Medieval Monsters : iPhone, iPod Touch, iPad. Out Now on App Store

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Starquake
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PostMedieval Monsters : iPhone, iPod Touch, iPad. Out Now on App Store
by Starquake » Sat Apr 18, 2015 2:33 pm

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Download now (79p)
https://itunes.apple.com/gb/app/medieval-monsters/id995791890?mt=8


Game Information
Battle your way through hordes of monsters in the evil Necromancer's castle grabbing back the treasure that has been stolen from the king.
With one-touch controls, uniquely retro-styled graphics and non-stop arena arcade action gameplay this will take you back to the great games of the 8-bit computers of old.

Gameplay
Battle through levels of the castle, clearing the monsters and grabbing the treasure
Non-stop arena arcade action gameplay

Features
Features:
- Intuitive touch controls
- Difficulty settings for all levels of player
- Compulsive gameplay
- '80s retro styled pixel graphics, chip tune sound and music
- Tons of monsters to discover and defeat, each with it's own unique characteristics
- Power-ups
- Boss battles
- Extra playable characters to unlock
- Grab extra treasure in bonus levels

Tech Stuff
- Available on iPhone 4s, iPhone 5, iPhone 6, iPodTouch 5th gen, iPad 2, iPad 4, iPad Air *Running iOS 8.1 or later
- 60fps action on ALL platforms
- NO in app-purchases
- NO virtual joysticks
- NO ads

Gameplay Screens
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Gameplay Video


Last edited by Starquake on Thu Jul 02, 2015 8:33 pm, edited 11 times in total.
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Starquake
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PostRe: Medieval Monsters : iOS. This Summer
by Starquake » Tue Apr 21, 2015 9:16 pm

Sorry folks! Just noticed I forgot to put 'raw=1' at the end of my dropbox image links so none of them were showing :fp:

I hope to put together a gameplay video in the next few weeks - just finding the time to juggle everything at the moment :)

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PostRe: Medieval Monsters : iOS. This Summer
by Starquake » Wed May 06, 2015 12:38 am

Updated O/P with a gameplay preview video. Be sure to play it at 720p from youtube!

Dev update...
Getting close now. Probably another 6-7 weeks of coding, then over for QA.
Hopefully (fingers crossed) I can get it up on the app-store for end of June.

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PostRe: Medieval Monsters : iOS. This Summer
by jawafour » Thu May 21, 2015 7:21 pm

Starquake wrote:...

Starquake, I've only just seen this thread! Amazing stuff, man - I like the way your game is shaping up!

The retro graphics look ace and I really dig the music. Terrific work - it's incredible to see a GRcadian producing stuff this cool :-).

Unfortunately I don't have an iOS device but I'll be keeping an eye on how your game develops.

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PostRe: Medieval Monsters : iOS. This Summer
by Starquake » Sat May 23, 2015 6:11 pm

jawafour wrote:
Starquake wrote:...

Starquake, I've only just seen this thread! Amazing stuff, man - I like the way your game is shaping up!

The retro graphics look ace and I really dig the music. Terrific work - it's incredible to see a GRcadian producing stuff this cool :-).

Unfortunately I don't have an iOS device but I'll be keeping an eye on how your game develops.


Cheers Jawa. It's been a true 1 person bedroom coding effort just like the old days. I wanted the game to retain a slightly '80s vibe with pixelated visuals and retro 8bit fx and music - but with modern tech. So it plays at 60fps and can render quite a bit of stuff on a humble phone.

I'll need to update the O/P with some more screenies soon as the status display has been filled out and updated. Also the video somehow got squashed when I was streaming it from iPad (still learning some of the videoing techniques :simper: )

Shame you don't have an iOS device. I might stream some game playthrough vids once its on AppStore, so you could at least follow the game a little.

Anyway latest update is that I'm finishing off the final boss in the game as we speak - and then - it's done \o/ barring the game credits which I'll put together something fun while I send it off to some folks I trust who will do the QA for me.

So fingers crossed I'm probably looking at end of June for launch.

I will have some free download codes available at that point for sending out to reviewers. If there are any folks on here who have game review sites and want to do a review then there should be some available.

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PostRe: Medieval Monsters : iOS. This Summer
by jawafour » Sat May 23, 2015 8:03 pm

Starquake wrote:...I'm probably looking at end of June for launch.

"I'm excited!" :toot: .

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PostRe: Medieval Monsters : iOS. This Summer
by Rog » Sat May 23, 2015 8:04 pm

Well done Starquake.

I'd play it if it were on android.

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PostRe: Medieval Monsters : iOS. This Summer
by Starquake » Sat May 23, 2015 8:51 pm

jawafour wrote:
Starquake wrote:...I'm probably looking at end of June for launch.

"I'm excited!" :toot: .

Image


Awesome Jawa. You really are a top dude. I love the signature - I would :wub: to use it!

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PostRe: Medieval Monsters : iOS. This Summer
by Starquake » Sat May 23, 2015 8:56 pm

Rog wrote:Well done Starquake.

I'd play it if it were on android.


Thanks Rog. It's been a lot of fun.

I started in January, but most of that month was spent learning Apple's new programming language Swift and the 2D development framework SpriteKit (I'm a C# developer by profession so it wasn't too bad and Swift is an absolutely awesome language) .

So....at the moment it will be only iOS for those reasons. But I'll never say never for a port. Hopefully you'll be able to get to play it on someone else iPad or phone for the moment.

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PostRe: Medieval Monsters : iOS. This Summer
by Starquake » Sun May 24, 2015 9:31 pm

Updated the opening post with some high-res screenshots of the latest build.

Enjoy :)

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PostRe: Medieval Monsters : iPhone, iPod Touch, iPad. Release Soon
by Starquake » Fri Jun 19, 2015 9:19 pm

Just a small update....

We are through beta testing without issue ... :toot:

So just waiting for AppStore review process, and then website reviews before we go for launch.

On target for end of month!

Edit: Price is now confirmed at 79p

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PostRe: Medieval Monsters : iPhone, iPod Touch, iPad. Out Now on App Store
by Starquake » Sun Jun 28, 2015 11:18 pm

:toot: Now released on App Store!! :toot:

I had a ton of fun making this, so if you have an Apple device, love arcade action games, then I'm sure you'll also get a lot of fun from this!

You can download here for 79p:
https://itunes.apple.com/gb/app/medieval-monsters/id995791890?mt=8


p.s.
If you have a game review site and would like to review, let me know and I'll provide a code for a free download....

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PostRe: Medieval Monsters : iPhone, iPod Touch, iPad. Out Now on App Store
by jawafour » Mon Jun 29, 2015 2:56 pm

Image

Congrats, Starquake! I can't get over how cool it must feel to develop and release a game :toot: . Medieval Monsters looks pretty funky with plenty of retro goodness and, If I get an iOS device, I'll be really keen to try it out.

It'd be ace to hear from any GRcadians who have given the game a go. Let's get Medieval!

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PostRe: Medieval Monsters : iPhone, iPod Touch, iPad. Out Now on App Store
by Starquake » Thu Jul 02, 2015 8:34 pm

New gameplay video now up:


Enjoy!

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Qikzen
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PostRe: Medieval Monsters : iPhone, iPod Touch, iPad. Out Now on App Store
by Qikzen » Thu Jul 02, 2015 8:38 pm

This looks really cool man. Nice work!

I echo Rogs sentiments in that I'd buy it if it were on Android to support you as a dev, but I don't have an iAnything.

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PostRe: Medieval Monsters : iPhone, iPod Touch, iPad. Out Now on App Store
by Starquake » Thu Jul 02, 2015 8:49 pm

Thanks Qikz, appreciate the support. Unfortuantely it's not going to be on Android any time soon due to the code technologies involved in the dev.

It's selling okay though guys :)

Maker of Hyper Sentinel published by Huey Games
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PostRe: Medieval Monsters : iPhone, iPod Touch, iPad. Out Now on App Store
by Starquake » Sun Jul 05, 2015 12:04 pm

Version 1.1 will be available shortly - just with Apple at the moment.

It contains a brand new control option giving super-tight player control.

Thanks for everyone who has supported me so far. Sales are good, and the game is consistently in the TouchArcade hot games list!

Maker of Hyper Sentinel published by Huey Games
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