PreviewsCrackdown 3 hands-on preview – the Xbox One killer app
GameCentral reports back from Gamescom on what may be the most technically impressive console game ever made.
There have been a lot of great-looking video games released in the last two years or so, but for the most part the new generation of consoles has done little to drop jaws from their normal position. But that all changed when we got a go on Xbox One exclusive Crackdown 3. The game doesn’t necessarily look particularly impressive in static screenshots, but when you see its destruction effects in motion it feels like the sort of revolution that has been a long time coming.
It was only the first proper day of Gamescom today, but Crackdown 3 was easily the most impressive thing we saw – and that included a hands-off demo of Fallout 4 and the destruction-filled Just Cause 3 (we’ll write those previews up later). In fact amongst our excited demands for the final game we insisted that Jones and his team licence the tech out so we can finally get a decent Superman and Godzilla game.
But what really has us so excited is that this is not technology for technology’s sake. Developer Reagent Games haven’t spent years inventing ways to make slightly more realistic looking moustaches (yes, that was a dig at The Order: 1886), they’ve used it to create something that would’ve been completely impossible in the previous generation. That’s what we’ve been waiting for, and we couldn’t be more excited to see Crackdown 3 finally destroy any lingering disappointment with the current generation.
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http://metro.co.uk/2015/08/05/crackdown ... z3i2YOaEyxCrackdown 3 effectively turns your Xbox One into the most powerful console ever made
So, Crackdown 3 might be the most impressive demo I've ever seen. We'll have a full preview up later today, but suffice it to say that all that bluster about "leveraging the Cloud" to bring hitherto unseen levels of physics-based destruction is totally accurate. That moment in the CG teaser trailer where an Agent collapses a building into another building to kill the naughty crime boss inside? You can do that. Easily. I've seen it happen. I have seen such things.
While the offline single-player game plays out like the Crackdown of old, it's in multiplayer - set in an entirely separate city - where the game flexes its next-gen muscles. It works off of a startlingly simple conceit - the city is divided into distinct sections, each governed by a single server. When you start destroying things in an area, the physics calculations are sent to its server, and the results are sent back to your Xbox, which resolves that into everything from a single bullethole to a skyscraper tumbling down.
If you, say, blow a chunk off of a building, which then flies into an adjacent area and smashes the window of the tower block next door, that neighbouring server then helps the original to resolve this. Destruction is persistent, and every piece of rubble remains interactive, and can continue to be shot, blown up or pushed around. Servers can be piled on servers to keep this working - in our demo, we saw 11 being used at once. Producer, Dave Jones, assured me that that was the tip of the digital iceberg.
You'd think this would require an immense internet connection to keep it rolling, not least when four players (this is the current maximum size for a multiplayer party, although it could increase) are doing the same thing in four separate corners of the city, but the relative ease of swapping information between Xbox and server means the strain is fairly small. Jones says that his team are optimising the game for a 2-4mbps connection.
So, I ask the question - does this technology make the Xbox One more powerful? Jones nods. Does it, effectively, make it the most powerful console ever made while those servers are running? Jones nods. While Crackdown utilises it purely for physics, the opportunity here is clear. Who knows what another company could make with this, given the time? For the moment, though, I'm not entirely bothered - I just knocked a penthouse balcony off its moorings and watched it take 20 others out on its way to the ground. I'm still smiling.
http://www.gamesradar.com/crackdown-3-e ... ever-made/Gaf thread
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http://www.neogaf.com/forum/showthread.php?t=1091451The Crackdown 3 multiplayer game will blow you (and everything else) away
We knew before Gamescom that Microsoft would be showing off the new Crackdown for Xbox One. Now, we've seen it, and the multiplayer experience especially is going to blow you away,
We were privileged enough to not just see it in action, but actually to take the multiplayer game out for a spin.
One of the headline features of Crackdown 3 is the use of the cloud to take on the physics computations which allows for the sheer scale of destruction possible. We'll touch on that in a minute, but it's important not to neglect the single player, story driven game. The important thing to put out there right at the start is that the cloud physics are not in the main game. The reason for this is simple: people want to play offline. Since you're already connected to play multiplayer, it makes total sense.
The single player game doesn't take anything away from what Crackdown has always set out to be. It's still a 3D platforming game; you can climb any building you can see, and you're still trying to take down the Crime Lords as a member of the Agency. It's skills for kills, so you'll get better the more bad guys you take out, but there's a new gameplay mechanic in action known as the Hate System.
The Crime Lords are more difficult than ever to beat in Crackdown 3. They're not putting themselves out there in harms way for you to just find and kill. Instead, you have to draw them out, and that's where the Hate System comes in. You'll need to target their businesses, their runners, essentially cause trouble for them and make them hate you. It's not a static measure, either, and hate will drop after a while if you don't keep plugging away. Once the hate bar reaches 100%, the boss comes out and you get your chance. The one we saw in the demo was protected by an exo-suit that bullets couldn't penetrate. So, you have to be more creative, using destructible elements in the world around you to help finish them off.
Then we get to the multiplayer. Where things are going to get crazy.
The multiplayer game is a different map to the single player experience, and it's where the power of the cloud physics comes into play. None of the graphics rendering is affected, all of that is still done on the console. All that goes off to the cloud is numbers, calculations. By freeing up the computing power of the console to concentrate on the rendering, the effects are mind blowing. Truly mind blowing.
You may also be wondering how much bandwidth you're going to need to be able to take advantage of this. The simple answer is; not much. The developers told us that the system is optimized to be used on a 2-4mbps connection, though that's based on 4-player multiplayer only at this time.
So, are we excited for Crackdown 3? Absolutely. It's still a long way off being finished (the multiplayer we went hands-on with is still pre-alpha), so we're going to have to tough it out. But based on the time left until launch to polish and perfect, and what we've already seen, this is one to beat for 2016.
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http://www.windowscentral.com/crackdown ... -else-away