Nintendo at E3

Anything to do with games at all.
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John Galt
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PostRe: Nintendo at E3
by John Galt » Sun May 24, 2009 10:19 am

Uppa wrote:
What I'd like announced for a Nintendo system:

-Golden Sun 3


Oxx wrote:Golden Sun 3


Are there rumours about this or something? I'd love it to be true.

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franklk
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PostRe: Nintendo at E3
by franklk » Sun May 24, 2009 10:47 am

Luigi Mansion NPC
Luigi Mansion 2 Wii
Pikmin DS
Pikmin 3 Wii
Pilotwings DS
Pilotwings Wii
F-Zero DS
F-Zero Wii
Starfox Wii
Zelda Wii
New Super Mario Bros 2

Don't expect all of them at E3 but these are games they should have coming out over the next few years anyway so hopefully expect a few to be shown this year. (Hopefully Zelda Wii, Pilotwings, Pikmin DS and New Super Mario Bros 2

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Oxx
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PostRe: Nintendo at E3
by Oxx » Sun May 24, 2009 2:15 pm

John Galt wrote:
Uppa wrote:
What I'd like announced for a Nintendo system:

-Golden Sun 3


Oxx wrote:Golden Sun 3


Are there rumours about this or something? I'd love it to be true.


I'm just throwing out random potentially significant announcements.

I'm sure it would be a fairly big deal even if it has been years since the last one (and in spite of the fact that the GBA games weren't stunning).

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Hero of Canton
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PostRe: Nintendo at E3
by Hero of Canton » Mon May 25, 2009 12:57 pm

My predictions:

Wii
Wii Sports Resort
Wii Fit Plus
Pikmin 3
GTA Wii
Metroid Prime Trilogy
One more hardcore IP for release late 2009
Wii No Ma

A few WiiWare titles including MLAADL and LostWinds 2.

DS
New Super Mario Bros.2/New Super Mario World
Zelda: Spirit Tracks
Moving Memo
Made In Ore

A few DSiWare titles including a new camera-based title.

Dark horse tips

A new Metroid game of some description. Not a Prime sequel. Either a multiplayer-focused Wii shooter or a new 2D spin-off on WiiWare or DS (cart, not DSiWare).
Maybe a new balance board WarioWare.

DML wrote:F'NARR!
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The Alchemist Penguin
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PostRe: Nintendo at E3
by The Alchemist Penguin » Mon May 25, 2009 1:04 pm

Oxx wrote:in spite of the fact that the GBA games weren't stunning).


Excuse me? You seem to have got you facts confused there, Oxx. :P

There isn't enough MEGATON in your predictions either, Hero. Hype it up a bit, man! :lol:

A new 2D Metroid is necessary as we haven't seen on in ages, although I'd be all over a Retro Studios multiplayer Metroid on Wii. The multiplayer in Echoes was far more entertaining than Hunters and it's actually the part of the Trilogy I'm looking forward to revisiting most. :lol:

I'm interested in what they'll do with WiiFit+. Motion+ doesn't seem like it would add much to exercising, but the + designation in the rumours makes it sound like it's built for it, rather than a normal update/sequel.

IGN jokingly claimed that the Metroid Prime Trilogy was made by Retro Studio's Janitor in the latest podcast, and (then seriously added) that the team are actually working on something else. It's been a while since Corruption, so that being shown is quite possible.

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Oxx
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PostRe: Nintendo at E3
by Oxx » Mon May 25, 2009 1:11 pm

Klonoa wrote:
Oxx wrote:in spite of the fact that the GBA games weren't stunning).


Excuse me? You seem to have got you facts confused there, Oxx. :P


I really liked Golden Sun. I even copied down the 1 billion digit code so that I could transfer information from that game to The Lost Age.

But The Lost Age eventually wore me down after 20 hours of ridiculously overblown dialogue and incredibly vague hints at what to do next.

Hopefully if they do bring the series back on DS or Wii, Camelot will be mindful of the 'expanded audience' and tone down the excess and make things a lot simpler.

I'm firmly of the belief that - in a portable RPG - no character should have more than two screens of dialogue at a time.

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Alvin Flummux
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PostRe: Nintendo at E3
by Alvin Flummux » Mon May 25, 2009 1:14 pm

GTA Wii? :o

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Oxx
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PostRe: Nintendo at E3
by Oxx » Mon May 25, 2009 1:14 pm

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The Alchemist Penguin
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PostRe: Nintendo at E3
by The Alchemist Penguin » Mon May 25, 2009 1:57 pm

Oxx wrote:I'm firmly of the belief that - in a portable RPG - no character should have more than two screens of dialogue at a time.

That's not really going to be much of an RPG, though. That's more of a thin excuse for battling monsters, with characters telling you explicitly where to go to find the next batch to kill. :(

I don't remember ever getting lost or confused in either of them, so I can't say I agree with any of what you said. Didn't you once say your main problem was that you returned to it after a large break, and didn't remember where to go? Someone on here did, anyway. :lol: Personally I think it's harsh to hold that against the game, as RPGs aren't meant to be played with large breaks between them. They all should be forced to nick Tales' journal system so that can't happen, but that's really a topic for another day. The plot was one of the best in any RPG I've played (The ending in particular is my personal top RPG twist), so I'd hate to see Camelot dumbing it down into typical JRPG affair when it was really unique and interesting.

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Oxx
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PostRe: Nintendo at E3
by Oxx » Mon May 25, 2009 2:23 pm

That was probably me. I'm over-stating things a bit but I do think that you need to keep things pretty simple if you're designing an RPG specifically for a portable console.

Dragon Quest IV was so refreshing in that most characters didn't require you to spend 5 minutes clicking through text box after text box. Admittedly the regional accents helped to disguise some fairly standard exchanges, but it still told a charming and engaging, albeit simple tale.

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The Alchemist Penguin
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PostRe: Nintendo at E3
by The Alchemist Penguin » Mon May 25, 2009 2:48 pm

Oh, I do agree with the principle. You can't have ten minute cutscenes on a handheld game, it just wouldn't be right. It's just that, funnily enough, one of the fondest things I remember appreciating about Golden Sun is that any time the characters got involved in a scene where information the player already knew was being repeated it always faded to a quick little scene where a few emotions appear above the characters head and skipped all the text. It's almost like we played a different game, as I've such polar opposite memories of how it played out.

I'm pretty sure they also called the two GBA games a "prologue" to the real story, so they better get on it soon! :wub:

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Oxx
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PostRe: Nintendo at E3
by Oxx » Mon May 25, 2009 3:03 pm

I'm usually fairly easily pleased when it comes to videogames. It seems like the only occasions where I actively dislike a game occur when I get stuck or lost, even more so if I have absolute;y no idea what to do next. I hated Metroid Prime 2 for years until I finally managed to defeat the Spider Guardian.

Sadly, now that I've traded away my DSlite I have no GBA-playing unit, so I'll never finish Golden Sun 2. Oh well. It's not like they're going to make a new one anyway.

Let's talk about the continuing rumours of a Retro-developed Zelda game...

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The Alchemist Penguin
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PostRe: Nintendo at E3
by The Alchemist Penguin » Mon May 25, 2009 3:07 pm

Yeah, I kept getting stuck on MP2 too. The only reason I ever actually finished it was that it was left in the Gamecube after multiplayer sessions, so slowly but surely I made tiny bits of progress and eventually started enjoying it. I'm not sure why it was like that either as on the surface it seemed identical in gameplay and style to the original. :?

Retro making a Zelda would be completely out of left field, but I'd love to see someone other than the usual team have a crack at it. Having another team mess with the formula while the main squad re-invent the series does seem like a good move though.

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Oxx
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PostRe: Nintendo at E3
by Oxx » Mon May 25, 2009 3:18 pm

I'm simultaneously incredibly optimistic and slightly concerned at the potential Retro Zelda...

+ Retro's architecture and level design in the Prime games > EAD's efforts in the last couple of Zeldas
+ I found the puzzles in Prime to be more interesting than those in WW or TP
+ Retro might be able to pull-off a seamless world
+ They usually design a decent boss battle
+ Perhaps more likely than EAD to do an orchestrated soundtrack

- Judging by the continued deterioration of Retro's Samus modelling, Link would look like a chubby-cheeked freak
- It remains to be seen if Retro can tell a more involved story with sympathetic characters after Corruption's uneasy opening before the return to the isolation of the previous games
- Probably more likely to go down the gritty, realistic route than the cartoony route I'm quite partial to.

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Dandy Kong
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PostRe: Nintendo at E3
by Dandy Kong » Mon May 25, 2009 3:23 pm

Oxx wrote:[...] the potential Retro Zelda...


Woah woah woah.

Are there any serious indications for a Zelda game made by Retro?

If so, it has a lot of potential. And I'm pretty sure Nintendo will make sure they stay true to the Zelda franchise.

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Oxx
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PostRe: Nintendo at E3
by Oxx » Mon May 25, 2009 3:52 pm

There's the old Surfer Girl rumour...and...well...that's about it.

I think it would be a decent fit.

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Super-Quicksand
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PostRe: Nintendo at E3
by Super-Quicksand » Mon May 25, 2009 3:54 pm

I'm pretty sure it will be Nintendo and not Retro, too.
Also, Nintendo has a lose/lose situation with Zelda at E3:

Either they announce one and people complain its too realistic/not realistic enough, looks rubbish, nintendo relies too much on established franchises etc.
Or they don't announce one and people complain they've had enough time and are too lazy to bother making another one etc.

If i was Nintendo i just wouldn't turn up at E3...

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Uppa
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PostRe: Nintendo at E3
by Uppa » Mon May 25, 2009 5:07 pm

Oxx wrote:+ Retro's architecture and level design in the Prime games > EAD's efforts in the last couple of Zeldas
+ I found the puzzles in Prime to be more interesting than those in WW or TP.


I agree with these entirely. I am also willing to argue that Twilight Princess didn't have any real puzzles in it at all. Just obstacles.

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Captain Kinopio
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PostRe: Nintendo at E3
by Captain Kinopio » Mon May 25, 2009 5:07 pm

Oxx wrote:I'm simultaneously incredibly optimistic and slightly concerned at the potential Retro Zelda...

+ Retro's architecture and level design in the Prime games > EAD's efforts in the last couple of Zeldas
+ I found the puzzles in Prime to be more interesting than those in WW or TP
+ Retro might be able to pull-off a seamless world
+ They usually design a decent boss battle
+ Perhaps more likely than EAD to do an orchestrated soundtrack

- Judging by the continued deterioration of Retro's Samus modelling, Link would look like a chubby-cheeked freak
- It remains to be seen if Retro can tell a more involved story with sympathetic characters after Corruption's uneasy opening before the return to the isolation of the previous games
- Probably more likely to go down the gritty, realistic route than the cartoony route I'm quite partial to.


I thought the level design in Twilight Princess was fantastic, it had probably the best dungeons of the entire series and was way ahead of Corruption.

I don't really remember much of the puzzles in the Prime games but in Zelda they do need a bit of refreshing while staying true to it's roots.

The world in Prime 1 was wonderful the last 2 were a bit gooseberry fool.

Boss Battle totally agree with, Zelda really needs some rejigging their, though I'd rather see something like SOTC

EAD did Orchestrated with Mario, though I do get your point, whatever the case the next console Zelda has to be Orchestrated

Eurgh, Samus in Echoes and Corruption :roll:

Fair Point

Again probably agree, though you have an unhealthy hatred for the more realistic Zelda, even though it's just a different cartoony style, not realistic at all.

Time for adventure
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Oxx
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PostRe: Nintendo at E3
by Oxx » Mon May 25, 2009 5:16 pm

Image

Although I agree that the bosses and the dungeons in TP were a vast improvement over WW's.


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