[iup=3552993]Memento Mori[/iup] wrote:Out of interest, was it obvious I was making most of the stuff up as I went along? There was little real planning involved on my end.
At points, yes. The Square of Death seemed to have sprung out of nowhere, seemingly to give the humans a chance - which is fair, because they were flailing around pretty badly at some points! Also, the introduction of the whole seers being able to see key things, as well as subsequent rules involving keys (such as them being destroyed in the SoD) did seem a little spontaneous!
It was a really good game, though. I definitely enjoyed it, despite losing (even if it did take up a lot more time than I expected!). If you were to do something like this again (please do!), I would suggest considering weakening the humans a little bit. There were a little too many specials that gave them an upperhand. I know I am biased, but the human performance was particularly poor in the early game, and I don't think the vampires should have lost quite as badly as we did! I'm not complaining though, as I get how making a game like this unbiased is incredibly difficult.
That said, kudos to the humans for lynching me. Not sure if it was a stab in the dark, but that was finally the point where you all got your gooseberry fool together, and it wasn't just a very lucky vigilante saving you all!