New Legend of Zelda - Concept Art

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Extralife
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PostRe: New Legend of Zelda - Concept Art
by Extralife » Tue Jun 09, 2009 12:18 pm

The problem is that a wii remote is not a sword, it does not have the weight and balance of a sword and will not move like a sword. Nor, might I add, do most Zelda players know how to use a sword. Consequently, if you have true 1:1 it's going to be jiggling all over the place with Link's arm shaking around independent of his body. It's better if they just interpret your movement into realistic movement with the sword.

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PostRe: New Legend of Zelda - Concept Art
by Alvin Flummux » Tue Jun 09, 2009 12:43 pm

You're being overly pessimistic, have a little faith man, this is Miyamoto's game - he's the ultimate perfectionist and wouldn't have it "jiggling all over". At the same time, he's not going to just port TPs controls over, as they're clearly not going to cut it in a new Zelda.

Suzzopher wrote:
Secret Announcement 7: Miyamoto is working on The Twilight Princess 2. Not only that, but the legendary developer will be copy & pasting many of the controls used in Wii Sports: Resort into the Zelda gameplay. In particular, the archery, Frisbee (boomerang) and the duelling (sword-play), the latter of which debunks the ‘no sword’ red herring that Miyamoto recently threw out there… or at the very least suggests that you will be wielding something in a sword-like fashion. A friend at Nintendo also advised me that other hints could be found in Wii Sports Resort: perhaps this suggests some of the vehicles for the new, older Link… canoe perhaps?


viewtopic.php?f=12&t=10187&p=631243

:o :o :o

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The People's ElboReformat
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PostRe: New Legend of Zelda - Concept Art
by The People's ElboReformat » Tue Jun 09, 2009 1:39 pm

Back to what an ideal Zelda game would be. For me:

Wind Waker but:

- More/larger/populated islands
- More/larger towns/settlements
- More sidequests
- Upgradeable boat
- More encounters while out on the sea
- More stuff to spend rupees on (boat/weapon upgrades, possibly property)


And I don't care about voice-acting.

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Captain Kinopio
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PostRe: New Legend of Zelda - Concept Art
by Captain Kinopio » Tue Jun 09, 2009 6:59 pm

Dalagonash wrote:Twilight Princess had exquisite animation, especially that run up the hill in the final cutscene, the musical rise and Links animation still gives me goosebumps!

There was plenty to love about TP, but they need to take the setpiece heavy design and apply it to a world and game more like Ocarina of Time, TP was ocasionally too obvious but I can't think of many Zelda's with quite so many interesting scripted moments.

To be honest, as much as I always say I hate it, I want more dungeons like the Water Temple in OoT. I also want Zelda to mature and get a proper physics engine, WW's grappling hook was a good idea and I'd like to see that return in a way in which it reacts to real physics. A physics engine might also improve block puzzles, and everyone likes weight puzzles.

I'd like more 'traps' in dungeons as well, fake rooms with maybe a rupee prize if you survive or swinging axe's/darts flying across rooms, I want the dungeons to feel really ancient and untouched for ages...

Oooooh, I also want more reason to have rupees, gimme more to buy, I never feel like I need them and always stroll around with a full wallet.

I could go on like this all night really.


I agree with pretty much all of that, TP comes in for a lot of stick for it's rather 'dead' overworld but it's still one of the best games this gen.

You're point about dungeons untouched for ages is a good one, I think the Temple of Time in TP excelled in that area, when it was revealed in the way it was I was :shock: :o :mrgreen:
Walking around that place in Pristine condition just felt special to me, sort of like the MGS4 going back to Shadow Moses.

I'm not sure we'll see dungeons in the next Zelda, perhaps themes open areas which you can visit and cure of evil as the mood takes you.

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PostRe: New Legend of Zelda - Concept Art
by Captain Kinopio » Tue Jun 09, 2009 7:03 pm

Alvin Flummux wrote:You're being overly pessimistic, have a little faith man, this is Miyamoto's game - he's the ultimate perfectionist and wouldn't have it "jiggling all over". At the same time, he's not going to just port TPs controls over, as they're clearly not going to cut it in a new Zelda.

Suzzopher wrote:
Secret Announcement 7: Miyamoto is working on The Twilight Princess 2. Not only that, but the legendary developer will be copy & pasting many of the controls used in Wii Sports: Resort into the Zelda gameplay. In particular, the archery, Frisbee (boomerang) and the duelling (sword-play), the latter of which debunks the ‘no sword’ red herring that Miyamoto recently threw out there… or at the very least suggests that you will be wielding something in a sword-like fashion. A friend at Nintendo also advised me that other hints could be found in Wii Sports Resort: perhaps this suggests some of the vehicles for the new, older Link… canoe perhaps?


viewtopic.php?f=12&t=10187&p=631243

:o :o :o


Plausible, but if it was TP2 why would it take 4 years.

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Oxx
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PostRe: New Legend of Zelda - Concept Art
by Oxx » Tue Jun 09, 2009 7:04 pm

Twilight Princess 2?

Miyamoto is stabbing me in the heart.

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PostRe: New Legend of Zelda - Concept Art
by SEP » Tue Jun 09, 2009 7:12 pm

I imagine Twilight Princess 2 is merely a title assigned to the project by lazy journalists, in lieu of the game's real title, which is as of yet unannounced.

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PostRe: New Legend of Zelda - Concept Art
by Captain Kinopio » Tue Jun 09, 2009 7:21 pm

A chronological successor with the same link seems fairly likely too.

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Extralife
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PostRe: New Legend of Zelda - Concept Art
by Extralife » Tue Jun 09, 2009 7:37 pm

Alvin Flummux wrote:You're being overly pessimistic, have a little faith man, this is Miyamoto's game - he's the ultimate perfectionist and wouldn't have it "jiggling all over". At the same time, he's not going to just port TPs controls over, as they're clearly not going to cut it in a new Zelda.


I'm not being 'pessimistic'. It's just a fact that 1:1 movement would look and function terribly if used in the game (if you've ever held a real sword you'll know how heavy it is and how your whole body has to move and shift in order to swing it). I'm sure Miyamoto and company are smart enough to realise that and work in a compromise that closely matches your movement while still making Link's movement look natural and function well in the combat system.

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PostRe: New Legend of Zelda - Concept Art
by Alvin Flummux » Tue Jun 09, 2009 9:58 pm

Extralife wrote:
Alvin Flummux wrote:You're being overly pessimistic, have a little faith man, this is Miyamoto's game - he's the ultimate perfectionist and wouldn't have it "jiggling all over". At the same time, he's not going to just port TPs controls over, as they're clearly not going to cut it in a new Zelda.


I'm not being 'pessimistic'. It's just a fact that 1:1 movement would look and function terribly if used in the game (if you've ever held a real sword you'll know how heavy it is and how your whole body has to move and shift in order to swing it). I'm sure Miyamoto and company are smart enough to realise that and work in a compromise that closely matches your movement while still making Link's movement look natural and function well in the combat system.


But Zelda is fantasy, not reality, and as such it doesn't need to be 100% realistic with swordplay, and for the sake of good gameplay I would expect gameplay identical or very close to WSRs Swordplay game (he did say to look at that to see what he had planned for Zelda's swordfighting) which looks a lot like 1:1 to me.

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PostRe: New Legend of Zelda - Concept Art
by Echarin » Tue Jun 09, 2009 10:10 pm

Alvin Flummux wrote:But Zelda is fantasy, not reality, and as such it doesn't need to be 100% realistic with swordplay,...


The motions do however need to be believable. I don't think 1:1, or as close to that as Motion Plus allows, is the route Zelda should take. It works in Wii Sports Resort because of the simplistic nature of Miis, but I don't think more detailed anatomy would look and feel as believable in action.
My idea: "Canned" swinging animations, with how you swing the Wii remote changing the details of the swing (such as the sword's angle, the speed and power of the swing and maybe how high/low it is). Maybe have a rough 1:1 representation for the idle, sword in hand pose so you can rotate it freely while not in combat.

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PostRe: New Legend of Zelda - Concept Art
by Alvin Flummux » Tue Jun 09, 2009 10:24 pm

There'd need to be a hell of a lot of animations and contextual stuff like ending them early or when you get hit to make it feel believable when playing.

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Echarin
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PostRe: New Legend of Zelda - Concept Art
by Echarin » Tue Jun 09, 2009 10:29 pm

There's ways to alter canned animations in real-time. They don't have to be completely hard-coded. Use the data from the Wii remote and Motion+ to make those alterations. You'd need about 8 different attack animations (for basic left/right/up/down/diagonal attacks), plus a few more for special attacks. Maybe like 20-30 in all? Not exactly "a hell of a lot".

Edit: But really, there's no reason to argue about this. Whichever method Nintendo does use I'm sure they'll have spent ages researching multiple different methods and will have a solution that's about as good as it can get.
Who knows, maybe they can get 1:1 (as close as Motion+ allows for, anyway) to work believably in the next Zelda. It's certainly something I'd really like to see done, and done well. Hopefully they'll find a way to get it to work.

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PostRe: New Legend of Zelda - Concept Art
by Dalagonash » Tue Jun 09, 2009 10:54 pm

It will be far easier to nail 1:1 if it's first person, I guess we'll see how retarded our Miis look in Wii Sports resort wielding a sword with 1:1 and may be able to judge from there.

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PostRe: New Legend of Zelda - Concept Art
by Mafro » Tue Jun 09, 2009 11:03 pm

They could just make your character transparent, like in Gladiator A.D.

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PostRe: New Legend of Zelda - Concept Art
by Hulohot » Tue Jun 09, 2009 11:25 pm

I've never finished a Zelda game, they are all too damn frustrating. :roll: Twilight Princess on the Cube, got to the first temple then gave up, despite enjoying it.

Wind Waker. Loved it, the art, the charm. Got to the magical flute thing and it kept saying I was doing it wrong. Got pissed and gave up after 15 tries.

Ocarina of Time. Played it about a month or two ago and I was very impressed with how it looked and controlled for an N64 game. Got to the tree temple, got lost and gave up.

I suck at Zelda. :lol:

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PostRe: New Legend of Zelda - Concept Art
by Skippy » Tue Jun 09, 2009 11:36 pm

Hulohot wrote:I've never finished a Zelda game, they are all too damn frustrating. :roll: Twilight Princess on the Cube, got to the first temple then gave up, despite enjoying it.

Wind Waker. Loved it, the art, the charm. Got to the magical flute thing and it kept saying I was doing it wrong. Got pissed and gave up after 15 tries.

Ocarina of Time. Played it about a month or two ago and I was very impressed with how it looked and controlled for an N64 game. Got to the tree temple, got lost and gave up.

I suck at Zelda. :lol:


It took you a month to get to the Great Deku tree? :lol: :fp:

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PostRe: New Legend of Zelda - Concept Art
by Hulohot » Tue Jun 09, 2009 11:38 pm

PsychoPriest wrote:
Hulohot wrote:I've never finished a Zelda game, they are all too damn frustrating. :roll: Twilight Princess on the Cube, got to the first temple then gave up, despite enjoying it.

Wind Waker. Loved it, the art, the charm. Got to the magical flute thing and it kept saying I was doing it wrong. Got pissed and gave up after 15 tries.

Ocarina of Time. Played it about a month or two ago and I was very impressed with how it looked and controlled for an N64 game. Got to the tree temple, got lost and gave up.

I suck at Zelda. :lol:


It took you a month to get to the Great Deku tree? :lol: :fp:


I got to the tree in my first play. I tried it for about an hour, got bored and turned it off, not been back since. I really really should but I just KNOW the fabled Water Temple will halt my progress. Heck, any Temple will. I hate temples.

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PostRe: New Legend of Zelda - Concept Art
by Winckle » Tue Jun 09, 2009 11:40 pm

Hulohot wrote:I've never finished a Zelda game, they are all too damn frustrating. :roll: Twilight Princess on the Cube, got to the first temple then gave up, despite enjoying it.

Wind Waker. Loved it, the art, the charm. Got to the magical flute thing and it kept saying I was doing it wrong. Got pissed and gave up after 15 tries.

Ocarina of Time. Played it about a month or two ago and I was very impressed with how it looked and controlled for an N64 game. Got to the tree temple, got lost and gave up.

I suck at Zelda. :lol:

Are you for strawberry floating real?

We should migrate GRcade to Flarum. :toot:
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PostRe: New Legend of Zelda - Concept Art
by Hulohot » Tue Jun 09, 2009 11:44 pm

Winckle wrote:
Hulohot wrote:I've never finished a Zelda game, they are all too damn frustrating. :roll: Twilight Princess on the Cube, got to the first temple then gave up, despite enjoying it.

Wind Waker. Loved it, the art, the charm. Got to the magical flute thing and it kept saying I was doing it wrong. Got pissed and gave up after 15 tries.

Ocarina of Time. Played it about a month or two ago and I was very impressed with how it looked and controlled for an N64 game. Got to the tree temple, got lost and gave up.

I suck at Zelda. :lol:

Are you for ******* real?


It's one series I have, for some reason, never had the patience for. I can handle crap ( :wub: )like Vampire Rain, but Zelda defies me.


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