Monster Hunter: World - Out now on PS4, XB - PC release August 9th

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OrangeReindeer
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PostRe: Monster Hunter: World - Out now on PS4, XB - (Autumn 2018 for PC) - EuroGamer Essential award
by OrangeReindeer » Mon Mar 12, 2018 9:51 am

Fade wrote:I still really don't understand how elemental damage works, and I really don't understand why they make the damage system so confusing.


Be thankful you're now playing a game with visible damage numbers and attack stats that are actually comparable between weapons!

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PostRe: Monster Hunter: World - Out now on PS4, XB - (Autumn 2018 for PC) - EuroGamer Essential award
by Met » Mon Mar 12, 2018 12:29 pm

OrangeRakoon wrote:
Fade wrote:I still really don't understand how elemental damage works, and I really don't understand why they make the damage system so confusing.


Be thankful you're now playing a game with visible damage numbers and attack stats that are actually comparable between weapons!




So I need to have a Fire Attack skill to make use of my fire sword? And I can't, say, have a fire attack gauntlet and use a water sword for a mix of damage types? Or do I need Free Element even if it's not greyed out?

I don't understand what this means for my weapons right now.

Edit: wait, I misread it, I think I get it. Never mind. It's still pretty dumb.

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PostRe: Monster Hunter: World - Out now on PS4, XB - (Autumn 2018 for PC) - EuroGamer Essential award
by PiGreat » Mon Mar 12, 2018 5:06 pm

Fade wrote:So by the sounds of it elemental weapons really aren't worth the hassle right now then?

Sounds like you have to make a build focused on one particular element and then fight a monster with that weakness, and then hit it's crit spots all the time otherwise you may as well just be using raw damage.

I still really don't understand how elemental damage works, and I really don't understand why they make the damage system so confusing.

Eh. Elemental weapons are still worth it - Sword and Shield, Dual Swords and Light Bowgun live and die by elemental damage, and it's pretty important for more or less everything except Greatsword, Hammer and maybe Charge Blade. Element Attack Up is just really stupid and obtuse now because World introduced a hard cap on element damage for some incomprehensible reason.

And to be honest, I'm really not a fan of the damage numbers - the only reason I use them is because they took out the blood effects when hitting weak points for some reason, so now the immersion-breaking damage numbers are the ONLY visual feedback in the game. It's one of the many little things that, to me, makes World a generally weaker experience than past games.

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PostRe: Monster Hunter: World - Out now on PS4, XB - (Autumn 2018 for PC) - EuroGamer Essential award
by Godzilla » Mon Mar 12, 2018 5:12 pm

In case anyone doesn't know. The event which has you battle 3 monsters in the arena is an amazing way to get money and decorations.

Equip something that hits wide. Like the long sword or switch axe, equip the bandit mantle and batter the first two monsters. Kill them both and collect all drops. Kill the last one and repeat. Make a fortune and some good decorations too.

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PostRe: Monster Hunter: World - Out now on PS4, XB - (Autumn 2018 for PC) - EuroGamer Essential award
by HaruKazuhira » Mon Mar 12, 2018 5:35 pm

I think I gathered as much, which is why I'm trying to make specific builds for element damage now. Plan to get the Lavasioth set next. Farming for armour is just a breeze now so there really is no excuse to not experiment with more stuff. Just the deco farming I hear is the annoying part of this game >,>

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PostRe: Monster Hunter: World - Out now on PS4, XB - (Autumn 2018 for PC) - EuroGamer Essential award
by Mafro » Mon Mar 12, 2018 5:44 pm

The non-shit decoration and streamstone farming is pretty tedious the drop rate is awful.

HSH28 wrote:Assmung you ever get one that is.

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PostRe: Monster Hunter: World - Out now on PS4, XB - (Autumn 2018 for PC) - EuroGamer Essential award
by Fade » Mon Mar 12, 2018 6:17 pm

I really want to make the ice hammer because it looks sick as hell but it's probably not worth it is it?

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PostRe: Monster Hunter: World - Out now on PS4, XB - (Autumn 2018 for PC) - EuroGamer Essential award
by PiGreat » Mon Mar 12, 2018 7:22 pm

Honestly, dude, just make whatever you like. Sure, high raw and high sharpness hammers will always be better than high element/lower raw hammers, but looking cool and having fun still takes priority. Going all-in on max DPS or whatever is a really boring way to play. Hell, I made a Bow set based around doing nothing but melee attacks because it's totally ridiculous and inefficient but my friends and I have a lot of fun with it.

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PostRe: Monster Hunter: World - Out now on PS4, XB - (Autumn 2018 for PC) - EuroGamer Essential award
by HaruKazuhira » Tue Mar 13, 2018 8:13 pm

Well this is a pleasant surprise ahead of the livestream tomorrow.



Hoping it isn't too high ranked so I can join in.

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PostRe: Monster Hunter: World - Out now on PS4, XB - (Autumn 2018 for PC) - EuroGamer Essential award
by PiGreat » Tue Mar 13, 2018 9:22 pm

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PostRe: Monster Hunter: World - Out now on PS4, XB - (Autumn 2018 for PC) - EuroGamer Essential award
by Mafro » Tue Mar 13, 2018 10:04 pm

HaruKazuhira wrote:Well this is a pleasant surprise ahead of the livestream tomorrow.



Hoping it isn't too high ranked so I can join in.

I think the highest HR they've had so far for the themed rewards is 6?

HSH28 wrote:Assmung you ever get one that is.

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PostRe: Monster Hunter: World - Out now on PS4, XB - (Autumn 2018 for PC) - EuroGamer Essential award
by HaruKazuhira » Tue Mar 13, 2018 10:19 pm

That's reassuring then. The trailer showed what I'm guessing is a new gesture which I'm sure will be stupidly overpriced like the Ruy ones.

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PostRe: Monster Hunter: World - Out now on PS4, XB - (Autumn 2018 for PC) - EuroGamer Essential award
by Mafro » Wed Mar 14, 2018 11:37 am

That DMC trailer :lol: They announced some stuff in a live stream today. Deviljho coming next Thursday



Spring Blossom Fest from April 6th -19th




There was a fan competition to design a weapon and the winner is a great sword with rocket boosters :lol: :datass:



There's also the first major balance update coming with Deviljho next week. From Gaijinhunter's Twitter:

GS getting buffs to LV2 and LV3 normal.strong charge, LS getting longer foresight window
SNS getting stronger round slash/ability to use wedge beetles with weapon out, Hammer getting increased stun damage for several attacks
HH will also give you attack up when you encore on top of knock back protection, GL getting stronger wyvern blasts with less sharpness,
SA getting LV4 earplugs on the super jump finisher, some new combo paths, etc.
CB getting nerfed stun for Ultra, elemental phial getting a buff (hell yeah!), better hits for elemental blasts for ultra
IG getting stronger power up effect, longer duration for all colors, no loss when mounting on timer,
Lance gets super armor after a successful counter (!?), DB get increases demon gauge increase, Bow just bug fixes, no Bowgun changes
Faster load times, ability to boot from hall, subtitles size adjust, return to gathering hall after quest (!!!), no flinch during carves!
Ticket to let you redo your character appearance, free from March 16 but paid DLC in spring.



HSH28 wrote:Assmung you ever get one that is.

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PostRe: Monster Hunter: World - Out now on PS4, XB - (Autumn 2018 for PC) - EuroGamer Essential award
by Godzilla » Wed Mar 14, 2018 11:52 am

Good to see the support via free dlc. Though to be honest I'd buy a season pass or three in a heart beat for this.

I'm currently trying to get the right decorations for my build and I'm struggling. The drops I get are normally gooseberry fool and ritual to get new ones is also not getting me anything I want. Is there a trick to this or just grind forever?

I'm currently using switch axe for fun and easier solo missions and the bow for groups and harder enemies.

Need one gem for my final upgrade to my agility charm. But I'll get that in a few days from the next limited time investigations.

Hopefully DevilJo means some more interesting builds and skills.

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PostRe: Monster Hunter: World - Out now on PS4, XB - (Autumn 2018 for PC) - EuroGamer Essential award
by Mafro » Wed Mar 14, 2018 12:00 pm

Weapon balance changes (nothing for blowguns):





Other changes:


HSH28 wrote:Assmung you ever get one that is.

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PostRe: Monster Hunter: World - Out now on PS4, XB - (Autumn 2018 for PC) - EuroGamer Essential award
by Mafro » Wed Mar 14, 2018 12:30 pm



Holy gooseberry fool :lol:

Another DLC coming next month apparently.

HSH28 wrote:Assmung you ever get one that is.

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PostRe: Monster Hunter: World - Out now on PS4, XB - (Autumn 2018 for PC) - EuroGamer Essential award
by HaruKazuhira » Wed Mar 14, 2018 8:29 pm

This was more than I expected >,> Weapon buffs is the last thing I imagined we'd ever get. So much to look forward to! I'm also trying to refrain from watching too much of Jho before I hunt it since it's been forever since the last time I fought one. Can't wait.

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PostRe: Monster Hunter: World - Out now on PS4, XB - (Autumn 2018 for PC) - EuroGamer Essential award
by PiGreat » Wed Mar 14, 2018 11:25 pm

I'm just glad I can change my character's gender. I usually pick male/female based on how the sets look, but since this was a worldwide release, I decided via coinflip instead. Ended up with female in the game that has by far the worst female armour sets in the series.

Sucks that I can't change my name since I'll now be a big buff hunter man called Erin, but it's a small price to pay to not look like gooseberry fool.

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PostRe: Monster Hunter: World - Out now on PS4, XB - (Autumn 2018 for PC) - EuroGamer Essential award
by HaruKazuhira » Thu Mar 15, 2018 9:20 pm

I spent almost 3 hours creating my son, so I think I'm good on that front lol. But it's still really cool that they heard a lot of the concerns. The whole situation with carve interrupt trolls sounded super lame so I'm glad they were quick to address it.

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PostRe: Monster Hunter: World - Out now on PS4, XB - (Autumn 2018 for PC) - EuroGamer Essential award
by OrangeReindeer » Fri Mar 16, 2018 11:42 am

No carve interrupts after quest complete has completely nerfed Bazelgeuse


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