Monster Hunter: World - Out now on PS4, XB - PC release August 9th

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OrangeRKN
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PostRe: Monster Hunter: World - Out now on PS4, XB - (Autumn 2018 for PC) - EuroGamer Essential award
by OrangeRKN » Tue Jan 30, 2018 11:44 am

Glowy69 wrote:Is this primarily an online game? Everyone is raving about this on twitter.


You can play the whole thing in singleplayer. A lot of the appeal comes from playing with friends, but the main story is geared towards being a singleplayer experience. In previous games there has been a clear split between singleplayer story quests (village) and quests that can be done either in single or multi (guild), but that's gone now.

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PostRe: Monster Hunter: World - Out now on PS4, XB - (Autumn 2018 for PC) - EuroGamer Essential award
by Mafro » Tue Jan 30, 2018 11:57 am

Photek wrote:Is the online still borked for this?

Was just reading about this and apparently it still is. Matchmaking not working at all and the only way to play online is by inviting friends or joining via the room ID (which is really awkward). Ridiculous the the beta was PS4 exclusive.

HSH28 wrote:Assmung you ever get one that is.

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PostRe: Monster Hunter: World - Out now on PS4, XB - (Autumn 2018 for PC) - EuroGamer Essential award
by rinks » Tue Jan 30, 2018 1:44 pm

OrangeRakoon wrote:This continues to be the best game

Very much regretting my decision to see my parents this weekend


Might you fall ill around Thursday evening? Is that a possibility?

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PostRe: Monster Hunter: World - Out now on PS4, XB - (Autumn 2018 for PC) - EuroGamer Essential award
by Lazy Fair » Tue Jan 30, 2018 9:21 pm

Any idea what the tick is next to some things on the crafting menu?

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PostRe: Monster Hunter: World - Out now on PS4, XB - (Autumn 2018 for PC) - EuroGamer Essential award
by D_C » Tue Jan 30, 2018 9:28 pm

Lazy Fair wrote:Any idea what the tick is next to some things on the crafting menu?


I believe that means those items have auto-crafting enabled, so it will make the item as soon as you have the ingredients.

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PostRe: Monster Hunter: World - Out now on PS4, XB - (Autumn 2018 for PC) - EuroGamer Essential award
by Lazy Fair » Tue Jan 30, 2018 9:30 pm

Ahh

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PostRe: Monster Hunter: World - Out now on PS4, XB - (Autumn 2018 for PC) - EuroGamer Essential award
by Saint of Killers » Wed Jan 31, 2018 7:19 am

1.35m sold in 3 days in Japan. May well be over 2m when digital sales are included.

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PostRe: Monster Hunter: World - Out now on PS4, XB - (Autumn 2018 for PC) - EuroGamer Essential award
by Photek » Wed Jan 31, 2018 9:21 am

Downloaded it last night. Only 14gb...???

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PostRe: Monster Hunter: World - Out now on PS4, XB - (Autumn 2018 for PC) - EuroGamer Essential award
by OrangeRKN » Wed Jan 31, 2018 9:26 am



This was beautiful and I wouldn't be able to make it happen if I tried

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PostRe: Monster Hunter: World - Out now on PS4, XB - (Autumn 2018 for PC) - EuroGamer Essential award
by Mafro » Wed Jan 31, 2018 2:14 pm

Thought I was at the end of the campaign then NOPE another whole area opens up. Thought I was at the end of the campaign again then NOPE it introduces a bunch of new monsters :datass:

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PostRe: Monster Hunter: World - Out now on PS4, XB - (Autumn 2018 for PC) - EuroGamer Essential award
by Mafro » Wed Jan 31, 2018 8:29 pm



Dunno why Capcom didn't let you lock the framerate. It's all over the place even in the PS4 version. Performance mode sounds pretty disappointing too.

HSH28 wrote:Assmung you ever get one that is.

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PostRe: Monster Hunter: World - Out now on PS4, XB - (Autumn 2018 for PC) - EuroGamer Essential award
by Godzilla » Wed Jan 31, 2018 11:06 pm

Up to rotten Vale, it's so good. 1 piece away from a full evil red devil dog suit of armour. My cat already has the same set. Online is brilliant too. Everyone is so helpful and it's great to see such a variety of weapons and styles.

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PostRe: Monster Hunter: World - Out now on PS4, XB - (Autumn 2018 for PC) - EuroGamer Essential award
by Hexx » Thu Feb 01, 2018 11:01 am

D_C wrote:
Lazy Fair wrote:Any idea what the tick is next to some things on the crafting menu?


I believe that means those items have auto-crafting enabled, so it will make the item as soon as you have the ingredients.


Aye - it turns on a fair bit (potions and ammo IIRC by default)

HR9 and happily stomping in Legandia armor.
Feel like I haven't upgraded weapons for a while.

Bow is still weapon of choice - getting the rhythm down now. Using Insect Glaive as second option. Think I do so little damage but feels and looks really cool!

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PostRe: Monster Hunter: World - Out now on PS4, XB - (Autumn 2018 for PC) - EuroGamer Essential award
by Mafro » Thu Feb 01, 2018 11:23 am

Hexx wrote:
D_C wrote:
Lazy Fair wrote:Any idea what the tick is next to some things on the crafting menu?


I believe that means those items have auto-crafting enabled, so it will make the item as soon as you have the ingredients.


Aye - it turns on a fair bit (potions and ammo IIRC by default)

HR9 and happily stomping in Legandia armor.
Feel like I haven't upgraded weapons for a while.

Bow is still weapon of choice - getting the rhythm down now. Using Insect Glaive as second option. Think I do so little damage but feels and looks really cool!

With Insect Glaive you need to always at least have the red extract to boost your damage otherwise it's probably the weakest weapon in the game.

HSH28 wrote:Assmung you ever get one that is.

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PostRe: Monster Hunter: World - Out now on PS4, XB - (Autumn 2018 for PC) - EuroGamer Essential award
by OrangeRKN » Thu Feb 01, 2018 11:27 am

I used the LBG once in the arena, other than that it's HBG all the way baby

Managed to get the current limited bounties wrapped up last night, pretty happy as I've been pushed for playing time

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PostRe: Monster Hunter: World - Out now on PS4, XB - (Autumn 2018 for PC) - EuroGamer Essential award
by Hexx » Thu Feb 01, 2018 11:34 am

Mafro wrote:
Hexx wrote:
D_C wrote:
Lazy Fair wrote:Any idea what the tick is next to some things on the crafting menu?


I believe that means those items have auto-crafting enabled, so it will make the item as soon as you have the ingredients.


Aye - it turns on a fair bit (potions and ammo IIRC by default)

HR9 and happily stomping in Legandia armor.
Feel like I haven't upgraded weapons for a while.

Bow is still weapon of choice - getting the rhythm down now. Using Insect Glaive as second option. Think I do so little damage but feels and looks really cool!

With Insect Glaive you need to always at least have the red extract to boost your damage otherwise it's probably the weakest weapon in the game.


Oh I just meant I never hit anything or forget the combos.

But I look so cool

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PostRe: Monster Hunter: World - Out now on PS4, XB - (Autumn 2018 for PC) - EuroGamer Essential award
by Mafro » Thu Feb 01, 2018 2:26 pm

The Palcio Horizon: Zero Dawn costume looks so good.

HSH28 wrote:Assmung you ever get one that is.

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PostRe: Monster Hunter: World - Out now on PS4, XB - (Autumn 2018 for PC) - EuroGamer Essential award
by False » Fri Feb 02, 2018 9:23 am

Tried again last night. Switched to the hammer and took the time to try and learn how the mechanics work in the camp, got my cat looking cute at least. Can you change his fur and stuff or is it stuck? I just left it at the default.

I still dont really understand the actual fighting though. I was hitting dudes on the head and occasionally you get a big smash sound effect and they look stunned but there isnt really any option to capitalise on that from what Ive seen, maybe you need more players? Also its very hard to see if you are actually killing the monster or not. I was beating on this Jagra dude for maybe 25 minutes all over the map and the heartbeat indicator was going blue, orange, fast, slow, seemingly at random.

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PostRe: Monster Hunter: World - Out now on PS4, XB - (Autumn 2018 for PC) - EuroGamer Essential award
by Fade » Fri Feb 02, 2018 9:57 am

Some of the monsters seem to take quite a while to kill and sometimes run away twice. Is this normal or am I doing something wrong?

I picked the switch axe, such a fun weapon

I wanted to use the bow but it seemed to do no damage and I ran out of ammo really fast, I feel like I was missing something.

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PostRe: Monster Hunter: World - Out now on PS4, XB - (Autumn 2018 for PC) - EuroGamer Essential award
by OrangeRKN » Fri Feb 02, 2018 10:17 am

False wrote:Tried again last night. Switched to the hammer and took the time to try and learn how the mechanics work in the camp, got my cat looking cute at least. Can you change his fur and stuff or is it stuck? I just left it at the default.

I still dont really understand the actual fighting though. I was hitting dudes on the head and occasionally you get a big smash sound effect and they look stunned but there isnt really any option to capitalise on that from what Ive seen, maybe you need more players? Also its very hard to see if you are actually killing the monster or not. I was beating on this Jagra dude for maybe 25 minutes all over the map and the heartbeat indicator was going blue, orange, fast, slow, seemingly at random.


Every weapon plays quite differently. The hammer is all about raw attack power and blunt damage, and repeated attacks to a monster's head with the hammer can stun it. Stunning is obvious and definitely gives you time to wail on them, so possibly you were just staggering them or breaking parts?

I don't even know what the heartbeat indicator is so you're probably safe to ignore it :lol: When a monster is near death it will start limping and return to its den to sleep. Monsters will also try to heal by running away and eating. Otherwise you can keep track somewhat of damage done by the number of parts you've broken on a monster (although I don't think there is any way to cut off tails with the hammer). Monsters can also get exhausted where they'll move slower and stop to catch their breath, and although that's a stamina thing, attacks do both regular damage and exhaust damage so if a monster is exhausted you've likely done a good amount of damage.

I've just looked up the heartbeat indicator and it seems that it changes by both monster health and rage level, so it will spike back up every time the monster gets enraged but otherwise fall a couple of levels as you reach certain health thresholds.

Fade wrote:Some of the monsters seem to take quite a while to kill and sometimes run away twice. Is this normal or am I doing something wrong?

I picked the switch axe, such a fun weapon

I wanted to use the bow but it seemed to do no damage and I ran out of ammo really fast, I feel like I was missing something.


Sounds pretty normal, especially if you're not used to the game. It's not unusual to lose quests by running out of time if you're underprepared.

The bow is all about positioning. Different shots have different ranges, but as default you want to be positioned so that your arrows are hitting at the peak of their arc. Too far or too close and the damage will drop significantly. Having actual damage numbers now means you can experiment with this pretty easily to get a feel for it.

In general though the bow is not a high damage weapon, but it should be pretty constant damage. You slowly but constantly chip away at the monster's health with it.

Bows and gunning require you to be more disciplined with inventory loadouts to ensure you have enough ammo too. It's really nice in world that you can set auto-crafting and gather lots of ammo during quests, so that's a definite QOL improvement.


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