Micro Machines - Out now - Codemasters - Local, online MP - Brian Blessed

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PostMicro Machines - Out now - Codemasters - Local, online MP - Brian Blessed
by Saint of Killers » Wed Apr 19, 2017 3:28 pm

:toot:



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Codemasters & Koch Media today released the first gameplay trailer for the hotly anticipated return of the classic gaming franchise Micro Machines, ahead of the release on PlayStation® 4, Xbox One and Steam (PC) on 23rd June. You can watch the miniature mayhem unfold in the first Micro Machines World Series gameplay trailer below, or play it at http://www.micromachinesgame.com.

Whether driving a SPY CAR destroying a HOVERCRAFT with a NERF Blaster in the Games Room, or a DUMP TRUCK blowing up a TANK with a Dynamite Launcher in the Garden, Micro Machines World Series will have players of all ages smiling from ear-to-ear while delivering absolute carnage.

Executive Producer, Chris Gray said: “Micro Machines World Series is a fresh new take on the franchise that is great fun for previous players and those new to Micro Machines. It’s a firm fan favourite and we are delighted to be bringing it to the PS4, Xbox One and PC.

Chris continued: “In addition to the return of the classic Race and Elimination modes, we are extremely excited by the new Battle Arenas. Having 12 players in the same match, all fighting it out with a variety of vehicles and crazy weapons is great fun. Gamers are going to love it.”

Players will take on a whole new way of racing in Micro Machines World Series. Not only will players be able to burn rubber across the Kitchen table in familiar 4 player ‘sofa style’ local races, but also enter into larger 12 player on-line races. So many players on one screen seriously increases the challenge, and all 12 vehicles jostling for position and hurtling toward each corner makes it even more perilous and exciting.

In addition to the code racing modes are the Battle Modes, which pit up to 12 players into the same arena for frantically competitive multiplayer games including CAPTURE THE FLAG and TERRITORY as well as 6v6 TEAM DEATHMATCH. All of these are set to the interactive backdrop of 15 battle arenas including The Laser Lab, Buzzsaw Battle and negotiating the HUNGRY HUNGRY HIPPOS board without being eaten.

Players can personalise their Battles with 12 new vehicles including the SPY CAR, HOVERCRAFT, MONSTER TRUCK or G I JOE H.I.S.S TANK, each with their own strengths and weapons. Players will set off trying to crush, smash and destroy opponents with numerous new weapons including the Dynamite Launcher, Tidal Wave, Cobra Turret and NERF Blasters. Every vehicle also has a level of customisation with new skins, completely changing the original look. The inclusion of Emotes, Victory Poses and Grave Stamps also add to the camaraderie and bragging rights at the end of a match.

Adding to the hilarity and fun of Micro Machines, the UK release is narrated by the one and only Brian Blessed. In his own, recognisable and unique style Brian bursts forth announcing the start of races as well as “ENEMY FLAG TAKEN” and “MICRO MACHINES IS ALIVE!”

http://www.codemasters.com/first-micro- ... -released/


Really glad local multiplayer is in there.

Last edited by Saint of Killers on Fri Jun 30, 2017 8:14 am, edited 1 time in total.
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PostRe: MICRO MACHINES IS ALIVE! - 23/6 - Codemasters - Local, online MP - Brian Blessed
by Alvin Flummux » Wed Apr 19, 2017 3:40 pm

In like Flynn.

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PostRe: MICRO MACHINES IS ALIVE! - 23/6 - Codemasters - Local, online MP - Brian Blessed
by Peter Crisp » Wed Apr 19, 2017 3:45 pm

It's been available on Boomerang for pre-order for rental for a while now and I'm really looking forward to trying it and if we could get a PS4 GRCade league going that would be amazing :D .

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PostRe: MICRO MACHINES IS ALIVE! - 23/6 - Codemasters - Local, online MP - Brian Blessed
by Moggy » Wed Apr 19, 2017 3:54 pm

Will it have a pool/snooker table?

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PostRe: MICRO MACHINES IS ALIVE! - 23/6 - Codemasters - Local, online MP - Brian Blessed
by Poser » Wed Apr 19, 2017 3:55 pm

Holy crap this looks lovely. Day one.

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PostRe: MICRO MACHINES IS ALIVE! - 23/6 - Codemasters - Local, online MP - Brian Blessed
by Trelliz » Wed Apr 19, 2017 4:07 pm

Codemasters released an all-but-name Micro Machines game a few years ago called Toybox Turbos which came and went without a trace. I am concerned that, along with all the attempts to revitalise arcade racers, there just isn't the market for this anymore.

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PostRe: MICRO MACHINES IS ALIVE! - 23/6 - Codemasters - Local, online MP - Brian Blessed
by Preezy » Wed Apr 19, 2017 4:11 pm

Was looking at my copy of Micro Machines V3 on the PS1 just yesterday evening :wub:

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PostRe: MICRO MACHINES IS ALIVE! - 23/6 - Codemasters - Local, online MP - Brian Blessed
by Ste » Wed Apr 19, 2017 4:14 pm

Trelliz wrote:Codemasters released an all-but-name Micro Machines game a few years ago called Toybox Turbos which came and went without a trace. I am concerned that, along with all the attempts to revitalise arcade racers, there just isn't the market for this anymore.


Hopefully the license/history will make a difference with this.

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PostRe: MICRO MACHINES IS ALIVE! - 23/6 - Codemasters - Local, online MP - Brian Blessed
by Qikz » Wed Apr 19, 2017 4:43 pm

Toybox Turbos was incredible. Will buy this!

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PostRe: MICRO MACHINES IS ALIVE! - 23/6 - Codemasters - Local, online MP - Brian Blessed
by NickSCFC » Wed Apr 19, 2017 4:43 pm

Koch Media :simper:

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PostRe: MICRO MACHINES IS ALIVE! - 23/6 - Codemasters - Local, online MP - Brian Blessed
by jiggles » Wed Apr 19, 2017 5:01 pm

Ctrl+f
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Worthless. Pass.

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PostRe: MICRO MACHINES IS ALIVE! - 23/6 - Codemasters - Local, online MP - Brian Blessed
by Rax » Wed Apr 19, 2017 5:17 pm

Id love if this came to the Switch, seems like the perfect fit for on there. Ill pick it up on Steam regardless, looks pretty great.

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PostRe: MICRO MACHINES IS ALIVE! - 23/6 - Codemasters - Local, online MP - Brian Blessed
by Alvin Flummux » Wed Apr 19, 2017 5:43 pm

Moggy wrote:Will it have a pool/snooker table?


And a school table with (IIRC) Fatty Bunter graffiti?

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PostRe: MICRO MACHINES IS ALIVE! - 23/6 - Codemasters - Local, online MP - Brian Blessed
by Moggy » Wed Apr 19, 2017 7:27 pm

Alvin Flummux wrote:
Moggy wrote:Will it have a pool/snooker table?


And a school table with (IIRC) Fatty Bunter graffiti?


:lol:

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PostRe: MICRO MACHINES IS ALIVE! - 23/6 - Codemasters - Local, online MP - Brian Blessed
by Saint of Killers » Wed Apr 19, 2017 7:47 pm

NickSCFC wrote:Koch Media :simper:


:?:

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PostRe: MICRO MACHINES IS ALIVE! - 23/6 - Codemasters - Local, online MP - Brian Blessed
by Lex-Man » Thu Apr 20, 2017 12:16 am

I loved micro machines 2.

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PostRe: MICRO MACHINES IS ALIVE! - 23/6 - Codemasters - Local, online MP - Brian Blessed
by Victor Mildew » Thu Apr 20, 2017 6:24 am

Preezy wrote:Was looking at my copy of Micro Machines V3 on the PS1 just yesterday evening :wub:


Wonderful game. I still have mine, got so many great memories of playing 4 player on it with my multitap. :wub:

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PostRe: MICRO MACHINES IS ALIVE! - 23/6 - Codemasters - Local, online MP - Brian Blessed
by Qikz » Thu Apr 20, 2017 6:57 am

Ad7 wrote:
Preezy wrote:Was looking at my copy of Micro Machines V3 on the PS1 just yesterday evening :wub:


Wonderful game. I still have mine, got so many great memories of playing 4 player on it with my multitap. :wub:


Wasn't it hard to play with 4 controllers at the same time?

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PostRe: MICRO MACHINES IS ALIVE! - 23/6 - Codemasters - Local, online MP - Brian Blessed
by ITSMILNER » Thu Apr 20, 2017 7:06 am

Got this on pre-order, not played a Micro Machines since the NES game which I loved as a kid


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PostRe: MICRO MACHINES IS ALIVE! - 23/6 - Codemasters - Local, online MP - Brian Blessed
by Victor Mildew » Thu Apr 20, 2017 7:16 am

Qikz wrote:
Ad7 wrote:
Preezy wrote:Was looking at my copy of Micro Machines V3 on the PS1 just yesterday evening :wub:


Wonderful game. I still have mine, got so many great memories of playing 4 player on it with my multitap. :wub:


Wasn't it hard to play with 4 controllers at the same time?


Not really, you'd all be sat right up against a 14" crt anyway so the few feet of controller cable you had wasn't really an issue. Plus you were in striking range to dish out dead arms :nod:

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