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Re: Nioh - PS4 - Team Ninja - WARNING! glitch can delete save data upon starting a new character

Posted: Wed Feb 22, 2017 8:14 pm
by Glowy69
Played an hour or so of this today.

Rest at a place that replenishes health and respawns enemies? Check.

Learn to memorise enemies patterns and wail on them? Check.

Loot. Everywhere? Check.

Think im gonna like this.

Re: Nioh - PS4 - Team Ninja - WARNING! glitch can delete save data upon starting a new character

Posted: Sun Feb 26, 2017 9:54 pm
by Glowy69
Nobody playing this? :(

Its strawberry floating awesome. Much more complex than dark souls, loot wise, the action, fighting etc is very bloodborne like and if anything a little faster. :wub:

Re: Nioh - PS4 - Team Ninja - WARNING! glitch can delete save data upon starting a new character

Posted: Sun Feb 26, 2017 10:34 pm
by Saint of Killers
I'll definitely get round to playing this, just not for a while yet. (:P Too many good games!)

Re: Nioh - PS4 - Team Ninja - WARNING! glitch can delete save data upon starting a new character

Posted: Sun Feb 26, 2017 11:31 pm
by jiggles
I'm 3 bosses in, but with NieR, Horizon, Zelda, Mass Effect and Persona all being such massive time sinks, I'm forced to relegate Nioh to being something I just chip away at in the background while I play through the others

Re: Nioh - PS4 - Team Ninja - WARNING! glitch can delete save data upon starting a new character

Posted: Sun Feb 26, 2017 11:41 pm
by Parksey
Yeah, it's come at a bad time for me. I'm only just playing through the original Dark Souls, and still have 2 and 3 to play. Plus the Switch is next week so I didn't want to drop £40 on a new game.

I'll get it when it's £20 in a digital sale probably. Got my eye on it though and glad it's been well received.

Re: Nioh - PS4 - Team Ninja - WARNING! glitch can delete save data upon starting a new character

Posted: Mon Feb 27, 2017 12:32 am
by HSH28
Glowy69 wrote:Nobody playing this? :(

Its strawberry floating awesome. Much more complex than dark souls, loot wise, the action, fighting etc is very bloodborne like and if anything a little faster. :wub:


I'm playing it, think I'm a little over half way through (maybe a bit more).

It's infuriatingly harsh at some points, half the problem is that there is too much stuff to do.

I know someone who's really in to Souls/Bloodborne and according to him it doesn't compare. The systems are too prone to being abused and its not as skill based as Souls apparently.

Re: Nioh - PS4 - Team Ninja - WARNING! glitch can delete save data upon starting a new character

Posted: Mon Feb 27, 2017 8:03 am
by Glowy69
Its not as good as souls or bb Hugo. But i dont think it ever was going to be. It is very complicated loot/crafting wise. And theres plenty to learn. Different to souls is that your little inner guide monster helps and gives tips which helps you prepare. Its an excellent excellent game and will easily keep me occupied. Ive just hit the bottom of some big caverns and its full of yokai :x

Re: Nioh - PS4 - Team Ninja - Out now!

Posted: Tue Feb 28, 2017 3:41 pm
by Gemini73
NickSCFC wrote:
Gemini73 wrote:My copy was despatched yesterday. Hopefully be here by Tuesday. Looking forward to getting my ass kicked.


What's the difficulty like compared to Souls/Bloodborne?



I'm finding the boss battles more difficult, however the rest of the game I feel is at around the same level as DS.

Re: Nioh - PS4 - Team Ninja - WARNING! glitch can delete save data upon starting a new character

Posted: Sat Mar 18, 2017 5:46 pm
by Godzilla
Just bought the digital version of this and the season pass. Got a shiny gold armour set with it. So far it's amazing. The setting is wonderful as it's bloodborne meets samurais.

Not used to the stances yet but the combat and dodging feels good and the loot, upgrades and style is ticking every box for me.

First boss took many attempts until I slowed down and played properly.

Re: Nioh - PS4 - Team Ninja - WARNING! glitch can delete save data upon starting a new character

Posted: Sat Mar 25, 2017 8:01 pm
by Godzilla
Just killed the spider boss. This game is amazing. I'm playing it much as I played bloodborne and still keep forgetting to use my pulse move to regain staminia.

The loot drops are just right and the guardian spirit adds another dimension to the gameplay. Everyone should play this.

Also everytime I get stuck I just sumon another player and devastate a boss.

Re: Nioh - PS4 - Team Ninja - Patch 1.06, which is available now, adds new content

Posted: Sun Mar 26, 2017 10:57 am
by Saint of Killers
A little late in posting this. (There are games to be played, dammit!)

Koei Tecmo and Team Ninja have released patch version 1.06 for Nioh, adding new Sub Missions, Titles, Smithing Texts, and more.

Get the full patch notes below.

Additions

Added new Sub Missions.
To play the new missions, you need to have reached the final part of the game.
These new missions do not affect the trophy requirements for “Samurai of Legend.”
Added new Titles. (Obtainable in additional missions.)
Added new Smithing Texts. (Obtainable in additional missions.)

Adjustments and Improvements

Pressing the Options button in the status menu will now pause the game. (Unable to use during multiplayer mode and summoning visitors.)

Added the following settings to “Basic Game Settings” in the system menu:
Enabled on/off function for “Reset Camera When Pressing Lock-On without a Target.”
Enabled on/off function for “Display Item Level (Not Multiplayer) in Equipment List.”
“Rarity Color Patterns” allows you to change the text color for each rarity.

Raise the limit for the number of smithing materials that can be carried to 9,999.
Can now skip through items using the left and right keys in the equipment screen.
Changed the rate at which the living weapon gauge recovers while a living weapon is triggered.
The amount the gauge recovers now gradually reduces according to how much of the gauge has been depleted.
In accordance with the above, the living weapon recovery rate for the “Extraction Talisman” has been increased.
The abilities of the guardian spirit “Suzaku” have also been adjusted.
Buffs and debuffs are reset when the living weapon of guardian spirit “Suzaku” is automatically triggered at zero health.
Buffs and debuffs are reset when using a quick-change scroll.
Adjusted the increased attack rate and duration for Talismans.
Adjusted the increased attack rate and duration for Power Pills.
Adjusted the increased damage rate for axe mystic art “Intesity.”
Adjusted the increased damage rate for katana mystic art “Sword of Execution.”
Adjusted the amount of ki used for the kusarigama skill “Blade Spin.”
Adjusted the damage caused by each type of shuriken, kyaku-dama, horoku-dama has been adjusted, and the parameters of their effects.
Adjusted the damage caused by “Fire Shot,” “Water Shot,” “Lightning Shot,” “Wind Shot,” and “Earth Shot,” and the parameters of their effects.
Adjusted the damage range of the axe skill “Earth Carver.”
Adjusted the camera in the London stage.
Adjusted the values for special effects activated when in a critical condition.

Adjusted clan battle rewards:
Individual rank (clank) rewards have been greatly increased.
Camp rewards for victories / losses have been decreased.

Adjusted the Crest Protections for the following clans:
Toyotomi
Ukita
Murakami
Mohri
Saika
Mori

Bug Fixes

Fixed a bug where some missions would be considered completed even if you fell to your death before finishing them.
Fixed a bug where the Glory you obtained while playing online was not reflected in The Glory Contributed Counter.
Fixed a bug where players would be given rewards different from their rank when receiving rewards for individual ranks in clan battles.
Enemies sent flying into the air by a groundfire trap will no longer fly into the air again after being hit by a follow-up attack.
Fixed a bug where Mujina would remain the same strength regardless of the mission level.
Fixed a bug where “Titles Earned” in the gameplay records would not reach 100 percent.
Fixed a bug where other players could still see your headgear when playing online. Even when it was set not to display.
Fixed a bug with Sakata Kintoki’s movements.
Fixed a bug where the player would be launched too high into the air when they were hit by a certain characters’ attacks while falling.
Fixed a bug where depleting Nobunaga’s ki with backwave would cause him to move in strange ways.
Fixed a bug where boss characters in certain missions would not appear in the player had their bow drawn.
Fixed other minor bugs.

http://gematsu.com/2017/03/nioh-patch-1 ... b-missions

Re: Nioh - PS4 - Team Ninja - Patch 1.06 adds new content, options, and fixes bugs

Posted: Thu Apr 06, 2017 1:32 pm
by NickSCFC
Publisher's most successful Western release yet B-)

https://www.vg247.com/2017/03/30/nioh-i ... -the-west/

Re: Nioh - PS4 - Team Ninja - Patch 1.06 adds new content, options, and fixes bugs

Posted: Fri Apr 07, 2017 8:42 am
by Gemini73
Had to put it down after continuously dying at the third boss. Great game, but I needed a break otherwise I'll just get frustrated by it.

Re: Nioh - PS4 - Team Ninja - Patch 1.06 adds new content, options, and fixes bugs

Posted: Fri Apr 07, 2017 10:03 am
by Boo!
Im at the end of this and I dont think I can bothered to finish it. In the last level you fight 4 of the earlier bosses again. You then fight a new boss followed by 2 more bosses with no save between them the last 2. I just cant be arsed with the last 2.

Re: Nioh - PS4 - Team Ninja - Patch 1.06 adds new content, options, and fixes bugs

Posted: Fri Apr 07, 2017 10:29 am
by DrPepperMan
Boo! wrote:Im at the end of this and I dont think I can bothered to finish it. In the last level you fight 4 of the earlier bosses again. You then fight a new boss followed by 2 more bosses with no save between them the last 2. I just cant be arsed with the last 2.


You can save before the final boss. If you die you respawn before at the shire before the final boss.

Re: Nioh - PS4 - Team Ninja - Patch 1.06 adds new content, options, and fixes bugs

Posted: Sat Apr 08, 2017 10:24 pm
by Godzilla
Bosses in this are dicks. I love Bloodborne where the bosses were balanced and genuinely exciting. The bosses here look ok but are cheap and annoying. I'm just summoning in Co op people and rushing them. Apart from that..... Amazing game which looks ok and has ridiculous depth.

Currently stuck on the frog boss, hate it!

Re: Nioh - PS4 - Team Ninja - DLC announced (not yet confirmed for West)

Posted: Mon Apr 10, 2017 7:42 am
by Saint of Killers
Due early May, called Dragon of the North, apparently.

Image

New elements such as weapon type, scenario, character, guardian spirit and yokai.
PVP is a free update.
1,300 Yen

http://www.gamer.ne.jp/news/201704100028/

Re: Nioh - PS4 - Team Ninja - DLC announced (not yet confirmed for West)

Posted: Wed Jul 18, 2018 9:34 pm
by Godzilla
Finally got back into this and completed the main game and opened up new game plus. Now I can level up my guardian spirit.

It's so good. Like Bloodborne but with Diablo loot and Samurai mythology.

Very highly recommend to anyone who likes Souls games and wants a highly polished challenge.

Re: Nioh - PS4 - Team Ninja - DLC announced (not yet confirmed for West)

Posted: Tue Apr 02, 2019 10:46 pm
by Cumberdanes
Apologies for resurrecting a dead thread but I’ve just started playing this. I’m enjoying it thus far for the most part (granted I’ve barely left the starting area) but it reminds me of why I got frequently frustrated with Dark Souls 2 since it seems far too easy to get mobbed.

Back in DS1 (plus Demon’s and DS3 from what I remember) you could usually keep fights one on one but in DS2 you frequently got mobbed by enemies.

I’m getting a similar vibe here. Once you reach Japan not far from the start you approach a building where if you aren’t careful it’s easy to get 2 or even 3 enemies after you at the the same time.

Re: Nioh - PS4 - Team Ninja - DLC announced (not yet confirmed for West)

Posted: Wed Apr 03, 2019 7:09 am
by Godzilla
It gets more amazing as it goes on. I played it more than Bloodborne. Also the community is amazing. When you summon in another player who is end game to help with a boss and they kill it in an explosion of colour and loot in second...bloody awesome. It's build on souls and actually betters it in most ways. Only negative is the world's are not like souls world's which are interlocking huge areas.