Paid content in videogames (DLC, season passes, micro transactions and loot boxes)

Anything to do with games at all.
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jawafour
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PostRe: Paid content in videogames (DLC, season passes, micro transactions and loot boxes)
by jawafour » Tue Oct 09, 2018 1:13 pm

It feels like we could be reaching a cross-roads... in past hours we've heard of Ubisofts's "pay to play faster (normally?)" fees in Creed Odyssey, Capcom diverting in-game outfits to the "Deluxe Edition" (for a PS1 remake), Bethesda using "Atoms" as an "optional" (real-world cash) in-game customisation system in Fallout 76 and Activision stating that purchasers of the disc version of CoD Black Ops IIII will have to download a 50 Gb day one patch. Publishers have, for some time now, gradually been seeing what they can get away with and I think we're reaching a peak. Will there be any backlash? Could some of these "AAA" titles see lower sales? Or will the mass market just suck it up?

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Trelliz
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PostRe: Paid content in videogames (DLC, season passes, micro transactions and loot boxes)
by Trelliz » Tue Oct 09, 2018 1:21 pm

jawafour wrote:It feels like we could be reaching a cross-roads... in past hours we've heard of Ubisofts's "pay to play faster (normally?)" fees in Creed Odyssey, Capcom diverting in-game outfits to the "Deluxe Edition" (for a PS1 remake), Bethesda using "Atoms" as an "optional" (real-world cash) in-game customisation system in Fallout 76 and Activision stating that purchasers of the disc version of CoD Black Ops IIII will have to download a 50 Gb day one patch. Publishers have, for some time now, gradually been seeing what they can get away with and I think we're reaching a peak. Will there be any backlash? Could some of these "AAA" titles see lower sales? Or will the mass market just suck it up?


There'll be some reddit outrage, a couple of meek news stories, some mealy-mouthed statements from various people, but they'll keep pushing because few people can be continually angry about this stuff for long enough for it to matter. I think the Battlefront 2 stuff used up peoples' collective outrage about this for a while. There may be some lower sales but not enough to drastically change anything.

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Never pre-order or pre-purchase a console, game or season pass.
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NickSCFC
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PostRe: Paid content in videogames (DLC, season passes, micro transactions and loot boxes)
by NickSCFC » Tue Oct 09, 2018 1:25 pm

There's music in Resident Evil 2 Remake, but it doesn't play continuously like the original.

If it does in the Deluxe Edition, then I'll be forced to buy it :(

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Drumstick
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PostRe: Paid content in videogames (DLC, season passes, micro transactions and loot boxes)
by Drumstick » Tue Oct 09, 2018 1:27 pm

I don't buy into any of this nonsense. Lazyness and greed is what it generally boils down to, rarely there might be some good DLC created way after release that might be worth it but too often it's stuff that could have been included in the game if release had been held back by a week or two.

strawberry float 'em. Another reason to be incredibly selective about what we buy.

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mic
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PostRe: Paid content in videogames (DLC, season passes, micro transactions and loot boxes)
by mic » Tue Oct 09, 2018 1:38 pm

NickSCFC wrote:There's music in Resident Evil 2 Remake, but it doesn't play continuously like the original.

If it does in the Deluxe Edition, then I'll be forced to buy it :(


Now this is going too far! The music is one of my main reasons for wanting to play the game!

Have other devs thought to monetize their music? What next - the screens all blurry and the sound is rubbish until you pay for your character to get a hearing-aid and glasses?

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Gemini73
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PostRe: Paid content in videogames (DLC, season passes, micro transactions and loot boxes)
by Gemini73 » Tue Oct 09, 2018 2:05 pm

So no complete musical score in the standard edition? That is taking the absolute piss. :lol:

“But I don't want to go among mad people,” Alice remarked. “Oh, you can't help that,” said the Cat: “we're all mad here".
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Lagamorph
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PostRe: Paid content in videogames (DLC, season passes, micro transactions and loot boxes)
by Lagamorph » Tue Oct 09, 2018 2:20 pm

One thing we don't seem to get very often anymore is "GOTY Editions", or basically a complete edition released a year or so later that includes all of the DLC and microtransaction stuff as a complete package.

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Tomous
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PostRe: Paid content in videogames (DLC, season passes, micro transactions and loot boxes)
by Tomous » Tue Oct 09, 2018 2:39 pm

Gemini73 wrote:So no complete musical score in the standard edition? That is taking the absolute piss. :lol:


Is this actually true? :slol:

This is just another step forward in carving up the default package even more to make people pay more for games.

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jawafour
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PostRe: Paid content in videogames (DLC, season passes, micro transactions and loot boxes)
by jawafour » Tue Oct 09, 2018 3:08 pm

Tomous wrote:
Gemini73 wrote:So no complete musical score in the standard edition? That is taking the absolute piss. :lol:


Is this actually true? :slol:

This is just another step forward in carving up the default package even more to make people pay more for games.

I believe so, Tom - in Eurogamer's article on the Deluxe edition, they say "And here's a cool addition: the Extra DLC Pack lets you swap in the original game's soundtrack.". I can't quite beiieve, as a gaming news outlet, the blasé attitude they take... "Additional payable content for something that was in the original game is cool!" :lol: .

Last edited by jawafour on Tue Oct 09, 2018 3:10 pm, edited 1 time in total.
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Gemini73
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PostRe: Paid content in videogames (DLC, season passes, micro transactions and loot boxes)
by Gemini73 » Tue Oct 09, 2018 3:10 pm

Yes, I think I'm well justified in giving this the finger. :lol:

“But I don't want to go among mad people,” Alice remarked. “Oh, you can't help that,” said the Cat: “we're all mad here".
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Trelliz
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PostRe: Paid content in videogames (DLC, season passes, micro transactions and loot boxes)
by Trelliz » Mon Oct 15, 2018 5:34 pm



Short version:

Game publishers make astronomical amounts of money, pay their executives tens of millions and dodge tax at every turn, however little of the money from microtransactions goes to the actual developers, whose studios get shut down at a moment's notice (over 1,000 job losses this year alone), so their necessity to fund big triple A games is a lie. All this profit has driven shareholder demands for bigger and bigger games, trapping publishers in a need to make as much money as humanly possible, hence EA fighting the law to allow Fifa ultimate team stuff etc in Belgium.

Tragic Magic wrote:I'm giving esteem a name of crafty Fu mining pinitz strawberry float me I live roasted ponuts

Never pre-order or pre-purchase a console, game or season pass.
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Gemini73
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PostRe: Paid content in videogames (DLC, season passes, micro transactions and loot boxes)
by Gemini73 » Tue Oct 16, 2018 11:12 am

Trelliz wrote:

Short version:

Game publishers make astronomical amounts of money, pay their executives tens of millions and dodge tax at every turn, however little of the money from microtransactions goes to the actual developers, whose studios get shut down at a moment's notice (over 1,000 job losses this year alone), so their necessity to fund big triple A games is a lie. All this profit has driven shareholder demands for bigger and bigger games, trapping publishers in a need to make as much money as humanly possible, hence EA fighting the law to allow Fifa ultimate team stuff etc in Belgium.


Yeah, my decision to quit buying video games gets easier every day. :lol:

“But I don't want to go among mad people,” Alice remarked. “Oh, you can't help that,” said the Cat: “we're all mad here".

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