick » Sun Jul 01, 2018 5:22 pm

Indeed, I don't recall money being a problem. If the upgrade to one of my characters weapons just wasn't worthwhile, I stuck with what I had, so in the end I only bought something like 6 weapons per character not including sentries or melee.

One man should not have this much power in this game. Luckily I'm not an ordinary man.
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PostRe: Mario + Rabbids Kingdom Battle | Nintendo Switch | Out Now
by BOR » Sun Jul 01, 2018 5:35 pm

Yeah, I had plenty of money and I’ve unlocked most of characters’ weapons.

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Ad7
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PostRe: Mario + Rabbids Kingdom Battle | Nintendo Switch | Out Now
by Ad7 » Sun Jul 01, 2018 10:17 pm

Oh I've usually got enough money for upgrades and been doing what drumstick has written, but in this instance I was at the start of a tough 2 part fight with no cash to buy anything for other characters, forcing me to use the ones I had.

Anyway I'm beyond that bit now, and can someone tell me how in the ever loving strawberry float you are supposed to do that browser junior mech mid boss without resorting to extra health? I can do the first phase no problem, but I'm just getting hammered on the main fight. I try to keep enough distance and the strawberry floater gains the ground back and then magnets me in, one hit kills. I try to split the team, up and use long range people, but one hit from as far away as possible brings him half way, he walks the rest then magnets, one hit strawberry floating kill. I can't use any overwatch as he puts out drones at all times which seem to be there just to take the hits from that, plus it just kites him around where you don't want him.

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PostRe: Mario + Rabbids Kingdom Battle | Nintendo Switch | Out Now
by Qikz » Mon Jul 02, 2018 7:59 am

Ad7 wrote:Oh I've usually got enough money for upgrades and been doing what drumstick has written, but in this instance I was at the start of a tough 2 part fight with no cash to buy anything for other characters, forcing me to use the ones I had.

Anyway I'm beyond that bit now, and can someone tell me how in the ever loving strawberry float you are supposed to do that browser junior mech mid boss without resorting to extra health? I can do the first phase no problem, but I'm just getting hammered on the main fight. I try to keep enough distance and the strawberry floater gains the ground back and then magnets me in, one hit kills. I try to split the team, up and use long range people, but one hit from as far away as possible brings him half way, he walks the rest then magnets, one hit strawberry floating kill. I can't use any overwatch as he puts out drones at all times which seem to be there just to take the hits from that, plus it just kites him around where you don't want him.


I had a lot of trouble for a long time, just don't attack him unless he puts down a drone, attack him to pull him into it (as it hurts himself) then run through a pipe.

Never move then attack, always attack then move so he can't do what you said.

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PostRe: Mario + Rabbids Kingdom Battle | Nintendo Switch | Out Now
by OrangeRakoon » Mon Jul 02, 2018 10:07 am

Shoot from one side, then shoot from the other, and he'll end up back in the middle?

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PostRe: Mario + Rabbids Kingdom Battle | Nintendo Switch | Out Now
by Ad7 » Mon Jul 02, 2018 6:51 pm

Cheers guys, that's pretty much what I've been doing apart from have him run over his own drone. I think its the supporting enemies that strawberry float it up more for me, I'll try again shortly.

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PostRe: Mario + Rabbids Kingdom Battle | Nintendo Switch | Out Now
by Ad7 » Mon Jul 02, 2018 9:13 pm

Did it first time :toot:

Lost two of my team :x

I'll come back to it when I'm OP at the end.

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PostRe: Mario + Rabbids Kingdom Battle | Nintendo Switch | Out Now
by Qikz » Mon Jul 02, 2018 9:19 pm

I just did the final boss, took me 6 attempts, but I got it perfectly at the end. Just took took too many turns.

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PostRe: Mario + Rabbids Kingdom Battle | Nintendo Switch | Out Now
by Ad7 » Mon Jul 02, 2018 10:20 pm

It's really ramping up now and every move counts. I've only just realised activating overwatch doesn't end my turn :fp: I'm so used to that being the case in xcom that I always save it until the end. So many times that could have been used during my turn rather than after it (like sliding an enemy in to the air for a combo).

strawberry float the escort missions too. I just did a couple and one was a single turn away from getting to the safe zone, and he got sniped from miles away, but with a critical burn and then ran a full turn worth of movement in the other direction. I missed out on the perfect by one turn ffs.

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PostRe: Mario + Rabbids Kingdom Battle | Nintendo Switch | Out Now
by Tomous » Mon Jul 02, 2018 10:36 pm

The escort missions were my least favourite. The DLC has a different take on them that I much prefer.

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PostRe: Mario + Rabbids Kingdom Battle | Nintendo Switch | Out Now
by Qikz » Mon Jul 02, 2018 11:58 pm

Ad7 wrote:It's really ramping up now and every move counts. I've only just realised activating overwatch doesn't end my turn :fp: I'm so used to that being the case in xcom that I always save it until the end. So many times that could have been used during my turn rather than after it (like sliding an enemy in to the air for a combo).

strawberry float the escort missions too. I just did a couple and one was a single turn away from getting to the safe zone, and he got sniped from miles away, but with a critical burn and then ran a full turn worth of movement in the other direction. I missed out on the perfect by one turn ffs.


I finished one escort mission 3 turns ahead, because he got burned in the correct direction every time. :lol:

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PostRe: Mario + Rabbids Kingdom Battle | Nintendo Switch | Out Now
by Oblomov Boblomov » Tue Jul 03, 2018 6:07 pm

Had a very quick go on the DLC and it seems brilliant! Looking forward to getting properly stuck into it.

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PostRe: Mario + Rabbids Kingdom Battle | Nintendo Switch | Out Now
by Ad7 » Tue Jul 03, 2018 10:31 pm

Oh float right off, a battle, straight in to another, and another AND then in to a boss fight against wario, waluigi and some Angel thing. Was full on health apart from Luigi being a bit down and had them all but the angel dead, then I got strawberry floated hard and lost somehow. Restart battle, yeah why not.

HAHAHA BACK TO THE START OF THAT LOT FOR YOU mummy strawberry floater :x

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PostRe: Mario + Rabbids Kingdom Battle | Nintendo Switch | Out Now
by Drumstick » Tue Jul 03, 2018 10:45 pm

Ad7 wrote:Oh float right off, a battle, straight in to another, and another AND then in to a boss fight against wario, waluigi and some Angel thing. Was full on health apart from Luigi being a bit down and had them all but the angel dead, then I got strawberry floated hard and lost somehow. Restart battle, yeah why not.

HAHAHA BACK TO THE START OF THAT LOT FOR YOU mummy strawberry floater :x

Don't feel too bad, that is comfortably the toughest part of the game. Took me 10 attempts if not more...

One man should not have this much power in this game. Luckily I'm not an ordinary man.
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PostRe: Mario + Rabbids Kingdom Battle | Nintendo Switch | Out Now
by Ad7 » Wed Jul 04, 2018 7:28 am

Qikz wrote:I finished one escort mission 3 turns ahead, because he got burned in the correct direction every time. :lol:


It's funny how when it goes in your favour, it's amazing, but when it doesn't it's the worst game feature ever :lol:

Also me every time I move a character up to high ground and activate overwatch:
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PostRe: Mario + Rabbids Kingdom Battle | Nintendo Switch | Out Now
by Qikz » Wed Jul 04, 2018 7:33 am

Drumstick wrote:
Ad7 wrote:Oh float right off, a battle, straight in to another, and another AND then in to a boss fight against wario, waluigi and some Angel thing. Was full on health apart from Luigi being a bit down and had them all but the angel dead, then I got strawberry floated hard and lost somehow. Restart battle, yeah why not.

HAHAHA BACK TO THE START OF THAT LOT FOR YOU mummy strawberry floater :x

Don't feel too bad, that is comfortably the toughest part of the game. Took me 10 attempts if not more...


I did that on the first attempt somehow. I only had Luigi and Rabbid Luigi left but I got incredibly lucky.

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PostRe: Mario + Rabbids Kingdom Battle | Nintendo Switch | Out Now
by Drumstick » Wed Jul 04, 2018 8:06 am

Qikz wrote:I did that on the first attempt somehow. I only had Luigi and Rabbid Luigi left but I got incredibly lucky.

I went through the game with 'perfect' ratings; up to that point I hadn't missed one. I didn't want to just accept a 'good' rating and then come back to it later, so I suppose I made it hard for myself. Luigi, no matter how much I tried to hide him, kept getting targeted. In the end I just got sick of it and moved on; after I got the final set of upgrades I came back to it and got the perfect.

How many people have the DLC and if so how good is it?

One man should not have this much power in this game. Luckily I'm not an ordinary man.
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PostRe: Mario + Rabbids Kingdom Battle | Nintendo Switch | Out Now
by Tomous » Wed Jul 04, 2018 11:45 am

Drumstick wrote:How many people have the DLC and if so how good is it?


Very good. Some small new mechanics but just more of the same except with Donkey Kong really. So definitely worth getting if you enjoyed the main game. Campaign has decent length to it too, 10 hours probably.

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PostRe: Mario + Rabbids Kingdom Battle | Nintendo Switch | Out Now
by Ad7 » Wed Jul 04, 2018 10:26 pm

I DID IT
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I really had to mix the teams up over the 4 rounds. Overwatch and range helped so much on the more open bits, whereas close up heavy weapons like peach's big gun thing and multiple slide attacks helped on the more cramped ones.



Didn't lose any characters which was good, but was being pretty cautious and it cost me in turns.

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PostRe: Mario + Rabbids Kingdom Battle | Nintendo Switch | Out Now
by Qikz » Wed Jul 04, 2018 10:35 pm

I think other than the levels you couldn't use ones you picked on I think I used Luigi and Rabbid Luigi in every level I could. His vamp dash was just far too good.

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