Downloading the trial now. I planned on an early night as I'm absolutely strawberry floated from work and last nights late night Horizon sesh. I don't think I'll be having that early night tonight
Meep wrote:Is judging a (presumably) 50 hours + RPG based on the first opening hours really a good idea? I would imagine the first part of any such RPG is probably going to be filled with exposition dumps and character introductions so probably not exactly the best part of the game. It would probably be prudent for reviewers to bare this in mind and withhold the bile until they can give a full review.
If you read the RPS article it seems the flaws run a lot deeper than just a slow start.
I hope it turns out to be good. I was wanting this game to just fly under my radar, then I'd just pick it up one day and it'd be amazing. Couldn't help but read RPS's story though.
So this is a bit of an aside but I never managed to finish ME3 on the 360. This was despite really liking the original (basically a KOTOR sequel) and even the second game's descent into more snootier elements were offset by the characters and plot, and refinements to some of the RPG stuff.
I got Mass Effect 3 from Lovefilm and played maybe the first ten hours.
Now, I'd quite like to finish it, but I only have a PS3, whereas my character and ME1 and 2 saves are on my 360.
Is there a way, pre-game, for me to fill in all those choices I made so I can, sort of, bring my backstory and world to the PS3? Or does it just load a default "vanilla" background for new players?
This is going to be completed unconnected too right? You don't need to do a Dragon Age Keep sort of thing where you input your choices? As the other problem is I can't really remember a lot of what I did in ME1 and 2.
Parksey wrote:This is going to be completed unconnected too right? You don't need to do a Dragon Age Keep sort of thing where you input your choices? As the other problem is I can't really remember a lot of what I did in ME1 and 2.
Correct. The only thing you select before starting is what gender your Shepard was.
The soundtrack appears to be out there now, here's the new galaxy map theme:
Echoes of Uncharted Worlds in there, I noticed. The melody isn't quite as catchy but I really like the ambient vibes.
Played about 90 minutes of this tonight. It's a Mass Effect game for sure. Cutscenes and animation are ropey and Telltale-esque, but it looks pretty good overall and runs great. Excited to play more tomorrow.
Andromeda starts off in the worst way possible, barely introducing you to a brother and father you’re supposed to care about before putting them in grave danger, then handing you the Pathfinder torch
This is exactly what Dragon Age 2 did, and was one of the most criticised elements. You cannot just introduce a character, state "this is you family member" and expect the player to care. You cared about Vesemir in The Witcher 3 (assuming you were new to the series as I was) because the game presents him as a fully rounded from the off, and gives the player an "in" to giving a gooseberry fool about him as he's such a well written personality. That wasn't the case in DA2, and doesn't seem to be the case here.
VIDEO GAMES!
Last edited by Tafdolphin on Thu Mar 16, 2017 9:55 am, edited 1 time in total.
Oh gooseberry fool. The family connection this is actually worse than DA2:
Mild (like, first minute of the game) spoilers, again from the PC gamer chat:
In the very first scene you wake to find your sibling is stuck in cold storage, and may never wake up. But because you’ve never seen the Ryder twins interact, and so have no investment in their relationship...etc
What, you need to actually see a brother and sister have a conversation to be able to understand that they might care for one another? Your sister isn't even relevant to the plot that point in the game. Everyone has bigger things going on. The only effect them being stuck in the deep freeze has on your character is that their trip to the surface of the first planet in Andromeda is a little bittersweet, because they were competing with their sister to get there first. It's no big deal to anyone because all the rest of the colony are still in cryostasis too, the initial scouting party is just a man down.
It's like "we had a bet on who'd step foot on our new home first, but I didn't want to win like this. Doesn't seem fai- HOLY strawberry float, LOOK AT THIS PLACE. WHAT IS THIS gooseberry fool. WHY ARE THERE FLOATING ROCKS. IS THAT A WEATHER MACHINE, DAWG? GODDAMN, WE PROBABLY CAN'T SETTLE HERE. WHAT THE HELL ARE WE GONNA DO NOW?"
Your dad (1st hour-ish stuff) yeah, he sacrifices himself to save you and it seems like Ryder is grateful, but skips past mourning immediately. It might seem jarring, but in all the conversations beforehand, the dialogue options hint at their relationship well enough. It all amounts to basically "I barely even know him", "we didn't ever really talk much" and leans far heavier on a professional relationship than a personal one, so Ryder's right at the player's level of emotional engagement when he turns up dead. You're much more gutted that you won't have a badass super-soldier backing you up anymore than you feel bad for having lost your dad.
What I'm trying to say is, in the course of the first mission at least (because that's all I've played so far), where they're put is this "grave danger" PC Gamer are talking about, the game doesn't try to play it for a cheap emotional punch, or forced motivation for your character. It's just stating the facts of the situation, and you're not "supposed to care" about your dad/sibling in that brief time.