Oxx wrote:I'm simultaneously incredibly optimistic and slightly concerned at the potential Retro Zelda...
+ Retro's architecture and level design in the Prime games > EAD's efforts in the last couple of Zeldas
+ I found the puzzles in Prime to be more interesting than those in WW or TP
+ Retro might be able to pull-off a seamless world
+ They usually design a decent boss battle
+ Perhaps more likely than EAD to do an orchestrated soundtrack
- Judging by the continued deterioration of Retro's Samus modelling, Link would look like a chubby-cheeked freak
- It remains to be seen if Retro can tell a more involved story with sympathetic characters after Corruption's uneasy opening before the return to the isolation of the previous games
- Probably more likely to go down the gritty, realistic route than the cartoony route I'm quite partial to.
I thought the level design in Twilight Princess was fantastic, it had probably the best dungeons of the entire series and was way ahead of Corruption.
I don't really remember much of the puzzles in the Prime games but in Zelda they do need a bit of refreshing while staying true to it's roots.
The world in Prime 1 was wonderful the last 2 were a bit gooseberry fool.
Boss Battle totally agree with, Zelda really needs some rejigging their, though I'd rather see something like SOTC
EAD did Orchestrated with Mario, though I do get your point, whatever the case the next console Zelda has to be Orchestrated
Eurgh, Samus in Echoes and Corruption
Fair Point
Again probably agree, though you have an unhealthy hatred for the more realistic Zelda, even though it's just a different cartoony style, not realistic at all.