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Next Xbox Hardware Discussion Thread - Scorpio out 2017/50% more powerful than Neo?
Anything to do with games at all.
- Monkey Man
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PostNext Xbox Hardware Discussion Thread - Scorpio out 2017/50% more powerful than Neo?
by Monkey Man » Thu May 26, 2016 11:58 am
Rumours, rumours, Rumours.
Info from the podcast, https://www.youtube.com/watch?v=EQnTcwe1t5U , starts at 6 mins -
Tom Warren -
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http://kotaku.com/sources-smaller-xbox- ... 1778634446
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http://www.polygon.com/2016/5/25/117742 ... wo-scorpio
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Info from the podcast, https://www.youtube.com/watch?v=EQnTcwe1t5U , starts at 6 mins -
Xbox Nano - will be a streaming device similar to Chromecast and Amazon's Fire TV. Pricing point may be around $100.
Xbox Slim - Slightly bigger. He does not use the name slim, but from what it sounds like that would be the case
Xbox 10 TFlop - looks to be in the works, but doubtful to be announced at E3. Instead he is hearing Spring 2017 as a release date. Virtual Reality and 4K Video playback will be a thing. He says this leak comes outside of Microsoft so its no guarantee.
Xbox Interface coming to PC, and Xbox + PC will be a big theme at E3 as more stuff is coming to PC.
He didn't say the xbox was going to have an 'apps focus' just that they wanted something more relevant to cord cutters and less bulky.
The *focus* for xbox is still games, he said they're VERY aware not to repeat the reveal TVTVTV.
Tom Warren -
All I can say is that there will be Xbox hardware that's 40% smaller than the current one.
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Sources: Smaller Xbox One Coming This Year, More Powerful Xbox One In 2017
Microsoft is preparing at least two new Xbox models for release in the next two years, sources tell Kotaku. Later this year we’ll see a cheaper, smaller Xbox One, and next year Microsoft will release a more powerful version of their premiere console.
The 2017 Xbox, which is codenamed Scorpio, will have a more powerful GPU, according to three people familiar with this model, speaking anonymously because they were not authorized to speak about Microsoft’s plans. We hear that it will also be technically capable of supporting the Oculus Rift and that Microsoft is pursuing a partnership with Oculus. As for 2016, sources have told us there’s at least a more compact version coming by year’s end. One source believed it will include a larger 2TB hard drive, double the capacity of the most spacious current model. We’re expecting Microsoft to announce the more compact machine at E3 next month. (Kotaku’s Jason Schreier and Kotaku UK’s Keza MacDonald both independently corroborated this information.)
When asked about these plans, Microsoft and Oculus representatives did not provide comment.
The two consoles form part of a wider Microsoft strategy, codenamed “Project Helix” according to one source, to converge Xbox and Windows. For a while now Microsoft has been clear that they want their two prestige brands to work together, as they’ve announced big new exclusives like Halo Wars 2 and Sea of Thieves for both Xbox One and PC. Developer sources have told us that Microsoft’s new mandate is to release future games–including the flagship Halo series–on both platforms. The recently-cancelled Fable Legends, which was playable across Windows 10 and Xbox One, was one of the first games to implement this strategy.
In addition, people familiar with Microsoft’s plans have told Keza that the company is moving toward an iterative approach for their consoles, not unlike Apple. Sources say that instead of one hardware revision every five years or so, as has been the case with previous console cycles, Microsoft plans to move towards an incremental model, with more frequent hardware releases and games that are both forwards and backwards compatible across both Windows 10 and different Xbox models.
We hear that the folks at Xbox have yet to finalize the specs for 2017’s Scorpio, although they briefed third-party publishers on the device during a secret event last week, according to a source.
Development sources raised the concern that although the Scorpio model will be capable of supporting 4K resolution thanks to its GPU upgrade, as of right now there is no planned upgrade to the console’s I/O transfer speed–the speed at which the console can transfer assets from a disc or hard drive to its memory. This could mean long loading times for games specifically designed to support 4K, due to their larger assets.
http://kotaku.com/sources-smaller-xbox- ... 1778634446
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Sources: Xbox One getting huge upgrade in 2017, slim model later this year
The "Xbox One-Two" will be more than four times as powerful (!) as the Xbox One
Microsoft has two new Xbox consoles on the horizon, according to reports on Kotaku that Polygon has corroborated with its own sources. Those sources also told Polygon that one of those new consoles will be over four times more powerful than the current Xbox One and that the announcement at E3 was triggered by, among other things, a faster-than-expected timeline for Sony’s own upgraded PlayStation 4. The other console, a slimmed-down version of the current hardware, will also be getting a redesigned controller.
The latter is scheduled to be revealed at E3 or at an event shortly before, as plans are currently in discussion. Tom Warren at Polygon sister site The Verge reports that the console will be "40 percent smaller than the current model and will likely include 4K support," which will be for video content specifically, though the existing Xbox One models include scaling hardware to output games at various resolutions. Our sources also confirm that this will be the smallest Xbox ever made.
Current plans have the smaller Xbox One scheduled for release this August. Pricing for the system has not been finalized.
The other console, codenamed Scorpio, is unlikely to be released until late 2017, according to Polygon's sources. It will likely be announced in the next month, though plans are somewhat in flux. Like the all-but-confirmed PS4 "Neo," Scorpio represents an evolution of console generations, one that straddles the line somewhat between an entirely new installment of the Xbox platform and a continuation of the existing Xbox One.
Power is a primary concern for Microsoft with Scorpio. The PS4 has remained a constant leader over the Xbox One in this respect, with games on the platform usually running at higher resolution and a higher framerate on the PS4 than their Xbox One counterparts. Microsoft is determined to end this narrative.
The Xbox One is believed to operate a peak target of 1.32 teraflops, compared to the 1.84 teraflop performance numbers attributed to the PS4. Meanwhile, per documents secured by Giant Bomb's Austin Walker — and corroborated by our sources — the PlayStation 4 "Neo," at approximately 2.25 times more powerful than the PS4, is likely to have a peak performance number of 4.14 teraflops.
The current performance target for Microsoft's Scorpio is approximately 6 teraflops.
Previous reports and documentation for Sony's new console have suggested that PS4 games will work on both its current iteration of the system and the Neo, and our sources indicate this is also the case with Scorpio. Kotaku also reports that Scorpio will be "technically capable of supporting the Oculus Rift." Polygon's sources verified that while Scorpio will be technically capable of supporting the Oculus Rift, Microsoft's relationship with the virtual reality headset maker hasn't changed since it was announced last summer.
Microsoft originally had no plans to announce Scorpio in 2016, preferring to wait until next year, possibly at its own event prior to E3 2017. This would be in keeping with the company's existing precedent for new hardware launches. This was timed to combat expected plans by Sony to announce and launch the Neo in 2017. However, after GDC, evidence industry-wide has indicated that Sony's timetable for the Neo either has accelerated or was always intended for this fall. Because of this and other factors, Microsoft is feeling pressure to announce both its new, smaller Xbox One console and the upgraded Scorpio — colloquially referred to internally as Xbox One-Two — at this year's E3, or a last-minute event just prior to the LA convention.
There are those internally at Microsoft who are sensitive to consumer unrest at the prospect of more powerful hardware so quickly compared to the previous console generation. The Xbox 360 was released in November 2005, the Xbox One in November 2013. Discussions are underway about how best to manage that. A price for Scorpio is also still under active discussion, and is unlikely to be revealed until next year.
More clear, however, is that "universal compatibility" is a core principle for the system. Scorpio is currently being designed to support all Xbox One software.
http://www.polygon.com/2016/5/25/117742 ... wo-scorpio
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twitter.com/XboxP3/status/735509199044501506
twitter.com/jasonschreier/status/735566862621237249
Last edited by Monkey Man on Sat Jun 04, 2016 8:23 am, edited 1 time in total.