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PostPosted: Sun Jul 24, 2011 1:55 pm 
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CPU:
- x64 Architecture
- 8 CPU cores running at 1.6 gigahertz (GHz)
- each CPU thread has its own 32 KB L1 instruction cache and 32 KB L1 data cache
- each module of four CPU cores has a 2 MB L2 cache resulting in a total of 4 MB of L2 cache
- each core has one fully independent hardware thread with no shared execution resources
- each hardware thread can issue two instructions per clock

GPU:
- custom D3D11.1 class 800-MHz graphics processor
- 12 shader cores providing a total of 768 threads
- each thread can perform one scalar multiplication and addition operation (MADD) per clock cycle
- at peak performance, the GPU can effectively issue 1.2 trillion floating-point operations per second

High-fidelity Natural User Interface (NUI) sensor is always present

Storage and Memory:
- 8 gigabyte (GB) of RAM DDR3 (68 GB/s)
- 32 MB of fast embedded SRAM (ESRAM) (102 GB/s)
- from the GPU’s perspective the bandwidths of system memory and ESRAM are parallel providing combined peak bandwidth of 170 GB/sec.
- Hard drive is always present
- 50 GB 6x Blu-ray Disc drive

Networking:
- Gigabit Ethernet
- Wi-Fi and Wi-Fi Direct

Hardware Accelerators:
- Move engines
- Image, video, and audio codecs
- Kinect multichannel echo cancellation (MEC) hardware
- Cryptography engines for encryption and decryption, and hashing

We will give more detailed information about each component in future articles.[/quote]
http://www.vgleaks.com/world-exclusive- ... -unveiled/

I expect some of you will like this bit:
Quote:
- from the GPU’s perspective the bandwidths of system memory and ESRAM are parallel providing combined peak bandwidth of 170 GB/sec.
- Hard drive is always present
- 50 GB 6x Blu-ray Disc drive


What's this?
Quote:
Hardware Accelerators:
- Move engines


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Quote:
The Durango console is designed to offer game developers modern hardware that is more powerful than the Xbox 360. It uses a familiar x64 architecture and tools, and compared with Xbox 360 development, will reduce development time and effort spent on performance optimization, Hardware accelerators, including "move engines" for common tasks, will be added to the console. Move engines can perform common game tasks like compression and decompression while moving data around the system. The console also has dedicated hardware support for common audio processing tasks that reduce the amount of CPU time that must be devoted to audio. The GPU provides considerable computing power and supports Direct3D 11.

Durango will implement different power states so that it can always be powered on, but will draw minimal electricity when not in use. The console will be ready instantly when users want to play, and will always maintain a network connection so that console software and games are always current. With this "Always On, Always Connected" design, users will quickly and easily enjoy their connected entertainment experiences, with no waiting for the console to restart or install updates.

Every Durango console will be sold with a new high-fidelity Kinect Sensor which will be required for the system to operate. The console will provide HD video, and will use new depth sensor technology to provide better screen resolution and less noisy depth data. Active infrared illumination will provide high-quality monochrome images even in low ambient light conditions. A wider field of view allows play in smaller spaces, and removes the need for a tilt motor.
System software will offer a full set of system API for Natural User Interface (NUI) and the API set will be an improvement to the corresponding API used by Xbox 360, Skeleton tracking, identity, and other NUI functions will be performed by the system, and for that reason, titles no longer need to allocate title resources to NUI.

The Durango controller will make the best-in-class Xbox 360 controller even better. It will have low-latency wireless connectivity to the console, and improved ergonomics, System interactions that use the controller will be simplified to make them easier for noncore gamers.
Every Durango console will have a hard drive, although its exact capacity has not been chosen. It will be large enough, however, to hold a large number of games. All games will be installed on the hard drive. Play from the optical disk will not be supported.

Durango consoles will have a Blu-Ray Disc drive, Disc media will be used for distribution, but during gameplay, games will not use content from the optical disk. An installation system is being designed that will allow gamers to begin playing while the game is being installed on the hard drive rather than waiting until installation is complete.

Audio output from Durango will be all digital - 7.1 discrete PCM output through HDMI and S/PDIF. Hardware accelerators will be included for decoding and decompressing common audio formats. There also will be a dedicated sound processor to perform common signal processing in hardware.

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Last edited by Rik on Tue May 21, 2013 10:37 am, edited 39 times in total.

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PostPosted: Sun Jul 24, 2011 1:59 pm 
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I'm hoping the fact that we have some news about the chips that may be inside means an announcement is not years away.
The tech looks like it should be pretty darn powerful and a decent jump from the 360 :D .


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PostPosted: Sun Jul 24, 2011 2:54 pm 
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In before ex mod gooseberry fools all over this topic with his incessant whining.


I'm wondering what this means for backwards comptibility. Maybe 1080p and 60fps for games finally.

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PostPosted: Sun Jul 24, 2011 2:59 pm 
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Should get a PC.







:o


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PostPosted: Sun Jul 24, 2011 2:59 pm 
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AKA: Discovery
$ilva $hadow wrote:
In before ex mod gooseberry fools all over this topic with his incessant whining.


I'm wondering what this means for backwards comptibility. Maybe 1080p and 60fps for games finally.


For once act like a grown up.

As long as they don't force to play my games in 3D I'm fine with whatever chip they go with. 60fps is a must though .

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PostPosted: Sun Jul 24, 2011 3:01 pm 
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I think native 1080p and 60fps is the absolute minimum for this gen, I'm sure that will be the case.

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PostPosted: Sun Jul 24, 2011 3:03 pm 
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60fps is over-rated, you don't expect TV shows and movies to be 60fps. I'm not saying it's not important, but hardly essential.

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PostPosted: Sun Jul 24, 2011 3:03 pm 
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AKA: DAT MAF
$ilva $hadow wrote:
Maybe 1080p and 60fps for games finally.

Should have been standard for this gen. Pretty funny that a lot of the big games of the so-called "HD generation" are barely 720p and in some cases even lower.

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PostPosted: Sun Jul 24, 2011 3:04 pm 
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Mafro wrote:
$ilva $hadow wrote:
Maybe 1080p and 60fps for games finally.

Should have been standard for this gen. Pretty funny that a lot of the big games of the so-called "HD generation" are barely 720p and in some cases even lower.


Not that it really matters, of course.


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PostPosted: Sun Jul 24, 2011 3:11 pm 
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NickSCFC wrote:
60fps is over-rated, you don't expect TV shows and movies to be 60fps. I'm not saying it's not important, but hardly essential.



Really? You dumb retards want more power but you don't want 1080p and 60fps.

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PostPosted: Sun Jul 24, 2011 3:12 pm 
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My requirements would be 720p (which I think is absolutely good enough) with no performance hit whatsoever. At that resolution with all the new power every game should look and perform phenomenally.

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PostPosted: Sun Jul 24, 2011 3:12 pm 
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Born Stellar wrote:
Mafro wrote:
$ilva $hadow wrote:
Maybe 1080p and 60fps for games finally.

Should have been standard for this gen. Pretty funny that a lot of the big games of the so-called "HD generation" are barely 720p and in some cases even lower.


Not that it really matters, of course.

Of course.

NickSCFC wrote:
60fps is over-rated, you don't expect TV shows and movies to be 60fps. I'm not saying it's not important, but hardly essential.

Not overrated at all. 60fps makes a huge difference in fighting and racing games, for example.

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PostPosted: Sun Jul 24, 2011 3:12 pm 
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$ilva $hadow wrote:
NickSCFC wrote:
60fps is over-rated, you don't expect TV shows and movies to be 60fps. I'm not saying it's not important, but hardly essential.



Really? You dumb retards want more power but you don't want 1080p and 60fps.


So I'm a retard for having higher priorities when it comes to graphics?

Ok

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PostPosted: Sun Jul 24, 2011 3:19 pm 
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Rik wrote:
I think native 1080p and 60fps is the absolute minimum for this gen, I'm sure that will be the case.


Not a chance. It might start that way, but then a developer will push out a 720p game at 30 FPS that gets a lot of press for how good it looks and that will be the end of that.


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PostPosted: Sun Jul 24, 2011 3:25 pm 
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AKA: satriales
I hope the online is free this time.


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PostPosted: Sun Jul 24, 2011 3:27 pm 
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Not having to buy a stupid play and charge kit would be nice.


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PostPosted: Sun Jul 24, 2011 3:29 pm 
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Peter Crisp wrote:
Not having to buy a stupid play and charge kit would be nice.


You don't have to now, I use rechargeable batteries (which is what the play and charge kit is anyway) which are far cheaper and last longer.

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PostPosted: Sun Jul 24, 2011 3:31 pm 
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Rik wrote:
Peter Crisp wrote:
Not having to buy a stupid play and charge kit would be nice.


You don't have to now, I use rechargeable batteries (which is what the play and charge kit is anyway) which are far cheaper and last longer.



That's fine but would it be all that much to expect the same USB based solution that Sony use?


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PostPosted: Sun Jul 24, 2011 3:32 pm 
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Peter Crisp wrote:
Rik wrote:
Peter Crisp wrote:
Not having to buy a stupid play and charge kit would be nice.


You don't have to now, I use rechargeable batteries (which is what the play and charge kit is anyway) which are far cheaper and last longer.



That's fine but would it be all that much to expect the same USB based solution that Sony use?


I find that charger cable is way too short if I need to charge and play and what happens when the internal battery dies?

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PostPosted: Sun Jul 24, 2011 3:36 pm 
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Rik wrote:
I find that charger cable is way too short if I need to charge and play and what happens when the internal battery dies?


They could still have an interchangeable battery for that and I doubt it would cost much to make the cable that they stick in with the machine longer. The cable for the PS3 pad is pretty much a standard mini usb isn't it so most people will have on of decent length anyway.


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