Metal Gear Survive | Four-player stealth co-op game | Err Konami... WOT?

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imbusydoctorwho
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PostRe: Metal Gear Survive | Four-player stealth co-op game | Err Konami... WOT?
by imbusydoctorwho » Wed Feb 21, 2018 2:17 pm

I saw it in my local Asda the other day, didn't even realise it was out yet.
I played the Beta and while it was fun at times, it just kept constantly crashing so I'm not gonna pick it up till it drops under a tenner.

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Cal
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PostRe: Metal Gear Survive | Four-player stealth co-op game | Err Konami... WOT?
by Cal » Fri Feb 23, 2018 12:38 pm

So I purchased this yesterday on PSN Store. It cost £35.00 as a digital download. I had read and watched a ton of pre/reviews of the game and I had a pretty good idea, both of the game itself and the sheer amount of criticism it seems to have drawn from the majority of those commenting on it. I didn't play the multiplayer beta and I have no interest in that aspect of the game.

If one had gone entirely by the previews on this title, one could have got the impression that MG Survive is a purely MP game (or at least primarily a MP game). This is incorrect - just as I had been increasingly suspecting, from what little honest information I had gleaned prior to release. Turns out, MG Survive's single player campaign is very substantial and perhaps amounts to 20+ hours of play alone. There are over 3 hrs of cut-scenes (to the same MGS standard we have come to expect). Within the SP campaign there are main quests, side quests, special salvage missions, crafting, base building and even team recruitment (they'll collect additional resources for you), character customisation, weapon customisation, daily and weekly challenges, etc, etc. The game also features a mode similar to The Division's 'Dark Zone' - the player must enter a dust cloud and battle with numerous enemies, limited visibility and reduced stamina for increased rewards and to complete certain mission goals). The dust cloud can be used to grind for components, recipes (for weapons, etc). As you can see, the SP is pretty extensive and certainly far more feature-packed than most of the reviewers would have you believe.

The game is not without some obvious faults. The health/hunger/stamina mechanic is a constant, unnecessary nag and, imo, its demands negatively impact player engagement. It would be nice if the devs could revisit this and perhaps tweak the stats or the timers a bit to make things less constantly irritating. Some have complained the enemy AI is bit daft - I'm split on this. Yes, in isolation the enemy AI is dumb, but it doesn't take much for them to swarm and trap the player.

Apart from these points, I can't find much to gripe about in MG Survive. If you're not bothered about the MP (I'm not), it's a great solo zombie survival game which just needs a few kinks ironed out to make it even better. The game world is pretty big, it's fun to explore, I don't mind the base building aspect, the in-game menus are very cleanly designed and detailed (imo) and the sense of adventure and peril are nicely played out. Entering the dust cloud can feel genuinely tense. Oh, and stealth is a thing in this game and can be used to avoid confrontations - but carefully!

I found Jim Sterling's laughable so-called 'review' perhaps the most egregious. In this p*sspoor excuse for a review, he even admits he played the first few hours than gave up and uninstalled the game. I'll just park that and let you decide for yourself how fair, how comprehensive, how informed his pronouncements on the game (in a lazy 11-minute video) actually are.

I just hope Konami stick with MG Survive for at least six months - enough for a couple of maintenance patches and maybe even a bit more content. I don't think they will - the negativity around this game has probably damned it to an early grave. After five or so hours of steady, slow play (you know me - ever the tourist), I'm convinced this game doesn't deserve the hammering its been getting.

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imbusydoctorwho
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PostRe: Metal Gear Survive | Four-player stealth co-op game | Err Konami... WOT?
by imbusydoctorwho » Fri Feb 23, 2018 2:29 pm

Didn't realise this had a single player campaign until watching Watch Mojo rather decent review, kinda want to get it now as it's only £25 in most places.

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Preezy
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PostRe: Metal Gear Survive | Four-player stealth co-op game | Err Konami... WOT?
by Preezy » Fri Feb 23, 2018 2:31 pm

Cal wrote:Sterling work

Thanks for sharing your findings, Cal. I'm also one of the seemingly-few "no-MP-for-me" gamers and am always on the lookout for a decent SP experience. It's too pricey currently but when this drops to an agreeable price I'll certainly take a closer look at it.

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Octoroc
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PostRe: Metal Gear Survive | Four-player stealth co-op game | Err Konami... WOT?
by Octoroc » Fri Feb 23, 2018 11:37 pm


So far this year, I have eaten NO mince pies.
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captain red dog
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PostRe: Metal Gear Survive | Four-player stealth co-op game | Err Konami... WOT?
by captain red dog » Sat Feb 24, 2018 4:33 am


That's astonishing really. Apparently it's been in MGS online, but it seems an odd fit here. Is it really any different to MMOs where you buy additional character slots though?

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Met
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PostRe: Metal Gear Survive | Four-player stealth co-op game | Err Konami... WOT?
by Met » Sat Feb 24, 2018 4:45 am

The difference is that MMOs by their very nature require to be always online and things managed server-side, so the upkeep is more justified, if extortionate.

With Survive it really seems like a self-made problem and pushing the line out so people forget where it was before.

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Cal
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PostRe: Metal Gear Survive | Four-player stealth co-op game | Err Konami... WOT?
by Cal » Sat Feb 24, 2018 11:29 am

Dawdling about on YT last night I stumbled across this review of Metal Gear Survive. One of the best, most-informed and definitely fairest assessments of the game I've seen. This guy goes into some detail about just how deep the game's SP systems are, making frequent comparisons to The Division (I agree) in terms of how extensive character and weapon customisation goes (and the whole survival aspect). If you're at all interested to look past the pointless click-bait of outrage against 'F*ck Konami' and it's so-called 'pay-to-win' practices, you might want to see what this guy has to say. BTW, I do agree that putting additional character creation behind a paywall is a sh*tty decision, but other than that - and as this video shows - you won't have to consider paying anything additional to the RRP to unlock everything in the game.


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BID0
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PostRe: Metal Gear Survive | Four-player stealth co-op game | Err Konami... WOT?
by BID0 » Mon Feb 26, 2018 9:44 am




Gameplay looks like PS1 era and the visuals and menus don’t look much better either

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PostRe: Metal Gear Survive | Four-player stealth co-op game | Err Konami... WOT?
by jawafour » Mon Feb 26, 2018 11:36 am

I don't think the game is ever gonna stand up to the fact that (a) the anti-Konami Internet movement is pretty large, and (b) the Metal Gear name probably poses more challenges than positives. I've not played he game - like most folk commenting on it! - but the reviews aren't bad... generally.

Sure, there are some scathing reviews. But, checking out the PS4 version on Metacritic, there have been 16 reviews, of which four are "positive" and the remaining twelve "mixed". None are "negative". User reviews are generally negative but, reading through some of them, it's clear that they haven't played the game in some cases or are simply trolling.

There do seem to be some frustrating aspects about the game, with the "payable" character slot being the stand-out point - that is a lousy move by Konami and something that serves as the standout reason for - deserved - criticism. But, as per Cal's thoughts, the game has some decent aspects and seems worth a look for folk who like crafting and survival.

Tl;dr as ever with any game, use reviews as a reference but make your own mind up.

PS No, I haven't started work for Konami today :-).

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Lagamorph
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PostRe: Metal Gear Survive | Four-player stealth co-op game | Err Konami... WOT?
by Lagamorph » Mon Feb 26, 2018 11:48 am

I think one of the biggest issues is that there was zero reason to use the Metal Gear license for this. They've basically slapped a popular license onto a game that they know is mediocre just to grab a few more sales.

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imbusydoctorwho
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PostRe: Metal Gear Survive | Four-player stealth co-op game | Err Konami... WOT?
by imbusydoctorwho » Mon Feb 26, 2018 2:06 pm

The game is a spin-off to the Metal Gear franchise, and if Konami does go back to the proper Metal Gear gameplay for future games, probably folks will look back and be less harsh on the game.

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BID0
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PostRe: Metal Gear Survive | Four-player stealth co-op game | Err Konami... WOT?
by BID0 » Thu Mar 01, 2018 3:47 pm



Never seen him so disappointed :slol:

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Lagamorph
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PostRe: Metal Gear Survive | Four-player stealth co-op game | Err Konami... WOT?
by Lagamorph » Mon Mar 05, 2018 1:21 pm

The more I play this the more I like it.

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Lex-Man
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PostRe: Metal Gear Survive | Four-player stealth co-op game | Err Konami... WOT?
by Lex-Man » Mon Mar 05, 2018 2:27 pm

I listened to the giant bomb stuff and they seemed to think it was pretty dull. Cal and jawafour seem to be a bit luke warm on it as well. Think I'll probably pass. That said I'm still trying to not buy any games.

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PostRe: Metal Gear Survive | Four-player stealth co-op game | Err Konami... WOT?
by jawafour » Mon Mar 05, 2018 2:37 pm

lex-man wrote:...jawafour seem to be a bit luke warm on it...

I've not got the game, dude; I was posting from a "reading the reviews" perspective :) .

lex-man wrote:...I'm still trying to not buy any games.

Same here, lex. Done okay this year except for the first week of Feb where I went a bit crazy.

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Lagamorph
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PostRe: Metal Gear Survive | Four-player stealth co-op game | Err Konami... WOT?
by Lagamorph » Mon Mar 05, 2018 3:32 pm

It's certainly got some rough edges, there are some design/gameplay decisions now and again that are utterly stupid and can kill a good play session, but overall I'd certainly say it doesn't deserve the hate it's been getting.
The internet Hyperbole machine really went into overdrive on this one.

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Preezy
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PostRe: Metal Gear Survive | Four-player stealth co-op game | Err Konami... WOT?
by Preezy » Mon Mar 05, 2018 3:36 pm

I think the biggest negative mark against it is that it looks boring. Something being boring is probably the worst space to occupy. If it's great then great, if it's bad then we can all laugh along at how bad it is. But boring... ain't nobody got time fo dat

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Met
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PostRe: Metal Gear Survive | Four-player stealth co-op game | Err Konami... WOT?
by Met » Tue Mar 06, 2018 6:45 am

Every response to a negative I've seen is basically "Yeah, but when you upgrade to level 60 those problems go away."

Which is ok.

But I'm reminded of "Final Fantasy XIII really opens up in hour 40 so it's unfair to say it's just corridors!" or "No really, this series picks up around episode 100."

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Lagamorph
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PostRe: Metal Gear Survive | Four-player stealth co-op game | Err Konami... WOT?
by Lagamorph » Wed Mar 07, 2018 6:32 pm

Just finished the story and ended up really enjoying it overall. Would definitely buy some story DLC but I have a feeling that's not going to happen given the reception and sales.

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Zellery wrote:Good post Lagamorph.
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