Nintendo 3DS Chat

Anything to do with games at all.
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Squinty
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PostRe: Nintendo 3DS Chat
by Squinty » Wed Oct 10, 2018 4:43 pm

Every video I've seen of Luigi's Mansion looks really choppy in terms of framerate. Not sure if that's an issue with the videos I've seen or the game itself.

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PostRe: Nintendo 3DS Chat
by Floex » Wed Oct 10, 2018 4:55 pm

I’m right in think LM2 was 60fps right? Agree about the choppy frame rate, seems odd we haven’t seen any 60fps yet... or maybe we have?

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PostRe: Nintendo 3DS Chat
by Krik Kringle » Wed Oct 10, 2018 6:39 pm

Couldn't find a clear answer for that online. Most people say it doesn't hit 60fps. Digital Foundry reports that LM2 has an 'unlocked' frame rate, which I'd guess maxes out at 60fps but falls short of because of hardware limitations. It's no better on N3DS, as seems to be the case with titles released before it.

Worth noting that the original Luigi's Mansion was only 30fps. I feel like they wouldn't feel the need to improve on that much for a handheld sequel/remake.

I haven't played the original yet so I'm probably going to get the 3DS version. Liked Dark Moon a lot despite being interrupted by Egad every time I entered a room.

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Squinty
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PostRe: Nintendo 3DS Chat
by Squinty » Wed Oct 10, 2018 10:03 pm

The Digital Foundry analysis tallies with my experience of LM2. One of the later missions was pretty jerky because of how much stuff was going on in some rooms.

A locked 30fps is grand, I hope it's that.

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PostRe: Nintendo 3DS Chat
by Green Gecko » Thu Oct 11, 2018 7:32 pm

Never really took note of LM1 framerate. I guess there was a lot of lighting and transparencies etc. going on, and getting to terms with the hardware.

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shy guy 64
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PostRe: Nintendo 3DS Chat
by shy guy 64 » Fri Oct 19, 2018 10:25 pm

got the 3ds version of the original luigi's mansion today and im really enjoying it on the handheld

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PostRe: Nintendo 3DS Chat
by ITSMILNER » Sun Oct 21, 2018 8:22 pm

Just started playing Luigi’s Mansion, didn’t realise Grezzo we’re doing the port, I assumed it was Next Level.

Just done the first area and it feels a little bit fiddly at the moment. When you vacuum you can either use the analog nub or motion control to aim, problem is when you let go of the button it does not reset the position. For example, if you were last aiming up while holding R vacuuming and then let go of R and switch to torch it’s still stuck in the up position. This has lead to me getting jumped a couple of times.

I might have a little play around in the training mode and practice more, other than that it seems solid so far.

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PostRe: Nintendo 3DS Chat
by Krik Kringle » Sun Oct 21, 2018 8:31 pm

ITSMILNER wrote:When you vacuum you can either use the analog nub or motion control to aim, problem is when you let go of the button it does not reset the position. For example, if you were last aiming up while holding R vacuuming and then let go of R and switch to torch it’s still stuck in the up position.

Yes this kind of annoyed me too. More so because it just looked silly.

You can also use up and down on the D-pad to adjust the torch/vacuum, even if you aren't vacuuming anything.

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PostRe: Nintendo 3DS Chat
by ITSMILNER » Sun Oct 21, 2018 8:40 pm

Kriken wrote:
ITSMILNER wrote:When you vacuum you can either use the analog nub or motion control to aim, problem is when you let go of the button it does not reset the position. For example, if you were last aiming up while holding R vacuuming and then let go of R and switch to torch it’s still stuck in the up position.

Yes this kind of annoyed me too. More so because it just looked silly.

You can also use up and down on the D-pad to adjust the torch/vacuum, even if you aren't vacuuming anything.


Oh really? I didn’t try that, you would think they would let it reset the position once you let go of the vacuum button though.

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PostRe: Nintendo 3DS Chat
by SugarDave » Tue Oct 23, 2018 1:18 am

Been looking at trying the Professor Layton series and from what I can tell, Lost Future for the DS and Azran Legacy on 3DS seem to generally be considered the favourites. I don't know if I have the time or patience to go through all six of them so was wondering if anyone thinks these two would be newcomer friendly (both story and gameplay-wise), especially considering they are each the last game in their respective trilogies.

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PostRe: Nintendo 3DS Chat
by Green Gecko » Tue Oct 23, 2018 3:40 am

ITSMILNER wrote:
Kriken wrote:
ITSMILNER wrote:When you vacuum you can either use the analog nub or motion control to aim, problem is when you let go of the button it does not reset the position. For example, if you were last aiming up while holding R vacuuming and then let go of R and switch to torch it’s still stuck in the up position.

Yes this kind of annoyed me too. More so because it just looked silly.

You can also use up and down on the D-pad to adjust the torch/vacuum, even if you aren't vacuuming anything.


Oh really? I didn’t try that, you would think they would let it reset the position once you let go of the vacuum button though.

I think it worked this way on the GC. Think of it more like a twin stick shmup, with strafing. Depending on the situation there is an ideal angle to generally point at. You spend hardly any time not searching and vacuuming so maintain that angle as a preference. Otherwise because luigis aiming is so slow you spend a lot of time just moving back to the same general upward tilted position.

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ITSMILNER
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PostRe: Nintendo 3DS Chat
by ITSMILNER » Tue Oct 23, 2018 7:12 am

Green Gecko wrote:
ITSMILNER wrote:
Kriken wrote:
ITSMILNER wrote:When you vacuum you can either use the analog nub or motion control to aim, problem is when you let go of the button it does not reset the position. For example, if you were last aiming up while holding R vacuuming and then let go of R and switch to torch it’s still stuck in the up position.

Yes this kind of annoyed me too. More so because it just looked silly.

You can also use up and down on the D-pad to adjust the torch/vacuum, even if you aren't vacuuming anything.


Oh really? I didn’t try that, you would think they would let it reset the position once you let go of the vacuum button though.

I think it worked this way on the GC. Think of it more like a twin stick shmup, with strafing. Depending on the situation there is an ideal angle to generally point at. You spend hardly any time not searching and vacuuming so maintain that angle as a preference. Otherwise because luigis aiming is so slow you spend a lot of time just moving back to the same general upward tilted position.


I am wondering if I should change the control settings to strafe using the circle pad and aim with the nub that way? I’ll have a muck about tonight and see if I can find that sweet spot but right now it’s kinda spoiling my enjoyment of the game


Sent from my iPhone using Tapatalk

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shy guy 64
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PostRe: Nintendo 3DS Chat
by shy guy 64 » Tue Oct 23, 2018 9:40 am

SugarDave wrote:Been looking at trying the Professor Layton series and from what I can tell, Lost Future for the DS and Azran Legacy on 3DS seem to generally be considered the favourites. I don't know if I have the time or patience to go through all six of them so was wondering if anyone thinks these two would be newcomer friendly (both story and gameplay-wise), especially considering they are each the last game in their respective trilogies.


in terms of story i think lost future should be fine for newcomer as azran legacy was built up to in its predecessors

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PostRe: Nintendo 3DS Chat
by Green Gecko » Tue Oct 23, 2018 3:47 pm

ITSMILNER wrote:
Green Gecko wrote:
ITSMILNER wrote:
Kriken wrote:
ITSMILNER wrote:When you vacuum you can either use the analog nub or motion control to aim, problem is when you let go of the button it does not reset the position. For example, if you were last aiming up while holding R vacuuming and then let go of R and switch to torch it’s still stuck in the up position.

Yes this kind of annoyed me too. More so because it just looked silly.

You can also use up and down on the D-pad to adjust the torch/vacuum, even if you aren't vacuuming anything.


Oh really? I didn’t try that, you would think they would let it reset the position once you let go of the vacuum button though.

I think it worked this way on the GC. Think of it more like a twin stick shmup, with strafing. Depending on the situation there is an ideal angle to generally point at. You spend hardly any time not searching and vacuuming so maintain that angle as a preference. Otherwise because luigis aiming is so slow you spend a lot of time just moving back to the same general upward tilted position.


I am wondering if I should change the control settings to strafe using the circle pad and aim with the nub that way? I’ll have a muck about tonight and see if I can find that sweet spot but right now it’s kinda spoiling my enjoyment of the game


Sent from my iPhone using Tapatalk

Yeah cos that's how you aimed with the c stick. It was awkward at first but became second nature very quickly. Shame the nub is small but it is very responsive at least.

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PostRe: Nintendo 3DS Chat
by jawafour » Tue Oct 23, 2018 8:07 pm

jawafour wrote:
OrangeRKN wrote:...Yesterday I bought Dillon's Dead-Heat Breakers, which I only just realised came out and was a bit of an impulse buy. I haven't played the first two games but damn, this is properly Mad Max and I love it for it. Starts with my mii turning into a wolf and then driving a big rig down a post-apocalyptic highway with enemies driving in pursuit, who Dillon then races down. It's a bit out there.

:o . Dang it, Orange, you *knew* that'd get my attention :lol: .



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Orange, I'm gonna be journeying into 'Breakers! The price dropped and so I thought I'd dive in; it should arrive tomorrow. I'm ready to join wee animals driving and battling in a Mad Max-styled world :toot: .

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ITSMILNER
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PostRe: Nintendo 3DS Chat
by ITSMILNER » Tue Oct 23, 2018 9:31 pm

Green Gecko wrote:
ITSMILNER wrote:
Green Gecko wrote:
ITSMILNER wrote:
Kriken wrote:
ITSMILNER wrote:When you vacuum you can either use the analog nub or motion control to aim, problem is when you let go of the button it does not reset the position. For example, if you were last aiming up while holding R vacuuming and then let go of R and switch to torch it’s still stuck in the up position.

Yes this kind of annoyed me too. More so because it just looked silly.

You can also use up and down on the D-pad to adjust the torch/vacuum, even if you aren't vacuuming anything.


Oh really? I didn’t try that, you would think they would let it reset the position once you let go of the vacuum button though.

I think it worked this way on the GC. Think of it more like a twin stick shmup, with strafing. Depending on the situation there is an ideal angle to generally point at. You spend hardly any time not searching and vacuuming so maintain that angle as a preference. Otherwise because luigis aiming is so slow you spend a lot of time just moving back to the same general upward tilted position.


I am wondering if I should change the control settings to strafe using the circle pad and aim with the nub that way? I’ll have a muck about tonight and see if I can find that sweet spot but right now it’s kinda spoiling my enjoyment of the game


Sent from my iPhone using Tapatalk

Yeah cos that's how you aimed with the c stick. It was awkward at first but became second nature very quickly. Shame the nub is small but it is very responsive at least.



Yeah, the nub is so tiny, I wish Ninty put 2 circlepads on the New 3DS models

I just beat the second boss and got the key for the 3rd area, still feels fiddly at times especially when your dealing with multiple ghosts.

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PostRe: Nintendo 3DS Chat
by OrangeReindeer » Wed Oct 24, 2018 8:51 am

jawafour wrote:Image

Orange, I'm gonna be journeying into 'Breakers! The price dropped and so I thought I'd dive in; it should arrive tomorrow. I'm ready to join wee animals driving and battling in a Mad Max-styled world :toot: .


:D

It's good fun. I never completed it as it gets a little repetitive (despite the variety in gameplay that exists) and more games came along, but I played for several hours and definitely enjoyed it. I reckon you'll enjoy how the miis are used and the mad-max style world.

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PostRe: Nintendo 3DS Chat
by jawafour » Thu Oct 25, 2018 3:34 pm

OrangeRKN wrote:... (Dillon's Dead Heat Breakers) is good fun. I never completed it as it gets a little repetitive (despite the variety in gameplay that exists) and more games came along, but I played for several hours and definitely enjoyed it. I reckon you'll enjoy how the miis are used and the mad-max style world.

I've played the opening and... this is great! I love the styling - it really does have a cartoon-animal-Mad Max aesthetic :o ) and the all-action start was fun. The texturing is pretty impressive in places for the ol' 3DS, too.

Top recommendation, Orange - thanks :toot: .

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Squinty
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PostRe: Nintendo 3DS Chat
by Squinty » Thu Oct 25, 2018 6:03 pm

SugarDave wrote:Been looking at trying the Professor Layton series and from what I can tell, Lost Future for the DS and Azran Legacy on 3DS seem to generally be considered the favourites. I don't know if I have the time or patience to go through all six of them so was wondering if anyone thinks these two would be newcomer friendly (both story and gameplay-wise), especially considering they are each the last game in their respective trilogies.


Lost Future will be okay from what I remember. Azran Legacy is kind of connected with the other two in that trilogy. So maybe not that one.

Lost Future is the better one anyway. It is genuinely the best story in the series, and the only game in the series that I think transcends that 'good' to 'great' line. There's some absolutely gut wrenching stuff in there.

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SugarDave
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PostRe: Nintendo 3DS Chat
by SugarDave » Fri Oct 26, 2018 1:31 am

Squinty wrote:
SugarDave wrote:Been looking at trying the Professor Layton series and from what I can tell, Lost Future for the DS and Azran Legacy on 3DS seem to generally be considered the favourites. I don't know if I have the time or patience to go through all six of them so was wondering if anyone thinks these two would be newcomer friendly (both story and gameplay-wise), especially considering they are each the last game in their respective trilogies.


Lost Future will be okay from what I remember. Azran Legacy is kind of connected with the other two in that trilogy. So maybe not that one.

Lost Future is the better one anyway. It is genuinely the best story in the series, and the only game in the series that I think transcends that 'good' to 'great' line. There's some absolutely gut wrenching stuff in there.


Cheers, Squinty. I'll probably jump straight to that one then. I'd rather dive in with the best representation of the series as it's a gamble whether I'll get on with this sort of puzzle game anyway, I'm not bothered about missing slight nods to the prior games so long as they're not heavily tied together. I was surprised how cheap the DS games still are on eBay as well so can always go back if it's something that clicks.


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