They don't even look alike, though.
What're you like, eh.
Anyhoo! The coop in this is supposedly (post below is opinion of a Gaffer) convoluted and poorly thought out...
Nioh is out. Yay...
Lots of people are enjoying it. Sure... (I am don't get me wrong, but not to the extent I was hoping, keep reading...)
But what about the people who played the betas and co-op'ed seamlessly with their friends and decided to buy Nioh because they believed they could do a blind friend co-op playthrough of the entire game together in the final version just like they were able to in the betas (e.g. Last Chance Trial)?
Too bad because Team Ninja just duped you!
In case you were confused as to how co-op works, read the section below, if not skip and read what I have to say afterwards.
HOW CO-OP WORKS
From a GameFaq's post I will quote will describe how co-op works:
"You have several options to play co-op in Nioh. Unfortunately co-op with friends is rather restriced. To say it right away: It is NOT possible to play through the whole game mission by mission with a friend as at least one player needs to have beaten a mission in order to be able to join.
Now for the details.
In order to play co-op and summon a companion into your game you need to offer an Ochoko cup. These can bet gotten from dead revenants (the red ghosts from dead players that you can summon/that are summoned via red graves)
You can offer these cups at the shrine menu under the "summon" section.
The game will then start looking for a companion and connect them to you as soon as it finds one.
2) Joining Co-op with randoms:
1. After you beat a mission it is unlocked for proper co-op. You can then
- Highlight the mission on the map, hit X and then it allows you to hit Square to 'Become a Visitor.' In this mode when the host dies you are sent back to your world and you can't be revived either by the host
2. You can use the 'Starting Point' menu. There is an option called 'Torii Gate.' You have two options here:
-Yokai Realm with a Companion: This modes lets you revive each other with a gauge going down if someone dies till you survive the dead player. Just hit Circle at their grave. When the gauge is emptied the mission fails for both players.
-Random encounter: This is similar to 1. You don't get to revive each other in this mode.
Both options let you either randomly search for a game or specify a mission. You can only choose and enter certain missions with these menu options IF YOU HAVE ALREADY BEATEN THEM.
3) Co-op with friends/people using a password:
This is where it gets a bit annoying. The game offers a password system to connect with friends or people using the same password. This seems similar to Dark Souls and Bloodborne... But only at first glance.
You have the same options as stated above but are restricted to only being able to search for and enter missions that you have already beaten. So if two friends haven't beaten Mission 2, yet they won't be able to co-op it together.
So in order to play co-op both players need to
1. Set the same password
2. Set the password to 'On' obviously
3. The player trying to help/trying to join the other players as a companion has to have the mission unlocked/beaten
4. You then have the same options described above.
-via map 'Become a Visitor' option without revives
-via Torri Gate 'Random Encounter' without revives
-via Torri Gate 'Yokai Realm Companion' with the ability to revive each other...."
[url="https://www.gamefaqs.com/boards/181161-nioh/74955646"]Credit from GameFaqs User: MercwithMouth82[/url]
Souls-like summoning: One friend needs to have the mission beaten which allows him to join as a visitor for randoms/friends.
Tori-Gate (Yokai with Companion) Co-Op: Both have to beat the mission
This applies to sub-missions and I'm also assuming the Twighlight missions. No clue if the restriction stays in place once the harder difficulty level is unlocked after the game is beaten.
Before the single-player elitists come and say "co-op makes the game too easy..."
I like to counter:
1. This was NOT how it was like in the recent Last Chance Trial (only one I played)
2. Tori-Gate Co-op (Yokai with Companion) uses a blue meter that simulates a "shared life" pool that only slightly replenishes when you visit the mission's shrines. You CANNOT interact with the shrines like in SP whatsoever aside from this particular mission. If both of you die in this mode, the mission is OVER. Shortcuts reset. You also start the mission over from the first shrine. So basically you got 1 shot to get through the mission once that blue life meter runs out. Shortcuts are nonexistent. Can't heal/level-up at shrines either. (if any of the details before this are wrong, please correct me, but this is what my friend and I personally experienced!)
So a blind friend co-op playthrough through the Tori Gate is actually CHALLENGING. What doesn't make any strawberry floating sense is why Team Ninja changed it to where you both have to beat the mission?
If one person has to beat the mission to help the other friend, that destroys the sense of challenge for the other friend trying to co-op since the first friend already knows the level layout, enemy locations, secrets, shortcuts, etc.
I'm just baffled as to how a game that celebrates on innovating on the Soulsborne formula, decides to regress the co-op mechanic. I beat Dark Souls 1, 2, 3 by myself but I also co-oped DS2, 3, and BB with my friend which was even more fun because I think co-op experiences with friends are just more enjoyable for me. After playing the Last Chance Trial and co-oping so easily with my friend, we thought we could play the entire game blind co-op in the final release only to realize Team Ninja duped us and changed the system for no ********* REASON.
Sorry for the rant, but I'm very salty. It's only because this game was GOTY contender, but this co-op fiasco just soured my gameplay. It's truly a great game. I love everything! Except the regressed co-op system. Just bewildering!
I hope I'm not alone guys.
And before you say the devs are very receptive to feedback, apparently Koei Tecmo does this with all their games. They have very backwards co-op mechanics and it seems that lines up with what we got on release. They actually changed it for the worse. There was literally no backlash to the co-op implementation in the Last Chance Trial, but nope, Koei Tecmo gotta **** everything up. I highly doubt it'll change.
I've only read bits of it and while it's not all bad (shared health is a good idea), getting MP started requires passwords and other hoops to jump through, and you can only play with someone once one of you has beaten the area.