TEARING DOWN THE WALLS OF THE PASTOpen World gaming has always been synonymous with “go anywhere, do anything” – and while the campaign for Crackdown 3 is set to deliver a massive new city for you to play in and explore, it’s our groundbreaking multiplayer mode that truly embraces the “do anything” part of the open world promise.
► LinkEnvision a wall.
For decades, walls have existed in games – and they’ve remained largely unchanged over time. From the humble wall in a 3D monster maze, to any wall in current gen games, these barriers tend to exhibit two common characteristics: they are there to constrict you, and they are fake. You shoot them with an assault rifle and a game designer tells the game to stick a “bullet hole” decal at the point of impact. Shoot it with a rocket launcher, you get a bigger “scorch mark.” Even colossal mechs find walls in most video games to be immovable objects with infinite health.
Why can’t you shoot a hole in the wall?
Why can’t you blast an opening and step through it?
Why can’t you make the wall collapse, crushing the enemy that was hiding behind it?
The answer is simple, and it’s the same answer that has historically held back how rich and detailed game developers can make their worlds: Compute power and memory.
The walls in Crackdown 3 Multiplayer are not inhibited by such things. Our walls are connected to the Microsoft Cloud, which provides compute power and memory on demand.
Every bullet you fire at a wall in Crackdown 3 Multiplayer removes a piece of it. Barriers act as you would expect when being peppered by projectiles…
► LinkNow imagine an entire city.
Buildings, bridges, tunnels – everything is physical.
No doors around? Not a problem, create one. Want to slice off the top of a skyscraper and have it crush your enemies below? Go ahead. Want to bring the whole building crashing down in the direction of your choice? You can make it happen in Crackdown 3 Multiplayer.
While most multiplayer games today run entirely on a single server, we are enabling multiple server cloud connections just to manage the structures in our world – arming each of our players with 20x the power of a single Xbox One to unleash 100% destruction.
All this adds up to more unlimited possibilities. Play the game how you want to play it.
“Do anything”…
Dave Jones, Founder & Creative Director
Reagent Games