[iup=3552294]Pedz[/iup] wrote:Had fun with this, shame we didn't win. Also a shame we didn't kill Maggie due to Mori being mean and forcing us to kill someone else. All in all though it was greatt GG Mori
It wouldn't have killed me at that time anyway. See Tomous's post.
I thought it was not guaranteed you'd survive? Thought it was a eng for surving and killing/wounding the attacker. Tbf if we did attack you and you survived we'd have gunned for you the next night knowing you had a role. Most likely anyway. We could've gone for you after that night but we didn't and that was on us.
Ah, still. Would've made us realize your role. Doesn't matter we lost, had fun while doing it and that's what matters..... Ok winning is what matters. I'm gonna go cry now.
I'm going to start clearing out all the game accounts tomorrow around lunchtimish (or possibly a less lazy mod will do it earlier) so if there are any PMs you wanna keep as a memento of your tragic loss/heroic victory then do so ASAP.
Edward Earl Reed, Jr. (born September 11, 1978) is an American football safety who is currently a free agent. He played college football for the University of Miami, where he was a two-time consensus All-American.
[iup=3551828]Drumstick[/iup] wrote:The day of the Death Square I got in contact with Buck to share some analysis and theorising I had been working on to surrounding Frank Calla, Cordelia Carpenter and Carrie Talley. I also disclosed my identity as a Hunter. After this I went out for the evening. I came back to find that the nine that went into the Death Square died and the Vampires had made their evening kill. Then Cordelia Carpenter was shot. I then received a sharply worded PM from Buck who was unhappy about Cordelia being innocent and making it clear that he now suspected myself of wrongdoing!
Yep, this is true Just read through my Buck PMs for the last time
[iup=3552343]Jay Adama[/iup] wrote:I'm going to start clearing out all the game accounts tomorrow around lunchtimish (or possibly a less lazy mod will do it earlier) so if there are any PMs you wanna keep as a memento of your tragic loss/heroic victory then do so ASAP.
[iup=3552343]Jay Adama[/iup] wrote:I'm going to start clearing out all the game accounts tomorrow around lunchtimish (or possibly a less lazy mod will do it earlier) so if there are any PMs you wanna keep as a memento of your tragic loss/heroic victory then do so ASAP.
I want to keep them all
I'll wait till tonight/tomorrow morning to give everyone a chance to save them.
Kristin Brooks didn't get many PMs WHY WOULDN'T YOU LOVE HER?!
Trying to track what happened to the keys, this is what I have so far. Keys one through seven I'm sure are right but keys eight through twelve ( ) are where it gets complicated. Feel free to correct / amend if I've missed anything or gotten anything wrong.
Key One Started the game held by Pearl Jones. Destroyed when its holder went into the Death Square.
Key Two Started the game held by Barney Roivas. Destroyed when its holder went into the Death Square.
Key Three Started the game held by Abra Stone. Destroyed when its holder went into the Death Square.
Key Four Started the game held by Michelle James. Obtained through vamp kill by Susie Norton. Passed to Buck Jones. Passed to Don Swanson. Ended the game in Don Swanson's possession.
Key Five Started the game held by Kelly Kent or Holly Green. Obtained through vamp kill by Odetta Holmes. Obtained through vigi kill by Buck Jones. Obtained through vamp kill by Jane Frazee. Ended the game in Jane Frazee's possession (Jane's death ended the game).
Key Six Started the game held by Kelly Kent or Holly Green. Obtained through vamp kill by Peggy Stewart. Obtained through vigi kill by Skinner Sweet. Ended the game in Skinner Sweet's possession.
Key Seven Started the game held by Lena Camino. Passed to George Angel. Passed to Buck Jones. Passed to Hoot Gibson. Destroyed when its holder went into the Death Square.
Key Eight Started the game held by Will Gull. Ended the game in Will Gull's possession
Key Nine Started the game held by Ray Chambers. Ended the game in Ray Chambers' possession
Key Ten Started the game in Val Howard's possession. Passed to
Key Eleven Held by Mina Murray. Passed to Buck Jones. Passed to Mina Murray. Ended the game in Mina Murray's possession.
Key Twelve Held by Randy May. Passed to Buck Jones. Passed to Randy May. Destroyed when its holder went into the Death Square.
Key Ten must be the same as either Key Eleven or Twelve, but that would still leave us with one too many, so I can only assume that either Key Eight or Key Nine were passed on at some point to either Randy or Mina.
I must admit, for me this was the least compelling game of AYAW I've played. It was absolutely not Mori's fault, as he ran a great game but more the fact that the time difference between me and you guys just disconnected me from the entire experience. I was up and active between midnight and 8am UK time and then when I woke up, all the night events had taken place and there was about 200 new posts. I just couldn't get a grasp on events. The ALT accounts didn't help either as they just confused further. Coincidentally I really liked DR's alt account game but here it left me cold - largely as I was never able to build a character or a persona around the name. They all blended into one.
I quite like the idea of, erm, alternating alt games and ones with our normal user name. Oh, and wait until I am back in the UK, yeah?
[iup=3552629]Dan.[/iup] wrote:Trying to track what happened to the keys, this is what I have so far. Keys one through seven I'm sure are right but keys eight through twelve ( ) are where it gets complicated. Feel free to correct / amend if I've missed anything or gotten anything wrong.
Key One Started the game held by Pearl Jones. Destroyed when its holder went into the Death Square.
Key Two Started the game held by Barney Roivas. Destroyed when its holder went into the Death Square.
Key Three Started the game held by Abra Stone. Destroyed when its holder went into the Death Square.
Key Four Started the game held by Michelle James. Obtained through vamp kill by Susie Norton. Passed to Buck Jones. Passed to Don Swanson. Ended the game in Don Swanson's possession.
Key Five Started the game held by Kelly Kent or Holly Green. Obtained through vamp kill by Odetta Holmes. Obtained through vigi kill by Buck Jones. Passed to Hoot Gibson. Destroyed when its holder went into the Death Square.
Key Six Started the game held by Kelly Kent or Holly Green. Obtained through vamp kill by Peggy Stewart. Obtained through vigi kill by Skinner Sweet. Ended the game in Skinner Sweet's possession.
Key Seven Started the game held by Lena Camino. Passed to George Angel. Passed to Buck Jones. Obtained through vamp kill by Jane Frazee. Ended the game in Jane Frazee's possession (Jane's death ended the game).
Key Eight Started the game held by Will Gull. Ended the game in Will Gull's possession
Key Nine Started the game held by Ray Chambers. Ended the game in Ray Chambers' possession
Key Ten Started the game in Val Howard's possession. Passed to
Key Eleven Held by Mina Murray. Passed to Buck Jones. Passed to Mina Murray. Ended the game in Mina Murray's possession.
Key Twelve Held by Randy May. Passed to Buck Jones. Passed to Randy May. Destroyed when its holder went into the Death Square.
Key Ten must be the same as either Key Eleven or Twelve, but that would still leave us with one too many, so I can only assume that either Key Eight or Key Nine were passed on at some point to either Randy or Mina.
(If you're wondering why I'm doing this, it would seem there is now an obsessive-AYAV-analyis-shaped void in my life )
Val Howard hid her key in the house and it was found by Randy May. Also checking my PMs it seems Michelle passed on her key to Pearl Jones before she died.
1. Will Gull 2. Abra Stone 3. Lena Camino 4. Kelly Kent 5. Val Howard 6. Michelle James 7. Barney Roivas 8. Ray Chambers 9. Holly Green 10. Mina Murray
So Susie never should have received a key when she killed Michelle James as Pearl already had it.