Sorry I was late! I watched back, yes it was a mini level-break, but it's a trivial part of the level. There's two 'machines', really you should ride down on the pow block when you release the donut block, and treat the second machine as a separate puzzle. But fair play to you finding a shortcut!
There's some other more deliberate 'cheese' in the level- and what is behind the p-door?! I hope people will find out for themselves!
< Click here to listen to my band, finally on Spotify (and all other streaming services!) 3ds - 0946-2364-6907 Wii U - Monkeylime Switch Online - SW-0245-1766-8994
Wow, this was an amazing week. Everyone made great levels and they all featured some inventive mechanisms. I found it really tough to "rank" them as, from my viewpoint, they were all cool. Well played, guys!
Well it's the return of one of the last competitions most popular weeks.
Designed to tax your level design skills to the max, can you squeeze a compelling level into just one game screen?
Your challenge this week, is to make a level entirely on ONE SCREEN. That means no scrolling, no pipes. The only scrolling I will accept is the scrolling the game automatically does to centre on Mario. You should be able to see the entire level from the moment it starts (Including the exit). Doors are allowed, but again, you cannot move Mario away from the starting area.
Now what you do with this one screen level is up to you. It can be a puzzle, a race against time, a quick test of skill or something else entirely. You may use any game style, and any level type.
As always you have until 8pm next Sunday (18th March) to submit your levels to me.