Mass Effect: Andromeda

Anything to do with games at all.
User avatar
DaveDS
Member
Joined in 2008

PostRe: New Mass Effect: Info from a
by DaveDS » Sun Nov 24, 2013 1:23 pm

Buffalo wrote:Well how would they get about to discover gooseberry fool, after...well, y'know...



They could follow the "green" ending, downplaying how the merging of organics and machines actually affect the look of each, then the remaining friendly reapers can get to building some new relays. A new enemy taking on a friendly reaper army and destroying them would be a good way to up the stakes.

Of course they'll probably ignore all that and make a prequel as it's the easy cop out.

User avatar
KomandaHeck
Member
Joined in 2008

PostRe: New Mass Effect: Info from a "secret" PAX panel (p3)
by KomandaHeck » Sun Nov 24, 2013 1:23 pm

They might not be cutting entire races, but finalizing which will be playable since that was probably the biggest fan request when they first started discussing this. They wouldn't just cut the Krogan entirely after you made a massive decision about their fut...oh wait.

Setting it thousands of years in the future is probably how they'll gloss over dealing with the different endings.

User avatar
Buffalo
Emeritus
Joined in 2008

PostRe: New Mass Effect: Info from a "secret" PAX panel (p3)
by Buffalo » Sun Nov 24, 2013 1:28 pm

They might just do a Star Trek and start again, or alternative timelines or whatever the hell that garbage was.

Image
User avatar
Goker
Member
Joined in 2012

PostRe: New Mass Effect: Info from a "secret" PAX panel (p3)
by Goker » Sun Nov 24, 2013 2:02 pm

I'm hoping they will make the series take place decades after Shepard's story. Humans and other races becoming space-faring species again mixed with some new races would be cool.

User avatar
SuperChris
Member
Joined in 2008

PostRe: New Mass Effect: Info from a "secret" PAX panel (p3)
by SuperChris » Sun Nov 24, 2013 3:47 pm

SugarDave wrote:They might not be cutting entire races, but finalizing which will be playable since that was probably the biggest fan request when they first started discussing this. They wouldn't just cut the Krogan entirely after you made a massive decision about their fut...oh wait.

Setting it thousands of years in the future is probably how they'll gloss over dealing with the different endings.
They should exterminate the Hanar race in my opinion :twisted: , they are just useless flying jellyfish things.
They probably sting you like jellyfish too. :x

User avatar
Zellery
Member
Joined in 2008

PostRe: New Mass Effect: Info from a
by Zellery » Sun Nov 24, 2013 5:17 pm

Buffalo wrote:Well how would they get about to discover gooseberry fool, after...well, y'know...

You do know if you're not bad at the game then...

Shepard doesn't even die, right?


Anyway, I'm sure they said the next game would be in the far flung future, away from all the Shepard stuff.

User avatar
Buffalo
Emeritus
Joined in 2008

PostRe: New Mass Effect: Info from a "secret" PAX panel (p3)
by Buffalo » Sun Nov 24, 2013 5:21 pm

I chose to wipe the Reapers out. I've completed it twice and I'm still not 100% on it.

Image
User avatar
Lagamorph
Member ♥
Joined in 2010

PostRe: New Mass Effect: Info from a "secret" PAX panel (p3)
by Lagamorph » Sun Nov 24, 2013 6:00 pm

For a Paragon playthrough I found every ending to be morally dubious at best.

The Control ending meant you were forcibly overriding the will of an entire sentient race and essentially enslaving them to do your bidding. There's also the prospect of the Reapers eventually breaking free and regaining their own control again, leaving everything back at square 1.
The Merge ending is quite possibly the worst of the bunch. Forcibly transforming every sentient being in the galaxy into a cyborg. Taking that decision for absolutely everyone? Converting them whether they like it or not? That's a Renegade option if ever I heard one.
The Destroy option would, at first glance, seem to be the better option, wipe out the reapers, simple enough right? It might be a form of genocide but it's the only way to prevent greater genocide. But then, you're wiping out the Geth as well, the race who I've just spent a good portion of time getting onto the side of the other races of the galaxy and convincing them to join the fight against the reapers. Why does it destroy them? How does this energy wave simply wipe out all AI? Why is it not just keyed to the reapers?
Then the extended cut adds in an extra option of not activating the Crucible, which just results in all three games being relatively pointless because the reapers win and wipe everyone out fighting a hopeless battle.

In the end the only option I could really go with was the Control option since it seemed to be the most 'morally right' option available.

Lagamorph's Underwater Photography Thread
Zellery wrote:Good post Lagamorph.
Turboman wrote:Lagomorph..... Is ..... Right
User avatar
Zellery
Member
Joined in 2008

PostRe: New Mass Effect: Info from a
by Zellery » Sun Nov 24, 2013 6:21 pm

Buffalo wrote:I chose to wipe the Reapers out. I've completed it twice and I'm still not 100% on it.

If you have 100% Galactic readiness at the end you get an extra scene. I am talking about the original endings by the way. I don't know if they took it out after they changed it.

User avatar
KomandaHeck
Member
Joined in 2008

PostRe: New Mass Effect: Info from a "secret" PAX panel (p3)
by KomandaHeck » Sun Nov 24, 2013 7:46 pm

Lagamorph wrote:The Destroy option would, at first glance, seem to be the better option, wipe out the reapers, simple enough right? It might be a form of genocide but it's the only way to prevent greater genocide. But then, you're wiping out the Geth as well, the race who I've just spent a good portion of time getting onto the side of the other races of the galaxy and convincing them to join the fight against the reapers. Why does it destroy them? How does this energy wave simply wipe out all AI? Why is it not just keyed to the reapers?


I actually don't mind it wiping the Geth and EDI out, if there was no downside to it then there would be no reason for any other endings to exist. It kind of makes sense as well, if you have low military strength then Destroy pretty much obliterates all technology because the Crucible gets damaged. With high military strength, it arguably is only keyed to Reaper technology, remember the Geth only join you if you upload Reaper code to them and EDI is partly built from pieces of Sovereign.

User avatar
mcjihge2
Member
Joined in 2008

PostRe: New Mass Effect: Info from a
by mcjihge2 » Sun Nov 24, 2013 9:24 pm

Buffalo wrote:How are sequels going to even work, after...well, y'know, the ending and all that?


It was all a dream and then Bobby walks out of the shower.

Xbox Live: GCE
User avatar
Rubix
Member
Joined in 2008
Location: Bristol
Contact:

PostRe: New Mass Effect: Info from a "secret" PAX panel (p3)
by Rubix » Sun Nov 24, 2013 11:27 pm

Can't get excited for this after 3

PLAY | Persona 3 Reloaded [3h]
WATCH | Ted Lasso S3, HiJack S1, Red Dwarf S4, Dexter S2
RACE | Chew Valley 10k (June), GNR (Sept), Cardiff Half (Oct)
User avatar
Zellery
Member
Joined in 2008

PostRe: New Mass Effect: Info from a "secret" PAX panel (p3)
by Zellery » Sun Nov 24, 2013 11:36 pm

Thanks for letting us know.

User avatar
Buffalo
Emeritus
Joined in 2008

PostRe: New Mass Effect: Info from a "secret" PAX panel (p3)
by Buffalo » Sun Nov 24, 2013 11:41 pm

Zellery's back.

Image
User avatar
Zellery
Member
Joined in 2008

PostRe: New Mass Effect: Info from a "secret" PAX panel (p3)
by Zellery » Sun Nov 24, 2013 11:42 pm

Back again.

User avatar
KjGarly
Member
Joined in 2008
AKA: TheArbiter
Location: Liverpool

PostRe: New Mass Effect: Info from a "secret" PAX panel (p3)
by KjGarly » Mon Nov 25, 2013 9:24 am

SugarDave wrote: EDI is partly built from pieces of Sovereign.


I thought EDI was built from the rogue VI that wiped out the lunar training base? Or did I get that wrong?

EDI also gains access to "Anti-Reaper Algorithms" and states that she devotes significant processing power to analyzing them. When pressed on this subject by Shepard as to how she could hope to combat beings millions of years more advanced, she reveals that she was in part designed by technology gained from Sovereign's remains and thus, at least partially, based on Reaper technology herself.


Nevermind then :shifty:

Image
Image
User avatar
Squinty
Member
Joined in 2009
Location: Norn Oirland

PostRe: New Mass Effect: Info from a "secret" PAX panel (p3)
by Squinty » Mon Nov 25, 2013 9:46 am

The DLC ending is the best out of a gooseberry fool bunch, I think. You fail, but the next cycle defeats the reapers with Liara's info thing. All other endings were utter turd.

User avatar
Rubix
Member
Joined in 2008
Location: Bristol
Contact:

PostRe: New Mass Effect: Info from a "secret" PAX panel (p3)
by Rubix » Mon Nov 25, 2013 10:29 pm

Zellery wrote:Thanks for letting us know.


Predictable as always

PLAY | Persona 3 Reloaded [3h]
WATCH | Ted Lasso S3, HiJack S1, Red Dwarf S4, Dexter S2
RACE | Chew Valley 10k (June), GNR (Sept), Cardiff Half (Oct)
User avatar
Zellery
Member
Joined in 2008

PostRe: New Mass Effect: Info from a "secret" PAX panel (p3)
by Zellery » Mon Nov 25, 2013 11:10 pm

Rubix wrote:
Zellery wrote:Thanks for letting us know.


Predictable as always

As were you.

User avatar
Alvin Flummux
Member
Joined in 2008
Contact:

PostRe: New Mass Effect: Info from a "secret" PAX panel (p3)
by Alvin Flummux » Mon Apr 14, 2014 3:36 am

I've gathered a few vaguely considered thoughts regarding ME3's main story ending I just went through (can't find an ME3 topic so it's going here), as well as the game as a whole. All except for the Citadel DLC, which I accidentally stumbled into early on (not realizing it was that DLC) and had to load up a much earlier save to escape. I'm now going through that DLC post-finale. Well, technically pre-finale, because it throws you back there afterwards... and the presence of EDI makes it feel like it should take place before the end, so I'll probably end up redoing all the finale stuff again just to feel like I've done everything in he right order.


Anyway, my thoughts:

I think that it was a bad move to try to tie the singleplayer story's Galactic Readiness Rating system to apps and the game's multiplayer mode. While the concept sounds alright, I dislike being forced into utilizing multiplayer features or apps, when I would have been perfectly okay with an alternative means to the same end that could have allowed me to remain antisocial. I think that that whole area (galactic readiness) should have been dependent upon the numbers of side quests completed in each region, including DLC, as well as certain war assets and intel which the player can acquire over the course of the game. Those criterion, along perhaps with the outcomes of certain events, like Rannoch, would have done me just fine.


I got the Paragon Destroy ending to ME3, and I feel awful for destroying EDI and the Geth. The genocide of the entire Geth race, whom I had only just got done saving because I recognized that they counted as living, intelligent beings, stings particularly badly; more so given how much they were helping the Quarians to acclimatize to living on Rannoch again. Given my views there, it follows that I should have gone for the Synthesis ending, but I just couldn't bring myself to do it (who am I to force an "upgrade" on all sentient beings in the galaxy against their wills?), and as a result a beloved character and a fantastic race another great character sacrificed itself to save are all dead.

I understand that many things can be replicated and rebuilt, as Hackett said in the Extended Cut epilogue, but with people, with intelligent A.I.s, well, they can't be identical if they're rebuilt. Identical clones with identical programming created after the Reaper War will develop quite differently to those created before. Their lives, the situations they'll be placed in etc, will not be the same, so they will not turn out the same. Maybe that's good, maybe not. I live in hope that perhaps EDI may have secreted a copy of her more developed self somewhere safe, maybe her cyber-warfare suites developed enough to protect her, or that the Geth built another deep space station out of reach of the energy wave in which to house runtimes and programs... but if the Perfect Destroy ending is the one Bioware at least eludes to in ME4 and EDI and the Geth are safe and sound, will it feel like the impact of ME3's ending was all for nothing? I want to think that I got the best ending I could, and in a way I did, but at the same time, I can't help but wonder if another ending might have saved everybody... Bittersweet stuff.



So, while the ending didn't kill me with rage like it evidently did most of you guys, it did leave me feeling pretty bad due to certain results of my final decision, but I still come away with renewed hope and hype for what ME4 may bring us, whenever it is ready to be shown off.


Return to “Games”

Who is online

Users browsing this forum: No registered users and 321 guests