Metal Gear Solid V | The Phantom Pain | MGO Now Available

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Saint of Killers
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PostRe: Metal Gear Solid V | The Phantom Pain | MGO Now Available
by Saint of Killers » Mon Oct 26, 2015 6:58 pm

KjGarly wrote:
Brerlappin wrote:I called in sleep grenade strikes, right on the containers, and it missed everyone :fp: I don't have a problem going Rambo and missing out on a decent rank but theres so many guards and all armoured, its just a pain in the ass.


D-Dog can stun armoured enemies :shifty:


I was all :o :shock: :o :shock: :o when I figured that out :slol: Wish I'd developed it sooner.

How I got around mission 35 (didn't have stun baton at time): Send Doge off toward enemy. Select bark. Sneak in while distracted. Make him bark again. Fulton container. Crouch run after crawling away a safe-ish distance. Guards were alerted (partly due to finding unconscious buddy of theirs and partly from the Fulton) but they didn't spot me.

I wonder if the reason I didn't find those guards to be as much of a pain during that mission, is because I ran into so many of the strawberry floaters during SOs :x

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PostRe: Metal Gear Solid V | The Phantom Pain | MGO Now Available
by JediDragon05 » Mon Oct 26, 2015 11:36 pm

This last mission is like the film irreversible. You want the horror to to stop, but when just when you think it's over...
THE NIGHTMARE CONTINUES...

West side mofos
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KjGarly
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PostRe: Metal Gear Solid V | The Phantom Pain | MGO Now Available
by KjGarly » Mon Oct 26, 2015 11:52 pm

Saint of Killers wrote:
KjGarly wrote:
Brerlappin wrote:I called in sleep grenade strikes, right on the containers, and it missed everyone :fp: I don't have a problem going Rambo and missing out on a decent rank but theres so many guards and all armoured, its just a pain in the ass.


D-Dog can stun armoured enemies :shifty:


I was all :o :shock: :o :shock: :o when I figured that out :slol: Wish I'd developed it sooner.

How I got around mission 35 (didn't have stun baton at time): Send Doge off toward enemy. Select bark. Sneak in while distracted. Make him bark again. Fulton container. Crouch run after crawling away a safe-ish distance. Guards were alerted (partly due to finding unconscious buddy of theirs and partly from the Fulton) but they didn't spot me.

I wonder if the reason I didn't find those guards to be as much of a pain during that mission, is because I ran into so many of the strawberry floaters during SOs :x


Here we go, just for you Brer, mission S ranked 20 minutes ago piss easy and up on YouTube before I sleep 8-)


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Psychic
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PostRe: Metal Gear Solid V | The Phantom Pain | MGO Now Available
by Psychic » Tue Oct 27, 2015 1:27 am

I'm surprised that video didn't end with you riding the container out.

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KjGarly
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PostRe: Metal Gear Solid V | The Phantom Pain | MGO Now Available
by KjGarly » Tue Oct 27, 2015 7:00 am

Yeah I realised that mistake the second I fulton'd it :fp:

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PostRe: Metal Gear Solid V | The Phantom Pain | MGO Now Available
by Saint of Killers » Tue Oct 27, 2015 7:59 am

Is it possible to extract on a map via REGULAR cargo Fulton? Could someone please confirm? I only tried it once but fell off and never attempted it again :lol: :fp:

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PostRe: Metal Gear Solid V | The Phantom Pain | MGO Now Available
by CuriousOyster » Tue Oct 27, 2015 8:22 am

Keep going to and back from this, im gooseberry fool and die a fair bit but getting there slowly. Just up to Mission 11, nearly 20 hours in :fp: When can you use D-Dog? Stopped just outside the Power Plant last night, presume gooseberry fools going to go down....

Googling cool things to do in MGSV is mind blowing, such as using the 'enemy eliminated' cassette to stop guards looking for you :shock: Will need to try them all. Mental.

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PostRe: Metal Gear Solid V | The Phantom Pain | MGO Now Available
by KjGarly » Tue Oct 27, 2015 8:34 am

Keep in mind as someone pointed out that using those types of tapes are a 1 use only thing. Not that I'd know, 190 hours and counting and haven't used one :fp:

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PostRe: Metal Gear Solid V | The Phantom Pain | MGO Now Available
by Saint of Killers » Tue Oct 27, 2015 8:53 am

I think Taf said they reappear in the game world after you use 'em.

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PostRe: Metal Gear Solid V | The Phantom Pain | MGO Now Available
by Tafdolphin » Tue Oct 27, 2015 9:26 am

Yep, used and refound the Enemy Eliminated and Toilet Sounds tapes.

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KjGarly
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PostRe: Metal Gear Solid V | The Phantom Pain | MGO Now Available
by KjGarly » Wed Oct 28, 2015 12:19 pm

Brerlappin wrote:My D-Doge doesnt have the stun ability :fp:

Ill jsut rambo it. I dont care about ranks, i jsut want to get the game finished before Fallout 4. I still havent even finished Witcher 3. Id liek to get at least ONE sprawling open world timesink done before starting another!


Don't worry Brer ol' pal, you can do it without Doggy Doo.



And still manage to S rank it!

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Minto
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PostRe: Metal Gear Solid V | The Phantom Pain | MGO Now Available
by Minto » Wed Oct 28, 2015 12:37 pm

Finally unlocked mission 46 and finished the game. Kojima pls.

PSN: MintKorp - NNID: Mintoisking
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CuriousOyster
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PostRe: Metal Gear Solid V | The Phantom Pain | MGO Now Available
by CuriousOyster » Thu Oct 29, 2015 8:15 am

Addicted now, played about 3 hours which is probably most in one day this year :lol: Amatuer. Just got past Mission 11/12, wooft story fair picks up, fantastic stuff. First
Angola mission
was a nice change of scenery, looking forward to using D-Walker :shifty: When does your dog grow up so you can use him?

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KjGarly
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PostRe: Metal Gear Solid V | The Phantom Pain | MGO Now Available
by KjGarly » Thu Oct 29, 2015 9:21 am

Trying to raid someone's (anyone's!!!) FOB to steal a nuke or disarm it, whichever one it is that happens. Just get spotted so damn easy. I'm guess you get the nuke when you reach the command platform core? Just want to get rid of this strawberry floating demon Snake look! Too much blood, looks like he's been pelted with ketchup bottles.

I tried raiding at least 4 people with the same result of getting gunned down so easily.

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chalkitdown
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PostRe: Metal Gear Solid V | The Phantom Pain | MGO Now Available
by chalkitdown » Thu Oct 29, 2015 10:23 pm

Why not just disarm your own nuke that you developed? A stolen nuke doesn't even count towards the trophy.

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PostRe: Metal Gear Solid V | The Phantom Pain | MGO Now Available
by Buffalo » Thu Oct 29, 2015 10:26 pm

Think I'm throwing in the towel with this one. The whole base building grind thing to attempt to get decent weapons is just really annoying. Playing side-ops over and over to try and get a department high enough so I can own the base rocket launcher so I can do mission...err, 8? Blow up two tanks and kill/extract the gaffer, is proper kicking my arse.

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Saint of Killers
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PostRe: Metal Gear Solid V | The Phantom Pain | MGO Now Available
by Saint of Killers » Thu Oct 29, 2015 10:48 pm

Buffalo wrote:Think I'm throwing in the towel with this one. The whole base building grind thing to attempt to get decent weapons is just really annoying. Playing side-ops over and over to try and get a department high enough so I can own the base rocket launcher so I can do mission...err, 8? Blow up two tanks and kill/extract the gaffer, is proper kicking my arse.


Have you got C4? Pretty sure I used C4 on mission 8. You may need to upgrade it for 1 C4 to take out a tank. (Or maybe use 2 per tank but place 'em on treads and back end.)

edit: Or you can attack them at a guard post using their mortar to shell 'em.

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PostRe: Metal Gear Solid V | The Phantom Pain | MGO Now Available
by Buffalo » Thu Oct 29, 2015 10:57 pm

Well it's the one where you have to infiltrate a mountain village first to get Intel on their location. I got the info really quick, leaving me time to leg it away down the cliff side to get 'em whilst they're on the move past me, because I have a bad feeling that they're going to stop at their new location, which is going to be chock full of enemies.
So I get behind a rock and wait, they arrive, I lash 3 rockets into one, nothing. Reloading the stupid thing can't be done prone, or behind cover properly, so I just keep getting blasted.

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PostRe: Metal Gear Solid V | The Phantom Pain | MGO Now Available
by sawyerpip » Thu Oct 29, 2015 11:00 pm

Buffalo wrote:Think I'm throwing in the towel with this one. The whole base building grind thing to attempt to get decent weapons is just really annoying. Playing side-ops over and over to try and get a department high enough so I can own the base rocket launcher so I can do mission...err, 8? Blow up two tanks and kill/extract the gaffer, is proper kicking my arse.


Just move all your soldiers to the R and D department, that should get you up to the required level. Then reassign them with R3 once you've developed a rocket launcher.

JediDragon05
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PostRe: Metal Gear Solid V | The Phantom Pain | MGO Now Available
by JediDragon05 » Thu Oct 29, 2015 11:02 pm

What Saint days, or if you are levelled up use the electric magnetic vehicle stun mines, they're pretty handy.

West side mofos

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