Nintendo 3DS Chat

Anything to do with games at all.
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Squinty
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PostRe: Nintendo 3DS Chat
by Squinty » Wed Oct 10, 2018 4:43 pm

Every video I've seen of Luigi's Mansion looks really choppy in terms of framerate. Not sure if that's an issue with the videos I've seen or the game itself.

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Floex
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PostRe: Nintendo 3DS Chat
by Floex » Wed Oct 10, 2018 4:55 pm

I’m right in think LM2 was 60fps right? Agree about the choppy frame rate, seems odd we haven’t seen any 60fps yet... or maybe we have?

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Kriken
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PostRe: Nintendo 3DS Chat
by Kriken » Wed Oct 10, 2018 6:39 pm

Couldn't find a clear answer for that online. Most people say it doesn't hit 60fps. Digital Foundry reports that LM2 has an 'unlocked' frame rate, which I'd guess maxes out at 60fps but falls short of because of hardware limitations. It's no better on N3DS, as seems to be the case with titles released before it.

Worth noting that the original Luigi's Mansion was only 30fps. I feel like they wouldn't feel the need to improve on that much for a handheld sequel/remake.

I haven't played the original yet so I'm probably going to get the 3DS version. Liked Dark Moon a lot despite being interrupted by Egad every time I entered a room.

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Squinty
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PostRe: Nintendo 3DS Chat
by Squinty » Wed Oct 10, 2018 10:03 pm

The Digital Foundry analysis tallies with my experience of LM2. One of the later missions was pretty jerky because of how much stuff was going on in some rooms.

A locked 30fps is grand, I hope it's that.

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Green Gecko
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PostRe: Nintendo 3DS Chat
by Green Gecko » Thu Oct 11, 2018 7:32 pm

Never really took note of LM1 framerate. I guess there was a lot of lighting and transparencies etc. going on, and getting to terms with the hardware.

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