Paid content in videogames (DLC, season passes, micro transactions and loot boxes)

Anything to do with games at all.
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O Raxmas Tree
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PostRe: Paid content in videogames (DLC, season passes, micro transactions and loot boxes)
by O Raxmas Tree » Thu Dec 07, 2017 3:16 pm

Partridge Iciclebubbles wrote:
O Raxmas Tree wrote:I dont think anyone can object to companies "working to get more customers paying continuously for content”, that just makes good business sense, the problems arise when the system put in place is massively unfair and designed to get people paying at every turn.


Those of us that just want to buy a game and play it will object. I don’t care if it is a good business decision for the developer/publisher, I don’t want to be playing all games on a subscription or microtransaction basis. It suits some games and some game modes, but it will be a sad day if it ever becomes the standard.

Very true, I dont think it should ever become the standard, there are definitely situations where it doesnt suit but I can understand why companies do it and will continue to look for new ways to get consumers to stump up for things. I think a good example of this is Minecraft, I bought the game and never spent a penny on microtransactions, there are skins and texture packs and servers and all kinds of things you can buy in that game but all of it is totally optional, if you want to just mine and craft then everything you need is right there in the game for you. I know Minecraft was incredibly popular before all of that stuff was added in but I think the way it was all handled and made entirely optional is a good example of how optional microtransactions can be done in a way that will not impact the main game.

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Partridge Iciclebubbles
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PostRe: Paid content in videogames (DLC, season passes, micro transactions and loot boxes)
by Partridge Iciclebubbles » Thu Dec 07, 2017 3:26 pm

O Raxmas Tree wrote:
Partridge Iciclebubbles wrote:
O Raxmas Tree wrote:I dont think anyone can object to companies "working to get more customers paying continuously for content”, that just makes good business sense, the problems arise when the system put in place is massively unfair and designed to get people paying at every turn.


Those of us that just want to buy a game and play it will object. I don’t care if it is a good business decision for the developer/publisher, I don’t want to be playing all games on a subscription or microtransaction basis. It suits some games and some game modes, but it will be a sad day if it ever becomes the standard.

Very true, I dont think it should ever become the standard, there are definitely situations where it doesnt suit but I can understand why companies do it and will continue to look for new ways to get consumers to stump up for things. I think a good example of this is Minecraft, I bought the game and never spent a penny on microtransactions, there are skins and texture packs and servers and all kinds of things you can buy in that game but all of it is totally optional, if you want to just mine and craft then everything you need is right there in the game for you. I know Minecraft was incredibly popular before all of that stuff was added in but I think the way it was all handled and made entirely optional is a good example of how optional microtransactions can be done in a way that will not impact the main game.


I’ve never played Minecraft but that sounds reasonable. I’ve never had a problem with companies flogging skins and other cosmetic items.

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EberKneesUp
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PostRe: Paid content in videogames (DLC, season passes, micro transactions and loot boxes)
by EberKneesUp » Thu Dec 07, 2017 3:29 pm

O Raxmas Tree wrote:
Partridge Iciclebubbles wrote:
O Raxmas Tree wrote:I dont think anyone can object to companies "working to get more customers paying continuously for content”, that just makes good business sense, the problems arise when the system put in place is massively unfair and designed to get people paying at every turn.


Those of us that just want to buy a game and play it will object. I don’t care if it is a good business decision for the developer/publisher, I don’t want to be playing all games on a subscription or microtransaction basis. It suits some games and some game modes, but it will be a sad day if it ever becomes the standard.

Very true, I dont think it should ever become the standard, there are definitely situations where it doesnt suit but I can understand why companies do it and will continue to look for new ways to get consumers to stump up for things. I think a good example of this is Minecraft, I bought the game and never spent a penny on microtransactions, there are skins and texture packs and servers and all kinds of things you can buy in that game but all of it is totally optional, if you want to just mine and craft then everything you need is right there in the game for you. I know Minecraft was incredibly popular before all of that stuff was added in but I think the way it was all handled and made entirely optional is a good example of how optional microtransactions can be done in a way that will not impact the main game.

Are you still able to load your own custom skins? I know you used to be able to, it'd be a shame if that was taken out in order to replace with a paid option.

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O Raxmas Tree
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AKA: Raxicori

PostRe: Paid content in videogames (DLC, season passes, micro transactions and loot boxes)
by O Raxmas Tree » Thu Dec 07, 2017 3:48 pm

EberKneesUp wrote:
O Raxmas Tree wrote:
Partridge Iciclebubbles wrote:
O Raxmas Tree wrote:I dont think anyone can object to companies "working to get more customers paying continuously for content”, that just makes good business sense, the problems arise when the system put in place is massively unfair and designed to get people paying at every turn.


Those of us that just want to buy a game and play it will object. I don’t care if it is a good business decision for the developer/publisher, I don’t want to be playing all games on a subscription or microtransaction basis. It suits some games and some game modes, but it will be a sad day if it ever becomes the standard.

Very true, I dont think it should ever become the standard, there are definitely situations where it doesnt suit but I can understand why companies do it and will continue to look for new ways to get consumers to stump up for things. I think a good example of this is Minecraft, I bought the game and never spent a penny on microtransactions, there are skins and texture packs and servers and all kinds of things you can buy in that game but all of it is totally optional, if you want to just mine and craft then everything you need is right there in the game for you. I know Minecraft was incredibly popular before all of that stuff was added in but I think the way it was all handled and made entirely optional is a good example of how optional microtransactions can be done in a way that will not impact the main game.

Are you still able to load your own custom skins? I know you used to be able to, it'd be a shame if that was taken out in order to replace with a paid option.

Yeah on the PC nothing has changed, you can still add your own texture packs and character skins. On console its only paid options as far as I know.

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Saint of Killers
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PostRe: Paid content in videogames (DLC, season passes, micro transactions and loot boxes)
by Saint of Killers » Thu Dec 07, 2017 7:48 pm

Bungie want Destiny 2 designers to create ‘player progression behind loot boxes’

...

The basic job description doesn’t sound too bad, and seems to be after someone to simply continue things more or less as they are. (Although the idea that there are now people whose job revolves around working out how little you can get away with in terms of random in-game rewards is a bit disturbing.).

What is of greater concern is the list of responsibilities below, which talk about ‘sustainable player progression’ through Bright Engrams. Which seems to make no sense as Bright Engrams don’t really have anything to do with player progression – at least not at the moment.

...

http://metro.co.uk/2017/12/07/bungie-wa ... s-7139502/

| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
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EberKneesUp
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PostRe: Paid content in videogames (DLC, season passes, micro transactions and loot boxes)
by EberKneesUp » Tue Dec 12, 2017 9:32 am

http://www.bbc.co.uk/news/technology-42311533

Skin betting: 'Children as young as 11 introduced to gambling'
By Sian Lloyd

About half a million children and young people gamble every week, a Gambling Commission report is expected to show.
The regulator has warned that children as young as 11 are using so-called skin betting websites, which let players gamble with virtual items as currency.
The items won - usually modified guns or knives within a video game known as a skin - can often be sold and turned back in to real money.
The Gambling Commission is releasing its annual survey on Tuesday.
It is estimated that half of the UK online population - more than 30 million people - play video games.
The Gambling Commission said it had identified third party websites that enabled players to gamble their skins on casino or slot machine type games and then these could later be sold and turned into real-world money.
It said cracking down on the industry was a top priority.


Good.


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