Metal Gear Solid V | The Phantom Pain | MGO Now Available

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Psychic
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PostRe: Metal Gear Solid V | The Phantom Pain | MGO Now Available
by Psychic » Tue Oct 13, 2015 10:00 pm

glowy69 wrote:Just been given control of my security team :dread:

More stuff to control. Is there an easier way of creating a security force, or do I have to manually select each staff member?

I just push the right stick in on the staff screen and use whatever option it is to auto sort it. Ain't got time to be sorting hundreds upon hundreds of soldiers.

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Wedgie
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PostRe: Metal Gear Solid V | The Phantom Pain | MGO Now Available
by Wedgie » Wed Oct 14, 2015 9:17 am

PsychicSykes wrote:
glowy69 wrote:Just been given control of my security team :dread:

More stuff to control. Is there an easier way of creating a security force, or do I have to manually select each staff member?

I just push the right stick in on the staff screen and use whatever option it is to auto sort it. Ain't got time to be sorting hundreds upon hundreds of soldiers.


Pretty much what I've done.

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Denster wrote:My phone messaged me yesterday after i'd encouraged him to download and play the RESi demo.


Super Intelligent Phones Are Here!!!! We are dooooomed!
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Saint of Killers
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PostRe: Metal Gear Solid V | The Phantom Pain | MGO Now Available
by Saint of Killers » Wed Oct 14, 2015 9:40 am

The only time I manually sort soldiers is when I am one or two levels away from developing something I want. The rest of the time I also let the game get on with it.

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Wedgie
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PostRe: Metal Gear Solid V | The Phantom Pain | MGO Now Available
by Wedgie » Wed Oct 14, 2015 1:14 pm

The only Mother Base expanded platform option that hasn't popped up for me is the security team one. Will it pop up later or is it glitched?!

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Denster wrote:My phone messaged me yesterday after i'd encouraged him to download and play the RESi demo.


Super Intelligent Phones Are Here!!!! We are dooooomed!
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PostRe: Metal Gear Solid V | The Phantom Pain | MGO Now Available
by Saint of Killers » Wed Oct 14, 2015 1:39 pm

Wedgie wrote:The only Mother Base expanded platform option that hasn't popped up for me is the security team one. Will it pop up later or is it glitched?!


It appears after mission 22.

I don't think you get to upgrade it like the other unit platforms, though.

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KjGarly
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PostRe: Metal Gear Solid V | The Phantom Pain | MGO Now Available
by KjGarly » Wed Oct 14, 2015 1:56 pm

Saint of Killers wrote:
Wedgie wrote:The only Mother Base expanded platform option that hasn't popped up for me is the security team one. Will it pop up later or is it glitched?!


It appears after mission 22.

I don't think you get to upgrade it like the other unit platforms, though.


You do and you don't. Upgrade your FOB and develop new security weapons and upgrades and your security level goes up. Think mines around level 40ish at the moment and is the only 1 needed to have everything over level 50.

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Wedgie
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PostRe: Metal Gear Solid V | The Phantom Pain | MGO Now Available
by Wedgie » Wed Oct 14, 2015 3:14 pm

Thanks.

I'm still on 23% though despite finishing 5 side ops. :slol:

Probably it's time for me to get cracking on with the story missions.

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Denster wrote:My phone messaged me yesterday after i'd encouraged him to download and play the RESi demo.


Super Intelligent Phones Are Here!!!! We are dooooomed!
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PostRe: Metal Gear Solid V | The Phantom Pain | MGO Now Available
by Saint of Killers » Wed Oct 14, 2015 3:41 pm

Wedgie wrote:Thanks.

I'm still on 23% though despite finishing 5 side ops. :slol:

Probably it's time for me to get cracking on with the story missions.


I say if it feels good do it.

*snaps undies*

I think I did as many SOs as were available between first proper mission and second one :slol: I also did quite a few of the optional mission targets within main missions.

Witcher 3 and MGSV in the same year... crazy. :wub:

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Wedgie
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PostRe: Metal Gear Solid V | The Phantom Pain | MGO Now Available
by Wedgie » Wed Oct 14, 2015 8:00 pm

I've maxed out the bond level with D-Horse and D-Dog.

It shows how much I rely on D-Dog's amazing enemy detecting skills when I finally unlocked Quiet ( :datass: ) so I reckon once I've maxed out Quiet's bond level, I'll dump her ass like Falsey would do and go back to D-Dog. :lol:

Now up to 25%...

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Denster wrote:My phone messaged me yesterday after i'd encouraged him to download and play the RESi demo.


Super Intelligent Phones Are Here!!!! We are dooooomed!
JediDragon05
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PostRe: Metal Gear Solid V | The Phantom Pain | MGO Now Available
by JediDragon05 » Wed Oct 14, 2015 8:12 pm

Bah spent the last half hour trying to total stealth "footprints of phantoms".

Too extreme for me. Seriously tho, these super see you in the dark with their super eye sight gits, must of eaten radioactive carrots when they where kids.

Edit: yo ass is mine boi. Wooooo

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chalkitdown
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PostRe: Metal Gear Solid V | The Phantom Pain | MGO Now Available
by chalkitdown » Wed Oct 14, 2015 9:32 pm

Always be crawling.

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PostRe: Metal Gear Solid V | The Phantom Pain | MGO Now Available
by JediDragon05 » Thu Oct 15, 2015 12:04 am

I'll keep that in mind :lol:

Got my stun knife for D Dawg :wub:

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PostRe: Metal Gear Solid V | The Phantom Pain | MGO Now Available
by Saint of Killers » Thu Oct 15, 2015 9:24 am

It even works against the heavily armored soldiers!

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PostRe: Metal Gear Solid V | The Phantom Pain | MGO Now Available
by JediDragon05 » Thu Oct 15, 2015 12:16 pm

That will be really handy as some of these later levels , the bad guys are fully armoured.

Anyone know how to make your materials process faster?.

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PostRe: Metal Gear Solid V | The Phantom Pain | MGO Now Available
by Saint of Killers » Thu Oct 15, 2015 1:04 pm

JediDragon05 wrote:That will be really handy as some of these later levels , the bad guys are fully armoured.

Anyone know how to make your materials process faster?.


Upgrade one of the unit platforms. Base Development unit, I think. But even at maximum platform level it was slow going.

Oh and don't make the mistake I did: I would often leave the game running while away from PS4, thinking I'd have loads more materials when I got back to the game in an hour or two. While that works for development of gear and platforms it doesn't work for materials processing. For that to tick over the game needs to detect you checking in to the iDroid every so often. :x

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Met
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PostRe: Metal Gear Solid V | The Phantom Pain | MGO Now Available
by Met » Thu Oct 15, 2015 1:05 pm

Upgrade your Base Development team.

99% done. Missing one side objective which is to extract every single vehicle in 45. Then I have a couple animals to pick up and C2W to S-rank when it's fixed.

Beyond that, 20 hours until I'm nuclear.

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PostRe: Metal Gear Solid V | The Phantom Pain | MGO Now Available
by JediDragon05 » Thu Oct 15, 2015 1:13 pm

I've upgraded to level 4/4. Just have to be patient I guess.

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Met
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PostRe: Metal Gear Solid V | The Phantom Pain | MGO Now Available
by Met » Thu Oct 15, 2015 3:49 pm

It's more your actual level rather than number of platforms. You're just going to have to be lucky finding good development soldiers.

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PostRe: Metal Gear Solid V | The Phantom Pain | MGO Now Available
by JediDragon05 » Thu Oct 15, 2015 4:30 pm

Just been reading about the S rank soldiers, seems I have a lot of work to do.

Met, I've just S ranked C2W, are you talking about the normal or the extreme?.

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Tafdolphin
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PostRe: Metal Gear Solid V | The Phantom Pain | MGO Now Available
by Tafdolphin » Thu Oct 15, 2015 7:21 pm

S ranking normal C2W is a piece of pish: select the landing zone inside the base, use the heli gun to down the dishes, escape. Extreme is harder but I got it by going after the radio itself then legging it.

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