Darkest DungeonPicked it up in the Steam Halloween sale, and so glad I did, because this is definitely my gooseberry fool. I love that there is no perfect way to play this, as it makes the inevitable failed missions and character deaths so much less frustrating. Combat feels weighty, and like each move has consequence. Balancing your party between experience and stress, and the different class combinations available to you as your character availability changes. I love the way that character experiences in a dungeon result in long term personality traits, too. A character who's sent to Death's door by an enemy might develop a permanent fear of that enemy type. My strongest front row character is also a selfish thief, so if I bring him along to increase my combat success, I know there's a risk he'll start pinching loot for himself. I also really like the way the game won't let you settle on an easy strategy, partly through the constant churn in your line up, but also how much positioning affects combat. Certain enemies will be out of reach to some characters, while if one of your characters is out of place, they won't be able to attack, meaning you have to hurriedly rearrange your team if entering combat surprised, and so out of your selected order. There are also moves like the Grave Robber's lunge, a powerful physical attack, but which shifts them to the front of your group, where they can't attack next turn, and might shift your dedicated front line fighter back, so they can't attack either. Great as a strong finisher, but try it and miss, and you're gooseberry fool out of luck.
But it rewards experimentation, too. If a fight, or a dungeon crawl, isn't going your way, you can fall back. You'll fail the quest, and characters will suffer stress penalties, but you get to keep your loot, and more importantly, keep your party alive to fight another day, so long as you can afford to let them recover back in town.
Can't wait to get further into it. I've still got new class types to try out, and good class combos too find. Dreading the boss dungeons already, though.