Ive been on an early-mid 2000s buzz this last week or so, diving headfirst into some of the PS2's best games via the PCSX2 emulator. The emulator is fantastic, able to run all these games at 60fps (with the occasional hitch in SOTC) and at resolutions up to 8x higher than the native PS2 resolution, with anti aliasing, anisotropic filtering, etc etc. Alot of them polish up really nicely.
Shadow of the Colossus still holds up, 10 years after release. I just did the 15th(?) colossus, the flying sand worm kinda thing. Man, charging across the sand on your horse, while this thing swoops low to the ground, riding alongside ti trying to line up the jump onto its fins, with that music blasting, it got my hyped more than most modern games can even come close to.
ICO holds up quite well too. Not as well as SOTC tho, but its still enjoyable. I came across a few moments where its entirely possible to break the game and force you to reload a checkpoint, and fighting the shadow things is alot more frustrating now than i remember it being in 2002, but the atmosphere, music, and even the graphics still hold up really well.
Okami, jesus christ that intro. It close to a half hour, unskippable, and you cant even go make a cup of tea or jerk off because you have to keep pressing X at the end of every sentence. It holds your hand to a ridiculous degree too even when you do get into the game. But it still looks gorgeous, expecially at super high resolutions, the music is awesome and the combat holds up really well.
Tekken Tag is great. I think i finally realized why i never enjoyed the sequels as much as i did TTT, and thats because of the stages they inroduced in 4 & 5. Its so easy to get caught up against a wall in 4 & 5 and it makes it feel super cheap when the cpu manages to get you up against a wall and just throw endless combos. TTT had no arena boundaries and i think its all the better for it. Its soundtrack is fuckign boss tier too, and i honestly think the character models look better in TTT than in 4 & 5.