Fade wrote:That's your personal opinion.
People expecting animations to have improved after 10 years, in a character driven game where you spend 50% of the time talking to people isn't unreasonable.
It's hyperbole to say that the animations haven't improved at all in 10 years. Back in 2007 the original Mass Effect's animations were a bit stiff and janky compared to some other stuff at the time.
Turns out ten years later, Andromeda's animations are stiff and janky compared to some games at the time. It doesn't mean those animations are the same as the original.
It's just Internet hyperbole where a game has issues in an area and they get blown up out of proportion, perhaps to represent how a game falls short of being outstanding or matching expectations.
Like with AC: Unity with its famous glitches and bugs, which didn't actually affect every single player and the game itself was actually decent, if not a massive leap forward or anything amazing. But it got spun out as if it was a disgrace, and those same bugs were fixed soon after launch.
Mass Effect, and KOTOR before it, always had awkward animations and character faces. It got past this by having good writing, engaging characters, interesting moral dilemmas and solid gameplay.
If Andromeda is nothing more than average than it won't be because the animations are off, but because it's failed in those above areas which are usually it's stronger points.