Saint of Killers wrote:Bungie want Destiny 2 designers to create ‘player progression behind loot boxes’
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The basic job description doesn’t sound too bad, and seems to be after someone to simply continue things more or less as they are. (Although the idea that there are now people whose job revolves around working out how little you can get away with in terms of random in-game rewards is a bit disturbing.).
What is of greater concern is the list of responsibilities below, which talk about ‘sustainable player progression’ through Bright Engrams. Which seems to make no sense as Bright Engrams don’t really have anything to do with player progression – at least not at the moment.
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http://metro.co.uk/2017/12/07/bungie-wa ... s-7139502/
Every time I think about maybe going back into Destiny 2 (I bought the game and season pass so I've paid for the future update) they come out with something like this that just makes me remember why I uninstalled it. Destiny 1 was a great game and a bunch of us on here had a fabulous time playing it but Destiny 2 is not even a shadow of its former self.
There's no sense of accomplishment from doing activities (the raid is boring as strawberry float and I can't even be bothered to try the raid layers as the rewards are a strawberry floating joke) and the weapons and new abilities are gooseberry fool. If the Aim of Destiny 2 was to free up space on the servers by having nobody playing it then they've succeeded spectacularly.
They think having an RPG system of levelling where the way to level is by random engrams is a good idea
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The dev team is so far up its own backside it can't hear the cries of fans no matter how loud they shout and now they all left so well played Bungie, you had a $1B franchise and you strawberry floated it up.